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refs/heads/master
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qt-everywhere-src-5.15.1
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qtmultimedia
/
src
/
qtmultimediaquicktools
/
shaders
/
rgbvideo_core.frag
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#version 150 core
uniform sampler2D rgbTexture
;
uniform
float
opacity
;
in
vec2 qt_TexCoord
;
out
vec4 fragColor
;
void
main
()
{
fragColor
=
texture
(
rgbTexture
,
qt_TexCoord
)
*
opacity
;
}