blob: 5c7c41d13e44e99383f1ea84e9dcabb599f0888a [file] [log] [blame]
uniform highp mat4 qt_Matrix;
uniform highp float width;
attribute highp vec4 qt_VertexPosition;
attribute highp vec2 qt_VertexTexCoord;
varying highp vec2 qt_TexCoord;
void main() {
qt_TexCoord = qt_VertexTexCoord * vec2(width, 1);
gl_Position = qt_Matrix * qt_VertexPosition;
}