blob: ad81083f5dbe4ae240739ec5776a3bbe516f5c2f [file] [log] [blame]
#version 150 core
uniform sampler2D plane1Texture;
uniform sampler2D plane2Texture;
uniform sampler2D plane3Texture;
uniform mat4 colorMatrix;
uniform float opacity;
in vec2 plane1TexCoord;
in vec2 plane2TexCoord;
in vec2 plane3TexCoord;
out vec4 fragColor;
void main()
{
float Y = texture(plane1Texture, plane1TexCoord).r;
float U = texture(plane2Texture, plane2TexCoord).r;
float V = texture(plane3Texture, plane3TexCoord).r;
vec4 color = vec4(Y, U, V, 1.);
fragColor = colorMatrix * color * opacity;
}