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import QtQuick 2.15
import QtQuick.Window 2.14
import QtQuick3D 1.15
Window {
id: window
width: 1280
height: 720
visible: true
title: "Principled Materials Example"
MaterialControl {
id: materialCtrl
anchors.top: parent.top
anchors.horizontalCenter: parent.horizontalCenter
}
View3D {
anchors.fill: parent
camera: camera
renderMode: View3D.Underlay
//! [rotating light]
// Rotate the light direction
DirectionalLight {
eulerRotation.y: -100
brightness: 100
SequentialAnimation on eulerRotation.y {
loops: Animation.Infinite
PropertyAnimation {
duration: 5000
to: 360
from: 0
}
}
}
//! [rotating light]
//! [environment]
environment: SceneEnvironment {
probeBrightness: 100
clearColor: "#848895"
backgroundMode: SceneEnvironment.Color
lightProbe: Texture {
source: "maps/OpenfootageNET_garage-1024.hdr"
}
}
//! [environment]
PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 0, 600)
}
//! [basic principled]
Model {
position: Qt.vector3d(-250, -30, 0)
scale: Qt.vector3d(4, 4, 4)
source: "#Sphere"
materials: [ PrincipledMaterial {
baseColor: "#41cd52"
metalness: materialCtrl.metalness
roughness: materialCtrl.roughness
specularAmount: materialCtrl.specular
indexOfRefraction: materialCtrl.ior
specularTint: materialCtrl.specularTint
opacity: materialCtrl.opacityValue
}
]
}
//! [basic principled]
//! [textured principled]
Model {
position: Qt.vector3d(250, -30, 0)
scale: Qt.vector3d(4, 4, 4)
source: "#Sphere"
materials: [ PrincipledMaterial {
metalness: materialCtrl.metalness
roughness: materialCtrl.roughness
specularAmount: materialCtrl.specular
indexOfRefraction: materialCtrl.ior
opacity: materialCtrl.opacityValue
baseColorMap: Texture { source: "maps/metallic/basecolor.jpg" }
metalnessMap: Texture { source: "maps/metallic/metallic.jpg" }
roughnessMap: Texture { source: "maps/metallic/roughness.jpg" }
normalMap: Texture { source: "maps/metallic/normal.jpg" }
metalnessChannel: Material.R
roughnessChannel: Material.R
}
]
//! [textured principled]
SequentialAnimation on eulerRotation {
loops: Animation.Infinite
PropertyAnimation {
duration: 5000
from: Qt.vector3d(0, 0, 0)
to: Qt.vector3d(360, 360, 360)
}
}
}
}
}