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import QtQuick 2.15
import QtQuick.Window 2.14
import QtQuick3D 1.15
Window {
id: window
width: 1280
height: 720
visible: true
View3D {
id: view
anchors.fill: parent
//! [environment]
environment: SceneEnvironment {
clearColor: "skyblue"
backgroundMode: SceneEnvironment.Color
}
//! [environment]
//! [camera]
PerspectiveCamera {
position: Qt.vector3d(0, 200, 300)
eulerRotation.x: -30
}
//! [camera]
//! [light]
DirectionalLight {
eulerRotation.x: -30
eulerRotation.y: -70
}
//! [light]
//! [objects]
Model {
position: Qt.vector3d(0, -200, 0)
source: "#Cylinder"
scale: Qt.vector3d(2, 0.2, 1)
materials: [ DefaultMaterial {
diffuseColor: "red"
}
]
}
Model {
position: Qt.vector3d(0, 150, 0)
source: "#Sphere"
materials: [ DefaultMaterial {
diffuseColor: "blue"
}
]
SequentialAnimation on y {
loops: Animation.Infinite
NumberAnimation {
duration: 3000
to: -150
from: 150
easing.type:Easing.InQuad
}
NumberAnimation {
duration: 3000
to: 150
from: -150
easing.type:Easing.OutQuad
}
}
}
//! [objects]
}
}