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#ifndef QSSG_RENDERABLE_IMAGE_H
#define QSSG_RENDERABLE_IMAGE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderimage_p.h>
QT_BEGIN_NAMESPACE
enum class QSSGImageMapTypes
{
Unknown = 0,
Diffuse = 1,
Opacity = 2,
Specular = 3,
Emissive = 4,
Bump = 5,
SpecularAmountMap = 6,
Normal = 7,
Displacement = 8,
Translucency = 9,
LightmapIndirect = 10,
LightmapRadiosity = 11,
LightmapShadow = 12,
Roughness = 13,
BaseColor = 14,
Metalness = 15,
Occlusion = 16
};
inline uint qHash(QSSGImageMapTypes t, uint) { return qHash(static_cast<uint>(t)); }
/**
* Some precomputed information on a given image. When generating a renderable, the shader
* generator goes through all the possible images on a material and for each valid image
* computes this renderable image and attaches it to the renderable.
*/
struct QSSGRenderableImage
{
QSSGImageMapTypes m_mapType;
QSSGRenderImage &m_image;
QSSGRenderableImage *m_nextImage;
QSSGRenderableImage(QSSGImageMapTypes inMapType, QSSGRenderImage &inImage)
: m_mapType(inMapType), m_image(inImage), m_nextImage(nullptr)
{
}
};
QT_END_NAMESPACE
#endif