blob: 45d9a8a3c6d46418b340acc66e4552d22bad99c3 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick 3D.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qssgrendercustommaterialrendercontext_p.h"
#include <QtQuick3DRender/private/qssgrendertexture2d_p.h>
QT_BEGIN_NAMESPACE
QSSGCustomMaterialRenderContext::QSSGCustomMaterialRenderContext(const QSSGRenderLayer &inLayer,
const QSSGLayerRenderData &inData,
const QVector<QSSGRenderLight *> &inLights,
const QSSGRenderCamera &inCamera,
const QSSGRenderModel &inModel,
const QSSGRenderSubset &inSubset,
const QMatrix4x4 &inMvp,
const QMatrix4x4 &inWorld,
const QMatrix3x3 &inNormal,
const QSSGRenderCustomMaterial &inMaterial,
const QSSGRef<QSSGRenderTexture2D> &inDepthTex,
const QSSGRef<QSSGRenderTexture2D> &inAoTex,
QSSGShaderDefaultMaterialKey inMaterialKey,
QSSGRenderableImage *inFirstImage,
float inOpacity)
: layer(inLayer)
, layerData(inData)
, lights(inLights)
, camera(inCamera)
, model(inModel)
, subset(inSubset)
, modelViewProjection(inMvp)
, modelMatrix(inWorld)
, normalMatrix(inNormal)
, material(inMaterial)
, depthTexture(inDepthTex)
, aoTexture(inAoTex)
, materialKey(inMaterialKey)
, firstImage(inFirstImage)
, opacity(inOpacity)
{
}
QSSGCustomMaterialRenderContext::~QSSGCustomMaterialRenderContext() = default;
QT_END_NAMESPACE