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| |
| #ifndef QSSG_RENDER_CUSTOM_MATERIAL_RENDER_CONTEXT_H |
| #define QSSG_RENDER_CUSTOM_MATERIAL_RENDER_CONTEXT_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtGui/QMatrix4x4> |
| #include <QtGui/QMatrix3x3> |
| #include <QtQuick3DRuntimeRender/private/qssgrendershaderkeys_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| struct QSSGLayerRenderData; |
| struct QSSGRenderSubset; |
| struct QSSGRenderCustomMaterial; |
| struct QSSGRenderableImage; |
| |
| struct QSSGCustomMaterialRenderContext |
| { |
| // The lights and camera will not change per layer, |
| // so that information can be set once for all the shaders. |
| const QSSGRenderLayer &layer; |
| const QSSGLayerRenderData &layerData; |
| const QVector<QSSGRenderLight *> &lights; |
| const QSSGRenderCamera &camera; |
| |
| // Per-object information. |
| const QSSGRenderModel &model; |
| const QSSGRenderSubset ⊂ |
| const QMatrix4x4 &modelViewProjection; |
| const QMatrix4x4 &modelMatrix; ///< model to world transformation |
| const QMatrix3x3 &normalMatrix; |
| const QSSGRenderCustomMaterial &material; |
| const QSSGRef<QSSGRenderTexture2D> depthTexture; |
| const QSSGRef<QSSGRenderTexture2D> aoTexture; |
| QSSGShaderDefaultMaterialKey materialKey; |
| QSSGRenderableImage *firstImage; |
| float opacity; |
| |
| QSSGCustomMaterialRenderContext(const QSSGRenderLayer &inLayer, |
| const QSSGLayerRenderData &inData, |
| const QVector<QSSGRenderLight *> &inLights, |
| const QSSGRenderCamera &inCamera, |
| const QSSGRenderModel &inModel, |
| const QSSGRenderSubset &inSubset, |
| const QMatrix4x4 &inMvp, |
| const QMatrix4x4 &inWorld, |
| const QMatrix3x3 &inNormal, |
| const QSSGRenderCustomMaterial &inMaterial, |
| const QSSGRef<QSSGRenderTexture2D> &inDepthTex, |
| const QSSGRef<QSSGRenderTexture2D> &inAoTex, |
| QSSGShaderDefaultMaterialKey inMaterialKey, |
| QSSGRenderableImage *inFirstImage = nullptr, |
| float inOpacity = 1.0); |
| ~QSSGCustomMaterialRenderContext(); |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif |