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| |
| #ifndef QSSG_RENDER_DYNAMIC_OBJECT_SYSTEM_UTIL_H |
| #define QSSG_RENDER_DYNAMIC_OBJECT_SYSTEM_UTIL_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h> |
| #include <QtQuick3DRender/private/qssgrenderbasetypes_p.h> |
| |
| #include <QtCore/QString> |
| |
| QT_BEGIN_NAMESPACE |
| namespace dynamic { |
| |
| constexpr inline quint32 align(quint32 inValue) Q_DECL_NOTHROW |
| { |
| return (inValue % 4) ? (inValue + (4 - (inValue % 4))) : inValue; |
| } |
| |
| constexpr inline quint32 align8(quint32 inValue) Q_DECL_NOTHROW |
| { |
| return (inValue % 8) ? (inValue + (8 - (inValue % 8))) : inValue; |
| } |
| |
| inline quint32 getSizeofShaderDataType(QSSGRenderShaderDataType value) |
| { |
| switch (value) { |
| case QSSGRenderShaderDataType::Unknown: |
| return 0; |
| case QSSGRenderShaderDataType::Integer: // qint32, |
| return sizeof(qint32); |
| case QSSGRenderShaderDataType::IntegerVec2: // qint32_2, |
| return sizeof(qint32_2); |
| case QSSGRenderShaderDataType::IntegerVec3: // qint32_3, |
| return sizeof(qint32_3); |
| case QSSGRenderShaderDataType::IntegerVec4: // qint32_4, |
| return sizeof(qint32_4); |
| case QSSGRenderShaderDataType::Boolean: // bool |
| return sizeof(bool); |
| case QSSGRenderShaderDataType::BooleanVec2: // bool_2, |
| return sizeof(bool_2); |
| case QSSGRenderShaderDataType::BooleanVec3: // bool_3, |
| return sizeof(bool_3); |
| case QSSGRenderShaderDataType::BooleanVec4: // bool_4, |
| return sizeof(bool_4); |
| case QSSGRenderShaderDataType::Float: // float, |
| return sizeof(float); |
| case QSSGRenderShaderDataType::Vec2: // QVector2D, |
| return sizeof(QVector2D); |
| case QSSGRenderShaderDataType::Vec3: // QVector3D, |
| return sizeof(QVector3D); |
| case QSSGRenderShaderDataType::Vec4: // QVector4D, |
| Q_FALLTHROUGH(); |
| case QSSGRenderShaderDataType::Rgba: // QColor, which will be converted to QVector4D, |
| return sizeof(QVector4D); |
| case QSSGRenderShaderDataType::UnsignedInteger: // quint32, |
| return sizeof(quint32); |
| case QSSGRenderShaderDataType::UnsignedIntegerVec2: // quint32_2, |
| return sizeof(quint32_2); |
| case QSSGRenderShaderDataType::UnsignedIntegerVec3: // quint32_3, |
| return sizeof(quint32_3); |
| case QSSGRenderShaderDataType::UnsignedIntegerVec4: // quint32_4, |
| return sizeof(quint32_4); |
| case QSSGRenderShaderDataType::Matrix3x3: // QMatrix3x3, |
| return sizeof(QMatrix3x3); |
| case QSSGRenderShaderDataType::Matrix4x4: // QMatrix4x4, |
| return sizeof(QMatrix4x4); |
| case QSSGRenderShaderDataType::Texture2D: // QSSGRenderTexture2D *, |
| Q_FALLTHROUGH(); |
| case QSSGRenderShaderDataType::Texture2DHandle: // QSSGRenderTexture2D **, |
| Q_FALLTHROUGH(); |
| case QSSGRenderShaderDataType::TextureCube: // QSSGRenderTextureCube *, |
| Q_FALLTHROUGH(); |
| case QSSGRenderShaderDataType::TextureCubeHandle: // QSSGRenderTextureCube **, |
| Q_FALLTHROUGH(); |
| case QSSGRenderShaderDataType::Image2D: // QSSGRenderImage2D *, |
| Q_FALLTHROUGH(); |
| case QSSGRenderShaderDataType::DataBuffer: // QSSGRenderDataBufferPtr |
| return sizeof (void *); |
| } |
| Q_UNREACHABLE(); |
| return 0; |
| } |
| } |
| QT_END_NAMESPACE |
| |
| #endif |