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/****************************************************************************
**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick 3D.
**
** $QT_BEGIN_LICENSE:GPL$
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** accordance with the commercial license agreement provided with the
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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#ifndef QSSG_RENDER_PROFILER_H
#define QSSG_RENDER_PROFILER_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DRender/private/qssgrenderbasetypes_p.h>
QT_BEGIN_NAMESPACE
/**
* Opaque profiling system for rendering.
*/
class QSSGRenderContextInterface;
class QSSGRenderContext;
struct QSSGGpuTimerInfo;
class QSSGRenderGPUProfiler
{
private:
QSSGRef<QSSGRenderContext> m_renderContext;
QSSGRef<QSSGRenderContextInterface> m_context;
typedef QHash<QString, QSSGRef<QSSGGpuTimerInfo>> TStrGpuTimerInfoMap;
TStrGpuTimerInfoMap m_strToGpuTimerMap;
QVector<QString> m_timerIds;
mutable quint32 m_vertexCount;
QSSGRef<QSSGGpuTimerInfo> getOrCreateGpuTimerInfo(QString &nameID);
QSSGRef<QSSGGpuTimerInfo> getGpuTimerInfo(const QString &nameID) const;
public:
QSSGRenderGPUProfiler(const QSSGRef<QSSGRenderContextInterface> &inContext, const QSSGRef<QSSGRenderContext> &inRenderContext);
~QSSGRenderGPUProfiler();
/**
* @brief start a timer query
*
* @param[in] nameID Timer ID for tracking
* @param[in] absoluteTime If true the absolute GPU is queried
* @param[in] sync Do a sync before starting the timer
*
* @return no return
*/
void startTimer(QString &nameID, bool absoluteTime, bool sync);
/**
* @brief stop a timer query
*
* @param[in] nameID Timer ID for tracking
*
* @return no return
*/
void endTimer(QString &nameID);
/**
* @brief Get elapsed timer value. Not this is an averaged time over several frames
*
* @param[in] nameID Timer ID for tracking
*
* @return no return
*/
double elapsed(const QString &nameID) const;
/**
* @brief Get ID list of tracked timers
*
* @return ID list
*/
const QVector<QString> &timerIDs() const;
/**
* @brief add vertex count to current counter
*
* @return
*/
void addVertexCount(quint32 count);
/**
* @brief get current vertex count and reset
*
* @return
*/
quint32 getAndResetVertexCount() const;
};
QT_END_NAMESPACE
#endif