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| |
| #ifndef QSSG_RENDER_MESH_H |
| #define QSSG_RENDER_MESH_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtQuick3DRender/private/qssgrendervertexbuffer_p.h> |
| #include <QtQuick3DRender/private/qssgrenderindexbuffer_p.h> |
| #include <QtQuick3DRender/private/qssgrenderinputassembler_p.h> |
| |
| #include <QtQuick3DUtils/private/qssgbounds3_p.h> |
| #include <QtQuick3DUtils/private/qssgmeshbvh_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| struct QSSGRenderSubsetBase |
| { |
| quint32 count; |
| quint32 offset; |
| QSSGBounds3 bounds; // Vertex buffer bounds |
| QSSGMeshBVHNode *bvhRoot = nullptr; |
| QSSGRenderSubsetBase() = default; |
| QSSGRenderSubsetBase(const QSSGRenderSubsetBase &inOther) |
| : count(inOther.count) |
| , offset(inOther.offset) |
| , bounds(inOther.bounds) |
| , bvhRoot(inOther.bvhRoot) |
| { |
| } |
| |
| QSSGRenderSubsetBase &operator=(const QSSGRenderSubsetBase &inOther) |
| { |
| count = inOther.count; |
| offset = inOther.offset; |
| bounds = inOther.bounds; |
| bvhRoot = inOther.bvhRoot; |
| return *this; |
| } |
| }; |
| |
| struct QSSGRenderJoint |
| { |
| qint32 jointID; |
| qint32 parentID; |
| float invBindPose[16]; |
| float localToGlobalBoneSpace[16]; |
| }; |
| |
| struct QSSGRenderSubset : public QSSGRenderSubsetBase |
| { |
| QSSGRef<QSSGRenderInputAssembler> inputAssembler; |
| QSSGRef<QSSGRenderInputAssembler> inputAssemblerDepth; |
| QSSGRef<QSSGRenderInputAssembler> inputAssemblerPoints; ///< similar to depth but ignores index buffer. |
| QSSGRef<QSSGRenderVertexBuffer> vertexBuffer; |
| QSSGRef<QSSGRenderVertexBuffer> posVertexBuffer; ///< separate position buffer for fast depth path rendering |
| QSSGRef<QSSGRenderIndexBuffer> indexBuffer; |
| QSSGRenderDrawMode primitiveType; ///< primitive type used for drawing |
| float edgeTessFactor = 1.0f; ///< edge tessellation amount used for tessellation shaders |
| float innerTessFactor = 1.0f; ///< inner tessellation amount used for tessellation shaders |
| bool wireframeMode; ///< true if we should draw the object as wireframe ( currently ony if |
| /// tessellation is enabled ) |
| QVector<QSSGRenderJoint> joints; |
| QString name; |
| QVector<QSSGRenderSubsetBase> subSubsets; |
| |
| QSSGRenderSubset() = default; |
| QSSGRenderSubset(const QSSGRenderSubset &inOther) |
| : QSSGRenderSubsetBase(inOther) |
| , inputAssembler(inOther.inputAssembler) |
| , inputAssemblerDepth(inOther.inputAssemblerDepth) |
| , inputAssemblerPoints(inOther.inputAssemblerPoints) |
| , vertexBuffer(inOther.vertexBuffer) |
| , posVertexBuffer(inOther.posVertexBuffer) |
| , indexBuffer(inOther.indexBuffer) |
| , primitiveType(inOther.primitiveType) |
| , edgeTessFactor(inOther.edgeTessFactor) |
| , innerTessFactor(inOther.innerTessFactor) |
| , wireframeMode(inOther.wireframeMode) |
| , joints(inOther.joints) |
| , name(inOther.name) |
| , subSubsets(inOther.subSubsets) |
| { |
| } |
| // Note that subSubsets is *not* copied. |
| QSSGRenderSubset(const QSSGRenderSubset &inOther, const QSSGRenderSubsetBase &inBase) |
| : QSSGRenderSubsetBase(inBase) |
| , inputAssembler(inOther.inputAssembler) |
| , inputAssemblerDepth(inOther.inputAssemblerDepth) |
| , inputAssemblerPoints(inOther.inputAssemblerPoints) |
| , vertexBuffer(inOther.vertexBuffer) |
| , posVertexBuffer(inOther.posVertexBuffer) |
| , indexBuffer(inOther.indexBuffer) |
| , primitiveType(inOther.primitiveType) |
| , edgeTessFactor(inOther.edgeTessFactor) |
| , innerTessFactor(inOther.innerTessFactor) |
| , wireframeMode(inOther.wireframeMode) |
| , name(inOther.name) |
| { |
| } |
| |
| QSSGRenderSubset &operator=(const QSSGRenderSubset &inOther) |
| { |
| if (this != &inOther) { |
| QSSGRenderSubsetBase::operator=(inOther); |
| inputAssembler = inOther.inputAssembler; |
| inputAssemblerDepth = inOther.inputAssemblerDepth; |
| vertexBuffer = inOther.vertexBuffer; |
| posVertexBuffer = inOther.posVertexBuffer; |
| indexBuffer = inOther.indexBuffer; |
| primitiveType = inOther.primitiveType; |
| edgeTessFactor = inOther.edgeTessFactor; |
| innerTessFactor = inOther.innerTessFactor; |
| wireframeMode = inOther.wireframeMode; |
| joints = inOther.joints; |
| name = inOther.name; |
| subSubsets = inOther.subSubsets; |
| } |
| return *this; |
| } |
| }; |
| |
| struct QSSGRenderMeshPath |
| { |
| QString path; |
| uint key = 0; |
| |
| inline bool isNull() const { return path.isNull(); } |
| |
| static QSSGRenderMeshPath create(const QString &path) |
| { |
| QSSGRenderMeshPath p; |
| p.path = path; |
| p.key = qHash(path); |
| return p; |
| } |
| }; |
| |
| inline bool operator==(const QSSGRenderMeshPath &p1, const QSSGRenderMeshPath &p2) |
| { |
| return (p1.path == p2.path); |
| } |
| |
| inline uint qHash(const QSSGRenderMeshPath &path, uint seed) Q_DECL_NOTHROW |
| { |
| return (path.key) ? path.key : qHash(path.path, seed); |
| } |
| |
| struct QSSGRenderMesh |
| { |
| Q_DISABLE_COPY(QSSGRenderMesh) |
| |
| QVector<QSSGRenderSubset> subsets; |
| QVector<QSSGRenderJoint> joints; |
| QSSGRenderDrawMode drawMode; |
| QSSGRenderWinding winding; // counterclockwise |
| quint32 meshId; // Id from the file of this mesh. |
| QSSGMeshBVH *bvh = nullptr; |
| QVector<QByteArray> inputLayoutInputNames; |
| |
| QSSGRenderMesh(QSSGRenderDrawMode inDrawMode, QSSGRenderWinding inWinding, quint32 inMeshId) |
| : drawMode(inDrawMode), winding(inWinding), meshId(inMeshId) |
| { |
| } |
| |
| ~QSSGRenderMesh() |
| { |
| delete bvh; |
| } |
| }; |
| QT_END_NAMESPACE |
| |
| #endif |