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#ifndef QSSG_RENDER_THREAD_POOL_H
#define QSSG_RENDER_THREAD_POOL_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h>
#include <QtCore/QSharedPointer>
QT_BEGIN_NAMESPACE
using QSSGTaskCallback = void (*)(void *);
enum class TaskStates
{
UnknownTask = 0,
Queued,
Running,
};
enum class CancelReturnValues
{
TaskCanceled = 0,
TaskRunning,
TaskNotFound,
};
class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGAbstractThreadPool
{
public:
QAtomicInt ref;
virtual ~QSSGAbstractThreadPool();
// Add a task to be run at some point in the future.
// Tasks will be run roughly in order they are given.
// The returned value is a handle that can be used to query
// details about the task
// Cancel function will be called if the thread pool is destroyed or
// of the task gets canceled.
virtual quint64 addTask(void *inUserData, QSSGTaskCallback inFunction, QSSGTaskCallback inCancelFunction) = 0;
virtual TaskStates getTaskState(quint64 inTaskId) = 0;
virtual CancelReturnValues cancelTask(quint64 inTaskId) = 0;
static QSSGRef<QSSGAbstractThreadPool> createThreadPool(qint32 inNumThreads = 4);
};
QT_END_NAMESPACE
#endif