blob: fefc24993d7b220fedf9da1e554ea3f6267a227b [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick 3D.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qssgrenderresourcebufferobjects_p.h"
QT_BEGIN_NAMESPACE
QSSGResourceFrameBuffer::QSSGResourceFrameBuffer(const QSSGRef<QSSGResourceManager> &mgr)
: m_resourceManager(mgr)
{
}
QSSGResourceFrameBuffer::~QSSGResourceFrameBuffer()
{
releaseFrameBuffer();
}
bool QSSGResourceFrameBuffer::ensureFrameBuffer()
{
if (!m_frameBuffer) {
m_frameBuffer = m_resourceManager->allocateFrameBuffer();
return true;
}
return false;
}
void QSSGResourceFrameBuffer::releaseFrameBuffer()
{
if (m_frameBuffer) {
m_resourceManager->release(m_frameBuffer);
}
}
QSSGResourceRenderBuffer::QSSGResourceRenderBuffer(const QSSGRef<QSSGResourceManager> &mgr)
: m_resourceManager(mgr)
{
}
QSSGResourceRenderBuffer::~QSSGResourceRenderBuffer()
{
releaseRenderBuffer();
}
bool QSSGResourceRenderBuffer::ensureRenderBuffer(qint32 width, qint32 height, QSSGRenderRenderBufferFormat storageFormat)
{
if (m_renderBuffer == nullptr || m_dimensions.width() != width || m_dimensions.height() != height || m_storageFormat != storageFormat) {
if (m_renderBuffer == nullptr || m_storageFormat != storageFormat) {
releaseRenderBuffer();
m_renderBuffer = m_resourceManager->allocateRenderBuffer(width, height, storageFormat);
} else
m_renderBuffer->setSize(QSize(width, height));
m_dimensions = m_renderBuffer->size();
m_storageFormat = m_renderBuffer->storageFormat();
return true;
}
return false;
}
void QSSGResourceRenderBuffer::releaseRenderBuffer()
{
if (m_renderBuffer) {
m_resourceManager->release(m_renderBuffer);
m_renderBuffer = nullptr;
}
}
QT_END_NAMESPACE