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| |
| #ifndef QSSG_RENDER_RESOURCE_TEXTURE_2D_H |
| #define QSSG_RENDER_RESOURCE_TEXTURE_2D_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtQuick3DRender/private/qssgrendercontext_p.h> |
| #include <QtQuick3DRender/private/qssgrendertexture2d_p.h> |
| #include <QtQuick3DRuntimeRender/private/qssgrenderresourcemanager_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| class QSSGResourceTexture2D |
| { |
| protected: |
| QSSGRef<QSSGResourceManager> m_resourceManager; |
| QSSGRef<QSSGRenderTexture2D> m_texture; |
| QSSGTextureDetails m_textureDetails; |
| |
| public: |
| QSSGResourceTexture2D(const QSSGRef<QSSGResourceManager> &mgr, |
| const QSSGRef<QSSGRenderTexture2D> &inTexture = nullptr); |
| // create and allocate the texture right away. |
| QSSGResourceTexture2D(const QSSGRef<QSSGResourceManager> &mgr, |
| quint32 width, |
| quint32 height, |
| QSSGRenderTextureFormat inFormat, |
| quint32 inSamples = 1); |
| ~QSSGResourceTexture2D(); |
| // Returns true if the texture matches the specs, false if the texture needs to be |
| // reallocated |
| bool textureMatches(qint32 width, qint32 height, QSSGRenderTextureFormat inFormat, qint32 inSamples = 1); |
| |
| // Returns true if the texture was allocated, false if nothing changed (no allocation). |
| // Note this is the exact opposite of TextureMatches. |
| bool ensureTexture(qint32 width, qint32 height, QSSGRenderTextureFormat inFormat, qint32 inSamples = 1); |
| |
| // Force release the texture. |
| void releaseTexture(); |
| QSSGRenderTexture2D &operator*() |
| { |
| Q_ASSERT(m_texture); |
| return *m_texture; |
| } |
| const QSSGRef<QSSGRenderTexture2D> &operator->() const |
| { |
| Q_ASSERT(m_texture); |
| return m_texture; |
| } |
| operator const QSSGRef<QSSGRenderTexture2D>() & { return m_texture; } |
| QSSGRef<QSSGRenderTexture2D> getTexture() const { return m_texture; } |
| void forgetTexture(); |
| // Enforces single ownership rules. |
| void stealTexture(QSSGResourceTexture2D &inOther); |
| void swapTexture(QSSGResourceTexture2D &inOther); |
| bool isNull() const { return m_texture.isNull(); } |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif |