| /**************************************************************************** |
| ** |
| ** Copyright (C) 2019 The Qt Company Ltd. |
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| ** |
| ** This file is part of Qt Quick 3D. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL$ |
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| ****************************************************************************/ |
| |
| #include <QTest> |
| #include <QSignalSpy> |
| |
| #include <QtQuick3D/private/qquick3dpointlight_p.h> |
| |
| #include <QtQuick3DRuntimeRender/private/qssgrenderlight_p.h> |
| #include <QtQuick3D/private/qquick3dobject_p.h> |
| |
| class tst_QQuick3DPointLight : public QObject |
| { |
| Q_OBJECT |
| |
| // Work-around to get access to updateSpatialNode |
| class Light : public QQuick3DPointLight |
| { |
| public: |
| using QQuick3DPointLight::updateSpatialNode; |
| }; |
| |
| private slots: |
| void testProperties(); |
| void testScope(); |
| }; |
| |
| void tst_QQuick3DPointLight::testProperties() |
| { |
| Light light; |
| auto node = static_cast<QSSGRenderLight *>(light.updateSpatialNode(nullptr)); |
| const auto originalNode = node; // for comparisons later... |
| QVERIFY(node); |
| |
| // lightType |
| QCOMPARE(QSSGRenderLight::Type::Point, node->m_lightType); |
| |
| const float brightness = 50.0f; |
| light.setBrightness(brightness); |
| node = static_cast<QSSGRenderLight *>(light.updateSpatialNode(node)); |
| QCOMPARE(originalNode, node); |
| QCOMPARE(brightness, node->m_brightness); |
| QCOMPARE(light.brightness(), node->m_brightness); |
| |
| const float constantFade = 0.4f; |
| light.setConstantFade(constantFade); |
| node = static_cast<QSSGRenderLight *>(light.updateSpatialNode(node)); |
| QCOMPARE(constantFade, node->m_constantFade); |
| QCOMPARE(light.constantFade(), node->m_constantFade); |
| |
| const float linearFade = 0.4f; |
| light.setLinearFade(linearFade); |
| node = static_cast<QSSGRenderLight *>(light.updateSpatialNode(node)); |
| QCOMPARE(linearFade, node->m_linearFade); |
| QCOMPARE(light.linearFade(), node->m_linearFade); |
| |
| const float quadraticFade = 0.4f; |
| light.setQuadraticFade(quadraticFade); |
| node = static_cast<QSSGRenderLight *>(light.updateSpatialNode(node)); |
| QCOMPARE(quadraticFade, node->m_quadraticFade); |
| QCOMPARE(light.quadraticFade(), node->m_quadraticFade); |
| |
| const float shadowBias = 0.5f; |
| light.setShadowBias(shadowBias); |
| node = static_cast<QSSGRenderLight *>(light.updateSpatialNode(node)); |
| QCOMPARE(shadowBias, node->m_shadowBias); |
| QCOMPARE(light.shadowBias(), node->m_shadowBias); |
| |
| const float shadowFactor = 4.0f; |
| light.setShadowFactor(shadowFactor); |
| node = static_cast<QSSGRenderLight *>(light.updateSpatialNode(node)); |
| QCOMPARE(shadowFactor, node->m_shadowFactor); |
| QCOMPARE(light.shadowFactor(), node->m_shadowFactor); |
| |
| const float shadowMapFar = 2000.0f; |
| light.setShadowMapFar(shadowMapFar); |
| node = static_cast<QSSGRenderLight *>(light.updateSpatialNode(node)); |
| QCOMPARE(shadowMapFar, node->m_shadowMapFar); |
| QCOMPARE(light.shadowMapFar(), node->m_shadowMapFar); |
| |
| const float shadowFilter = 20.0f; |
| light.setShadowFilter(shadowFilter); |
| node = static_cast<QSSGRenderLight *>(light.updateSpatialNode(node)); |
| QCOMPARE(shadowFilter, node->m_shadowFilter); |
| QCOMPARE(light.shadowFilter(), node->m_shadowFilter); |
| |
| const QQuick3DAbstractLight::QSSGShadowMapQuality qualities[] = { |
| QQuick3DAbstractLight::QSSGShadowMapQuality::ShadowMapQualityLow, |
| QQuick3DAbstractLight::QSSGShadowMapQuality::ShadowMapQualityMedium, |
| QQuick3DAbstractLight::QSSGShadowMapQuality::ShadowMapQualityHigh, |
| QQuick3DAbstractLight::QSSGShadowMapQuality::ShadowMapQualityVeryHigh |
| }; |
| const int mappedResolutions[] = {8, 9, 10, 11}; |
| |
| for (int i = 0; i < 4; ++i) { |
| const auto shadowMapQuality = qualities[i]; |
| const auto mappedResolution = mappedResolutions[i]; |
| light.setShadowMapQuality(shadowMapQuality); |
| node = static_cast<QSSGRenderLight *>(light.updateSpatialNode(node)); |
| QCOMPARE(mappedResolution, node->m_shadowMapRes); |
| QCOMPARE(light.shadowMapQuality(), shadowMapQuality); |
| } |
| |
| light.setCastsShadow(true); |
| node = static_cast<QSSGRenderLight *>(light.updateSpatialNode(node)); |
| QVERIFY(node->m_castShadow); |
| light.setCastsShadow(false); |
| node = static_cast<QSSGRenderLight *>(light.updateSpatialNode(node)); |
| QVERIFY(!node->m_castShadow); |
| |
| QColor color1("#12345678"); |
| QVector3D color1Vec3(float(color1.redF()), float(color1.greenF()), |
| float(color1.blueF())); |
| QColor color2("#cccccccc"); |
| QVector3D color2Vec3(float(color2.redF()), float(color2.greenF()), |
| float(color2.blueF())); |
| light.setColor(color1); |
| light.setAmbientColor(color2); |
| node = static_cast<QSSGRenderLight *>(light.updateSpatialNode(node)); |
| QCOMPARE(originalNode, node); |
| QCOMPARE(color1, light.color()); |
| QCOMPARE(color2, light.ambientColor()); |
| // Note: none of these colors contain alpha |
| QCOMPARE(color1Vec3, node->m_diffuseColor); |
| QCOMPARE(color1Vec3, node->m_specularColor); |
| QCOMPARE(color2Vec3, node->m_ambientColor); |
| } |
| |
| void tst_QQuick3DPointLight::testScope() |
| { |
| Light light; |
| auto node = static_cast<QSSGRenderLight *>(light.updateSpatialNode(nullptr)); |
| QVERIFY(node); |
| QQuick3DNode nodeItem; |
| QVERIFY(!light.scope()); |
| light.setScope(&nodeItem); |
| QVERIFY(light.scope()); |
| node = static_cast<QSSGRenderLight *>(light.updateSpatialNode(node)); |
| auto scope = static_cast<QSSGRenderNode*>(QQuick3DObjectPrivate::get(light.scope())->spatialNode); |
| QCOMPARE(scope, node->m_scope); |
| } |
| |
| QTEST_APPLESS_MAIN(tst_QQuick3DPointLight) |
| #include "tst_qquick3dpointlight.moc" |