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#include <QTest>
#include <QSignalSpy>
#include <QtQuick/qquickitem.h>
#include <QtQuick3D/private/qquick3dtexture_p.h>
#include <QtQuick3D/private/qquick3dviewport_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderimage_p.h>
class tst_QQuick3DTexture : public QObject
{
Q_OBJECT
// Work-around to get access to updateSpatialNode
class Texture : public QQuick3DTexture
{
public:
using QQuick3DTexture::updateSpatialNode;
};
private slots:
void testSetSource();
void testSetSourceItem();
void testMappingAndTilingModes();
void testTransformations();
void testFormat();
};
void tst_QQuick3DTexture::testSetSource()
{
Texture texture;
std::unique_ptr<QSSGRenderImage> node;
node.reset(static_cast<QSSGRenderImage *>(texture.updateSpatialNode(nullptr)));
QVERIFY(node);
// check that we get the same node out when passing in the old one
QCOMPARE(node.get(), texture.updateSpatialNode(node.get()));
QSignalSpy spy(&texture, SIGNAL(sourceChanged()));
QCOMPARE(spy.count(), 0);
const QUrl fileWithScheme {QString::fromLatin1("file:path/to/resource")};
const QString expectedPath {QString::fromLatin1("path/to/resource")};
texture.setSource(fileWithScheme);
node.reset(static_cast<QSSGRenderImage *>(texture.updateSpatialNode(nullptr)));
QCOMPARE(expectedPath, node->m_imagePath);
QCOMPARE(spy.count(), 1);
// Same url again
texture.setSource(fileWithScheme);
QCOMPARE(spy.count(), 1);
}
void tst_QQuick3DTexture::testSetSourceItem()
{
Texture texture;
QQuick3DViewport view3D;
QQuickItem item;
item.setParentItem(&view3D);
qRegisterMetaType<QQuickItem *>();
QSignalSpy spy(&texture, SIGNAL(sourceItemChanged()));
QCOMPARE(spy.count(), 0);
QVERIFY(!texture.sourceItem());
texture.setSourceItem(&item);
QVERIFY(texture.sourceItem());
QCOMPARE(spy.count(), 1);
// Same item again
texture.setSourceItem(&item);
QCOMPARE(spy.count(), 1);
}
void tst_QQuick3DTexture::testMappingAndTilingModes()
{
Texture texture;
std::unique_ptr<QSSGRenderImage> node;
// This test relies on the two different enums (QQ3DT::MappingModes & QSSGRI::MappingModes)
// having the same values
for (const auto mappingMode : {QQuick3DTexture::UV, QQuick3DTexture::LightProbe, QQuick3DTexture::Environment })
{
texture.setMappingMode(mappingMode);
node.reset(static_cast<QSSGRenderImage *>(texture.updateSpatialNode(nullptr)));
QCOMPARE(int(mappingMode), int(node->m_mappingMode));
}
// This also relies on the two enums (QQ3DT::TilingMode & QSSGRenderTextureCoordOp)
// having the same values
for (const auto tilingMode : {QQuick3DTexture::ClampToEdge, QQuick3DTexture::MirroredRepeat, QQuick3DTexture::Repeat })
{
texture.setHorizontalTiling(tilingMode);
node.reset(static_cast<QSSGRenderImage *>(texture.updateSpatialNode(nullptr)));
QCOMPARE(tilingMode, int(node->m_horizontalTilingMode));
texture.setVerticalTiling(tilingMode);
node.reset(static_cast<QSSGRenderImage *>(texture.updateSpatialNode(nullptr)));
QCOMPARE(tilingMode, int(node->m_verticalTilingMode));
}
}
void tst_QQuick3DTexture::testTransformations()
{
Texture texture;
std::unique_ptr<QSSGRenderImage> node;
const float scaleU = 0.7f;
texture.setScaleU(scaleU);
node.reset(static_cast<QSSGRenderImage *>(texture.updateSpatialNode(nullptr)));
QCOMPARE(scaleU, node->m_scale.x());
const float scaleV = 0.36f;
texture.setScaleV(scaleV);
node.reset(static_cast<QSSGRenderImage *>(texture.updateSpatialNode(nullptr)));
QCOMPARE(scaleV, node->m_scale.y());
const float rotationUV = 0.38f;
texture.setRotationUV(rotationUV);
node.reset(static_cast<QSSGRenderImage *>(texture.updateSpatialNode(nullptr)));
QCOMPARE(rotationUV, node->m_rotation);
const float positionU = 0.39f;
texture.setPositionU(positionU);
node.reset(static_cast<QSSGRenderImage *>(texture.updateSpatialNode(nullptr)));
QCOMPARE(positionU, node->m_position.x());
const float positionV = 0.40f;
texture.setPositionV(positionV);
node.reset(static_cast<QSSGRenderImage *>(texture.updateSpatialNode(nullptr)));
QCOMPARE(positionV, node->m_position.y());
const float pivotU = 0.41f;
texture.setPivotU(pivotU);
node.reset(static_cast<QSSGRenderImage *>(texture.updateSpatialNode(nullptr)));
QCOMPARE(pivotU, node->m_pivot.x());
const float pivotV = 0.42f;
texture.setPivotV(pivotV);
node.reset(static_cast<QSSGRenderImage *>(texture.updateSpatialNode(nullptr)));
QCOMPARE(pivotV, node->m_pivot.y());
}
void tst_QQuick3DTexture::testFormat()
{
Texture texture;
std::unique_ptr<QSSGRenderImage> node;
// This test _also_ relies on two enums having the same values
// (QQ3DT::Format & QSSGRenderTextureFormat::Format).
auto metaEnum = QMetaEnum::fromType<QQuick3DTexture::Format>();
for (int i = 0; i < metaEnum.keyCount(); i++) {
const auto format = QQuick3DTexture::Format(metaEnum.value(i));
texture.setFormat(format);
node.reset(static_cast<QSSGRenderImage *>(texture.updateSpatialNode(nullptr)));
QCOMPARE(int(format), int(node->m_format.format));
}
}
QTEST_APPLESS_MAIN(tst_QQuick3DTexture)
#include "tst_qquick3dtexture.moc"