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import QtQuick3D 1.15
import QtQuick 2.15
Rectangle {
id: childCamera
width: 800
height: 480
color: Qt.rgba(0, 0, 0, 1)
View3D {
id: layer
anchors.left: parent.left
anchors.leftMargin: parent.width * 0
width: parent.width * 1
anchors.top: parent.top
anchors.topMargin: parent.height * 0
height: parent.height * 1
environment: SceneEnvironment {
clearColor: Qt.rgba(0, 0, 0, 1)
aoDither: true
depthPrePassEnabled: true
}
PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 0, 600)
clipFar: 5000
}
DirectionalLight {
id: light
color: Qt.rgba(1, 1, 0.964706, 1)
ambientColor: Qt.rgba(0.168627, 0.164706, 0.160784, 1)
shadowFactor: 10
}
Node {
id: arrowUp
position: Qt.vector3d(-393.171, 121.883, 0)
Model {
id: cone
source: "#Cone"
DefaultMaterial {
id: default_
lighting: DefaultMaterial.FragmentLighting
diffuseColor: Qt.rgba(0, 1, 0, 1)
indexOfRefraction: 1.5
specularAmount: 0
specularRoughness: 0
bumpAmount: 0.5
translucentFalloff: 1
displacementAmount: 20
}
materials: [default_]
}
Model {
id: cylinder
position: Qt.vector3d(0, -97.5005, 0)
scale: Qt.vector3d(0.5, 2, 0.5)
source: "#Cylinder"
DefaultMaterial {
id: default_001
lighting: DefaultMaterial.FragmentLighting
diffuseColor: Qt.rgba(0, 1, 0, 1)
indexOfRefraction: 1.5
specularAmount: 0
specularRoughness: 0
bumpAmount: 0.5
translucentFalloff: 1
displacementAmount: 20
}
materials: [default_001]
}
PerspectiveCamera {
id: camera_001
position: Qt.vector3d(0, 98.234, 0)
rotation: Quaternion.fromEulerAngles(-26, -90, 0)
clipFar: 5000
}
}
Node {
id: arrowForward
position: Qt.vector3d(-138.558, 0, 0)
rotation: Quaternion.fromEulerAngles(-90, 0, 0)
Model {
id: cone_001
source: "#Cone"
DefaultMaterial {
id: default_002
lighting: DefaultMaterial.FragmentLighting
diffuseColor: Qt.rgba(1, 0, 0, 1)
indexOfRefraction: 1.5
specularAmount: 0
specularRoughness: 0
bumpAmount: 0.5
translucentFalloff: 1
displacementAmount: 20
}
materials: [default_002]
}
Model {
id: cylinder_001
position: Qt.vector3d(0, -97.5005, 0)
scale: Qt.vector3d(0.5, 2, 0.5)
source: "#Cylinder"
DefaultMaterial {
id: default_003
lighting: DefaultMaterial.FragmentLighting
diffuseColor: Qt.rgba(1, 0, 0, 1)
indexOfRefraction: 1.5
specularAmount: 0
specularRoughness: 0
bumpAmount: 0.5
translucentFalloff: 1
displacementAmount: 20
}
materials: [default_003]
}
}
Node {
id: arrowDown
position: Qt.vector3d(91.1513, 0, 0)
rotation: Quaternion.fromEulerAngles(-180, 0, 0)
Model {
id: cone_002
source: "#Cone"
DefaultMaterial {
id: default_004
lighting: DefaultMaterial.FragmentLighting
diffuseColor: Qt.rgba(0.333333, 1, 1, 1)
indexOfRefraction: 1.5
specularAmount: 0
specularRoughness: 0
bumpAmount: 0.5
translucentFalloff: 1
displacementAmount: 20
}
materials: [default_004]
}
Model {
id: cylinder_002
position: Qt.vector3d(0, -97.5005, 0)
scale: Qt.vector3d(0.5, 2, 0.5)
source: "#Cylinder"
DefaultMaterial {
id: default_005
lighting: DefaultMaterial.FragmentLighting
diffuseColor: Qt.rgba(0.333333, 1, 1, 1)
indexOfRefraction: 1.5
specularAmount: 0
specularRoughness: 0
bumpAmount: 0.5
translucentFalloff: 1
displacementAmount: 20
}
materials: [default_005]
}
}
Node {
id: arrowBackwards
position: Qt.vector3d(312.117, 0, 0)
rotation: Quaternion.fromEulerAngles(90, 0, 0)
Model {
id: cone_003
source: "#Cone"
DefaultMaterial {
id: default_006
lighting: DefaultMaterial.FragmentLighting
indexOfRefraction: 1.5
specularAmount: 0
specularRoughness: 0
bumpAmount: 0.5
translucentFalloff: 1
displacementAmount: 20
}
materials: [default_006]
}
Model {
id: cylinder_003
position: Qt.vector3d(0, -97.5005, 0)
scale: Qt.vector3d(0.5, 2, 0.5)
source: "#Cylinder"
DefaultMaterial {
id: default_007
lighting: DefaultMaterial.FragmentLighting
indexOfRefraction: 1.5
specularAmount: 0
specularRoughness: 0
bumpAmount: 0.5
translucentFalloff: 1
displacementAmount: 20
}
materials: [default_007]
}
}
DirectionalLight {
id: light2
rotation: Quaternion.fromEulerAngles(-180, -90, 0)
color: Qt.rgba(1, 0.988235, 0.882353, 1)
}
}
}