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import QtQuick 2.14
import QtQuick3D 1.15
import QtQuick3D.Effects 1.15
View3D {
id: view3d
property var effect: ({})
property bool animated: false
height: 200
width: 200
renderMode: View3D.Offscreen
environment: SceneEnvironment {
clearColor: "skyblue"
backgroundMode: view3d.animated ? SceneEnvironment.Transparent : SceneEnvironment.Color
effects: effect
}
PerspectiveCamera {
position: Qt.vector3d(0, 200, 300)
eulerRotation.x: -20
clipNear: 100
clipFar: 800
}
DirectionalLight {
eulerRotation.x: -20
eulerRotation.y: 20
ambientColor: Qt.rgba(0.8, 0.8, 0.8, 1.0);
}
Texture {
id: checkers
source: "../shared/maps/checkers2.png"
scaleU: 20
scaleV: 20
tilingModeHorizontal: Texture.Repeat
tilingModeVertical: Texture.Repeat
}
Model {
source: "#Rectangle"
scale.x: 10
scale.y: 10
eulerRotation.x: -90
materials: [ DefaultMaterial { diffuseMap: checkers } ]
}
Model {
source: "#Cone"
position: Qt.vector3d(100, 0, -200)
scale.y: 3
materials: [ DefaultMaterial { diffuseColor: "green" } ]
}
Model {
id: sphere
source: "#Sphere"
property int displacement: 0
NumberAnimation on displacement {
// Short-lasting animation that stops is acceptable to lancelot
// It will grab the steady state when animation is finished
duration: 150
loops: 1
running: view3d.animated
from: 0
to: 1
}
position: Qt.vector3d(displacement < 1 ? -150 : -100, 200, -200)
materials: [ DefaultMaterial { diffuseColor: "#808000" } ]
}
Model {
source: "#Cube"
position.y: 50
eulerRotation.y: 20
materials: [ DefaultMaterial { diffuseColor: "gray" } ]
}
}