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import QtQuick 2.14
import QtQuick3D 1.15
import QtQuick3D.Effects 1.15
GridView {
width: 400
height: 400
cellWidth: 200
cellHeight: 200
model: 4
Texture {
id: myNoise
source: "../shared/maps/checkers2.png"
tilingModeHorizontal: Texture.Repeat
tilingModeVertical: Texture.Repeat
}
Desaturate { id: e0 }
Desaturate { id: e1; amount: 0.8 }
Vignette { id: e2 }
Vignette { id: e3; vignetteColor: Qt.vector3d(0, 0.8, 0.5); vignetteRadius: 1 }
delegate: PlainView {
effect: index == 0 ? e0 : index == 1 ? e1 : index == 2 ? e2 : e3
}
}