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** This file is part of the tests of the Qt Toolkit.
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import QtQuick3D 1.15
import QtQuick 2.15
import "../shared/"
Rectangle {
id: geometry_3
width: 800
height: 480
color: Qt.rgba(0, 0, 0, 1)
View3D {
id: layer2
anchors.left: parent.left
anchors.leftMargin: parent.width * 0.4
width: parent.width * 0.5
anchors.top: parent.top
anchors.topMargin: parent.height * 0.16
height: parent.height * 0.32
environment: SceneEnvironment {
backgroundMode: SceneEnvironment.Color
clearColor: Qt.rgba(0.501961, 1, 0.501961, 1)
aoDither: true
depthPrePassEnabled: true
}
PerspectiveCamera {
id: camera_001
position: Qt.vector3d(0, 0, 600)
clipFar: 5000
}
DirectionalLight {
id: light_001
shadowFactor: 10
}
Model {
id: sphere
position: Qt.vector3d(12.67, 168.035, -34.9131)
source: "#Sphere"
DefaultMaterial {
id: material_001
lighting: DefaultMaterial.FragmentLighting
indexOfRefraction: 1.5
specularAmount: 0
specularRoughness: 0
bumpAmount: 0.5
translucentFalloff: 1
displacementAmount: 20
}
materials: [material_001]
}
}
View3D {
id: layer
anchors.left: parent.left
anchors.leftMargin: parent.width * 0
width: parent.width * 1
anchors.top: parent.top
anchors.topMargin: parent.height * 0
height: parent.height * 1
environment: SceneEnvironment {
clearColor: Qt.rgba(0, 0, 0, 1)
aoDither: true
depthPrePassEnabled: true
}
PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 0, 600)
clipFar: 5000
}
DirectionalLight {
id: light
shadowFactor: 10
}
Model {
id: rectangle
position: Qt.vector3d(-5.77344, -34.641, 0)
rotation: Quaternion.fromEulerAngles(-53.5, 0, 0)
scale: Qt.vector3d(6.30691, 5.36799, 1)
source: "#Rectangle"
DefaultMaterial {
id: material
lighting: DefaultMaterial.FragmentLighting
indexOfRefraction: 1.5
specularAmount: 0
specularRoughness: 0
bumpAmount: 0.5
translucentFalloff: 1
displacementAmount: 20
}
materials: [material]
}
}
}