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import QtQuick3D 1.15
import QtQuick 2.15
import "./materials" as Materials
Rectangle {
id: lightmaps_referenced_material
width: 800
height: 480
color: Qt.rgba(0, 0, 0, 1)
View3D {
id: layer
anchors.left: parent.left
anchors.leftMargin: parent.width * 0
width: parent.width * 1
anchors.top: parent.top
anchors.topMargin: parent.height * 0
height: parent.height * 1
environment: SceneEnvironment {
clearColor: Qt.rgba(0, 0, 0, 1)
aoDither: true
depthPrePassEnabled: true
}
PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 0, 600)
clipFar: 5000
}
Node {
id: testCube2
position: Qt.vector3d(-189.977, 8.13851, 88.9147)
rotation: Quaternion.fromEulerAngles(-38.717, -127.514, -31.7476)
Model {
id: cube
rotation: Quaternion.fromEulerAngles(-90, 0, 0)
scale: Qt.vector3d(100, 100, 100)
source: "models/testCube/meshes/Cube.mesh"
DefaultMaterial {
id: material
lighting: DefaultMaterial.FragmentLighting
indexOfRefraction: 1.5
specularAmount: 0
specularRoughness: 0
bumpAmount: 0.5
translucentFalloff: 1
lightmapRadiosity: material_lightmapradiosity
lightmapShadow: material_lightmapshadow
displacementAmount: 20
Texture {
id: material_lightmapradiosity
source: "maps/core_lightmap_radiosity.jpg"
}
Texture {
id: material_lightmapshadow
source: "maps/core_lightmap_shadow.jpg"
}
}
materials: [material]
}
}
Node {
id: everything
position: Qt.vector3d(157.556, -3.88307, 88.9147)
rotation: Quaternion.fromEulerAngles(-38.717, -127.514, -31.7476)
Model {
id: cube_001
rotation: Quaternion.fromEulerAngles(-90, 0, 0)
scale: Qt.vector3d(100, 100, 100)
source: "models/testCube/meshes/Cube.mesh"
Materials.Material {
id: material_001
lightmapIndirect: material_001_lightmapindirect
lightmapRadiosity: material_001_lightmapradiosity
lightmapShadow: material_001_lightmapshadow
Texture {
id: material_001_lightmapradiosity
source: "maps/core_lightmap_radiosity.jpg"
}
Texture {
id: material_001_lightmapshadow
source: "maps/core_lightmap_shadow.jpg"
}
Texture {
id: material_001_lightmapindirect
source: "maps/cork_lightmap_indirect.jpg"
}
}
materials: [material_001]
}
}
}
}