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import QtQuick 2.15
import QtQuick3D 1.15
View3D {
id: rootView
property var target: null
property View3D targetView: null
property var space: Node.LocalSpace
property color xColor: "red"
property color yColor: "blue"
property color zColor: "green"
property int hoverAxis: -1
property bool dragging: false
property alias rootView: rootView
property alias gizmoRootNode: gizmoRootNode
camera: (targetView.camera instanceof OrthographicCamera) ?
orthographicCamera : perspectiveCamera
implicitWidth: targetView.width
implicitHeight: targetView.height
Item {
id: dragAPI
anchors.fill: parent
property var hoverNode: null
HoverHandler {
onPointChanged: {
var mousePressed = point.pressedButtons === Qt.LeftButton;
if (!mousePressed)
dragging = false
if (dragging) {
dragAPI.hoverNode.continueDrag(point.position)
} else {
// Start a new drag?
var pickResult = rootView.pick(point.position.x, point.position.y)
var nodeUnderMouse = pickResult.objectHit
if (!nodeUnderMouse || !nodeUnderMouse.visible) {
hoverAxis = -1
} else {
var gizmoPart = nodeUnderMouse.gizmoAxisRoot
if (!gizmoPart || !gizmoPart.gizmoRoot.visible)
return;
dragAPI.hoverNode = gizmoPart
hoverAxis = gizmoPart.axis
if (mousePressed) {
dragging = true
dragAPI.hoverNode.startDrag(nodeBeingManipulated, rootView, point.position)
}
}
}
}
}
}
Node {
PerspectiveCamera {
id: perspectiveCamera
position: targetView.camera.position
rotation: targetView.camera.rotation
}
OrthographicCamera {
id: orthographicCamera
position: targetView.camera.position
rotation: targetView.camera.rotation
}
Node {
id: gizmoRootNode
position: target.scenePosition
rotation: space === Node.SceneSpace ? Qt.quaternion(0, 0, 0, 0) : target.sceneRotation
GizmoScaleHelper {
id: scaleHelper
target: gizmoRootNode
targetView: rootView
}
// Gizmo axis children will be added here!
}
}
}