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import QtQuick 2.15
import QtQuick.Window 2.14
import QtQuick3D 1.15
import QtQuick3D.Helpers 1.15 as Helpers
import QtGraphicalEffects 1.14
import QtQuick.Controls 2.14
import QtQuick.Layouts 1.14
import "gizmos"
ApplicationWindow {
id: window
width: 800
height: 600
visible: true
property color xAxisGizmoColor: Qt.rgba(1, 0, 0, 1)
property color yAxisGizmoColor: Qt.rgba(0, 0, 1, 1)
property color zAxisGizmoColor: Qt.rgba(0, 0.8, 0, 1)
property Node nodeBeingManipulated: pot1
RadialGradient {
id: sceneBg
anchors.fill: parent
gradient: Gradient {
GradientStop { position: 0.0; color: Qt.rgba(0.7, 0.7, 0.8, 1) }
GradientStop { position: 0.5; color: Qt.rgba(0.5, 0.5, 0.5, 1) }
}
View3D {
id: mainView
anchors.fill: parent
camera: perspectiveControl.checked ? perspectiveCamera : orthographicCamera
Node {
id: mainScene
PerspectiveCamera {
id: perspectiveCamera
y: 200
z: 300
clipFar: 100000
}
OrthographicCamera {
id: orthographicCamera
position: perspectiveCamera.position
rotation: perspectiveCamera.rotation
clipFar: perspectiveCamera.clipFar
}
DirectionalLight {
id: light
y: 400
eulerRotation: Qt.vector3d(60, 0, 0)
}
Helpers.AxisHelper {
id: axisGrid
enableXZGrid: true
enableAxisLines: false
}
Model {
id: pot1
objectName: "First pot"
y: 200
pickable: true
eulerRotation: Qt.vector3d(0, 0, 45)
source: "meshes/teapot.mesh"
scale: Qt.vector3d(20, 20, 20)
materials: DefaultMaterial {
diffuseColor: "salmon"
}
}
Node {
x: pot1.x
y: pot1.y + 100
z: pot1.z
rotation: mainView.camera.rotation
visible: showLabelsControl.checked
Text {
visible: false
text: pot1.objectName
}
}
Model {
id: pot2
objectName: "Second pot"
x: 200
y: 200
z: -300
pickable: true
eulerRotation: Qt.vector3d(45, 45, 0)
source: "meshes/teapot.mesh"
scale: Qt.vector3d(20, 40, 20)
materials: DefaultMaterial {
diffuseColor: "darkkhaki"
}
}
Node {
x: pot2.x
y: pot2.y + 120
z: pot2.z
rotation: mainView.camera.rotation
visible: showLabelsControl.checked
Text {
text: pot2.objectName
}
}
}
}
CameraGizmo {
id: cameraGizmo
targetCamera: perspectiveCamera
anchors.bottom: parent.bottom
width: 80
height: 80
xColor: xAxisGizmoColor
yColor: yAxisGizmoColor
zColor: zAxisGizmoColor
}
TranslateGizmo {
id: translateGizmo
visible: toolGroup.checkedButton == translateButton
target: nodeBeingManipulated
targetView: mainView
space: spaceControl.checked ? Node.SceneSpace : Node.LocalSpace
xColor: xAxisGizmoColor
yColor: yAxisGizmoColor
zColor: zAxisGizmoColor
}
RotateGizmo {
id: rotateGizmo
visible: toolGroup.checkedButton == rotateButton
target: nodeBeingManipulated
targetView: mainView
space: spaceControl.checked ? Node.SceneSpace : Node.LocalSpace
xColor: xAxisGizmoColor
yColor: yAxisGizmoColor
zColor: zAxisGizmoColor
}
Helpers.WasdController {
id: wasd
controlledObject: perspectiveCamera
acceptedButtons: Qt.RightButton
}
TapHandler {
onTapped: {
var pickResult = mainView.pick(point.position.x, point.position.y)
if (pickResult.objectHit)
nodeBeingManipulated = pickResult.objectHit
}
}
}
Item {
id: menu
anchors.fill: parent
ButtonGroup {
id: toolGroup
buttons: toolRow.children
}
Row {
id: toolRow
anchors.left: parent.left
anchors.top: parent.top
anchors.margins: 4
spacing: 1
Button {
id: translateButton
text: "Translate"
checkable: true
onClicked: wasd.forceActiveFocus()
}
Button {
id: rotateButton
text: "Rotate"
checkable: true
checked: true
onClicked: wasd.forceActiveFocus()
}
}
Row {
id: cameraRow
spacing: 1
anchors.top: parent.top
anchors.right: parent.right
anchors.margins: 4
Button {
text: "Front"
onClicked: {
var dist = perspectiveCamera.scenePosition.minus(nodeBeingManipulated.scenePosition).length()
perspectiveCamera.eulerRotation = Qt.vector3d(0, 0, 0)
perspectiveCamera.position = nodeBeingManipulated.position.plus(Qt.vector3d(0, 0, dist))
wasd.forceActiveFocus()
}
}
Button {
text: "Right"
onClicked: {
var dist = perspectiveCamera.scenePosition.minus(nodeBeingManipulated.scenePosition).length()
perspectiveCamera.eulerRotation = Qt.vector3d(0, 90, 0)
perspectiveCamera.position = nodeBeingManipulated.position.plus(Qt.vector3d(dist, 0, 0))
wasd.forceActiveFocus()
}
}
Button {
text: "Top"
onClicked: {
var dist = perspectiveCamera.scenePosition.minus(nodeBeingManipulated.scenePosition).length()
perspectiveCamera.eulerRotation = Qt.vector3d(-90, 0, 0)
perspectiveCamera.position = nodeBeingManipulated.position.plus(Qt.vector3d(0, dist, 0))
wasd.forceActiveFocus()
}
}
}
ColumnLayout {
anchors.top: toolRow.bottom
x: -4
CheckBox {
id: spaceControl
checked: false
onCheckedChanged: wasd.forceActiveFocus()
Text {
anchors.left: parent.right
anchors.verticalCenter: parent.verticalCenter
text: qsTr("Use scene orientation")
}
}
CheckBox {
id: perspectiveControl
checked: true
onCheckedChanged: {
wasd.forceActiveFocus()
}
Text {
anchors.left: parent.right
anchors.verticalCenter: parent.verticalCenter
text: qsTr("Use perspective")
}
}
CheckBox {
id: showLabelsControl
checked: true
onCheckedChanged: wasd.forceActiveFocus()
Text {
anchors.left: parent.right
anchors.verticalCenter: parent.verticalCenter
text: qsTr("Show labels")
}
}
Item {
Layout.fillHeight: true
}
}
}
Text {
text: "Camera: W,A,S,D,R,F,right mouse drag "
anchors.bottom: parent.bottom
anchors.right: parent.right
}
}