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import QtGraphicalEffects 1.12
import QtQuick 2.12
Item {
id: root
width: PathView.view.delegateSize
height: width
z: PathView.zOrder
transform: [
Rotation {
angle: root.PathView.rotateY
origin.x: sourceImage.width / 2
origin.y: sourceImage.height * 0.3
axis.x: 0
axis.y: 1
axis.z: 0
},
Scale {
xScale: 1.0
yScale: root.PathView.scale
origin.x: sourceImage.width / 2
origin.y: sourceImage.height * 0.4
}
]
Image {
id: sourceImage
width: root.PathView.view.delegateSize
height: width
fillMode: Image.PreserveAspectFit
source: "file:/" + docImagesDir + model.source
Rectangle {
x: (sourceImage.width - sourceImage.paintedWidth) / 2
width: sourceImage.paintedWidth + (index == 6 ? 2 : 1)
height: sourceImage.height
color: "transparent"
border.color: "#f4f4f4"
antialiasing: true
visible: !model.dark
}
}
ShaderEffectSource {
id: reflection
sourceItem: sourceImage
y: sourceItem.height
width: sourceItem.width
height: sourceItem.height
transform: [
Rotation {
origin.x: reflection.width / 2
origin.y: reflection.height / 2
axis.x: 1
axis.y: 0
axis.z: 0
angle: 180
}
]
}
Rectangle {
objectName: sourceImage.source.toString().slice(-20)
x: (parent.width - sourceImage.paintedWidth) / 2// + (paintedWidthDiff > 0 ? 1.0 - paintedWidthDiff : 0)
y: reflection.y
width: sourceImage.paintedWidth + (index == 6 ? 2 : 1)
height: sourceImage.paintedHeight
// TODO: figure out how to get perfect x/width without using the current width hack
// readonly property real paintedWidthDiff: sourceImage.paintedWidth - Math.floor(sourceImage.paintedWidth)
gradient: Gradient {
GradientStop {
position: 0.0
color: Qt.rgba(backgroundColor.r, backgroundColor.g, backgroundColor.b, 0.33)
}
GradientStop {
// This determines the point at which the reflection fades out.
position: 1.0
color: backgroundColor
}
}
}
}