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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
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** This file is part of the QtScxml module of the Qt Toolkit.
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** $QT_BEGIN_LICENSE:BSD$
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****************************************************************************/
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QScxmlStateMachine>
#include <QStringListModel>
QT_USE_NAMESPACE
MainWindow::MainWindow(QScxmlStateMachine *machine, QWidget *parent) :
QWidget(parent),
m_ui(new Ui::MainWindow),
m_machine(machine)
{
m_ui->setupUi(this);
// lights
initAndConnect(QLatin1String("cLightOn"), m_ui->cLabel);
initAndConnect(QLatin1String("rLightOn"), m_ui->rLabel);
initAndConnect(QLatin1String("aLightOn"), m_ui->aLabel);
initAndConnect(QLatin1String("zLightOn"), m_ui->zLabel);
initAndConnect(QLatin1String("yLightOn"), m_ui->yLabel);
initAndConnect(QLatin1String("hurryLightOn"), m_ui->hurryLabel);
initAndConnect(QLatin1String("jackpotLightOn"), m_ui->jackpotLabel);
initAndConnect(QLatin1String("gameOverLightOn"), m_ui->gameOverLabel);
// help labels
initAndConnect(QLatin1String("offState"), m_ui->offStateLabel);
initAndConnect(QLatin1String("hurryStateOff"), m_ui->normalStateLabel);
initAndConnect(QLatin1String("hurryStateOn"), m_ui->hurryStateLabel);
initAndConnect(QLatin1String("jackpotStateOn"), m_ui->jackpotStateLabel);
// context enablement
initAndConnect(QLatin1String("offState"), m_ui->startButton);
initAndConnect(QLatin1String("onState"), m_ui->cButton);
initAndConnect(QLatin1String("onState"), m_ui->rButton);
initAndConnect(QLatin1String("onState"), m_ui->aButton);
initAndConnect(QLatin1String("onState"), m_ui->zButton);
initAndConnect(QLatin1String("onState"), m_ui->yButton);
initAndConnect(QLatin1String("onState"), m_ui->ballOutButton);
// datamodel update
m_machine->connectToEvent("updateScore", [this] (const QScxmlEvent &event) {
const QVariant data = event.data();
const QString highScore = data.toMap().value("highScore").toString();
m_ui->highScoreLabel->setText(highScore);
const QString score = data.toMap().value("score").toString();
m_ui->scoreLabel->setText(score);
});
// gui interaction
connect(m_ui->cButton, &QAbstractButton::clicked,
[this] { m_machine->submitEvent("cLetterTriggered");
});
connect(m_ui->rButton, &QAbstractButton::clicked,
[this] { m_machine->submitEvent("rLetterTriggered");
});
connect(m_ui->aButton, &QAbstractButton::clicked,
[this] { m_machine->submitEvent("aLetterTriggered");
});
connect(m_ui->zButton, &QAbstractButton::clicked,
[this] { m_machine->submitEvent("zLetterTriggered");
});
connect(m_ui->yButton, &QAbstractButton::clicked,
[this] { m_machine->submitEvent("yLetterTriggered");
});
connect(m_ui->startButton, &QAbstractButton::clicked,
[this] { m_machine->submitEvent("startTriggered");
});
connect(m_ui->ballOutButton, &QAbstractButton::clicked,
[this] { m_machine->submitEvent("ballOutTriggered");
});
}
MainWindow::~MainWindow()
{
delete m_ui;
}
void MainWindow::initAndConnect(const QString &state, QWidget *widget)
{
widget->setEnabled(m_machine->isActive(state));
m_machine->connectToState(state, widget, &QWidget::setEnabled);
}