| <?xml version="1.0" ?> |
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| <scxml xmlns="http://www.w3.org/2005/07/scxml" version="1.0" |
| name="Pinball" datamodel="ecmascript"> |
| <datamodel> |
| <data id="highScore" expr="0"/> |
| <data id="score" expr="0"/> |
| </datamodel> |
| <parallel id="global"> |
| <parallel id="guiControl"> |
| <state id="cLight"> |
| <state id="cLightOn"> |
| <transition event="turnOffC" target="cLightOff"/> |
| </state> |
| <state id="cLightOff"> |
| <transition event="turnOnC" target="cLightOn"/> |
| </state> |
| </state> |
| <state id="rLight"> |
| <state id="rLightOn"> |
| <transition event="turnOffR" target="rLightOff"/> |
| </state> |
| <state id="rLightOff"> |
| <transition event="turnOnR" target="rLightOn"/> |
| </state> |
| </state> |
| <state id="aLight"> |
| <state id="aLightOn"> |
| <transition event="turnOffA" target="aLightOff"/> |
| </state> |
| <state id="aLightOff"> |
| <transition event="turnOnA" target="aLightOn"/> |
| </state> |
| </state> |
| <state id="zLight"> |
| <state id="zLightOn"> |
| <transition event="turnOffZ" target="zLightOff"/> |
| </state> |
| <state id="zLightOff"> |
| <transition event="turnOnZ" target="zLightOn"/> |
| </state> |
| </state> |
| <state id="yLight"> |
| <state id="yLightOn"> |
| <transition event="turnOffY" target="yLightOff"/> |
| </state> |
| <state id="yLightOff"> |
| <transition event="turnOnY" target="yLightOn"/> |
| </state> |
| </state> |
| <state id="hurryLight"> |
| <state id="hurryLightOn"> |
| <transition event="turnOffHurry" target="hurryLightOff"/> |
| </state> |
| <state id="hurryLightOff"> |
| <transition event="turnOnHurry" target="hurryLightOn"/> |
| </state> |
| </state> |
| <state id="jackpotLight"> |
| <state id="jackpotLightOn"> |
| <transition event="turnOffJackpot" target="jackpotLightOff"/> |
| </state> |
| <state id="jackpotLightOff"> |
| <transition event="turnOnJackpot" target="jackpotLightOn"/> |
| </state> |
| </state> |
| <state id="gameOverLight"> |
| <state id="gameOverLightOn"> |
| <transition event="turnOffGameOver" target="gameOverLightOff"/> |
| </state> |
| <state id="gameOverLightOff"> |
| <transition event="turnOnGameOver" target="gameOverLightOn"/> |
| </state> |
| </state> |
| </parallel> |
| |
| <parallel id="internalState"> |
| <parallel id="logicalState"> |
| <state id="letterState"> |
| <parallel id="lettersState"> |
| <state id="letter.C"> |
| <state id="cLetterOff"> |
| <transition event="cLetterTriggered" cond="In('onState')" target="cLetterOn"/> |
| </state> |
| <final id="cLetterOn"/> |
| </state> |
| <state id="letter.R"> |
| <state id="rLetterOff"> |
| <transition event="rLetterTriggered" cond="In('onState')" target="rLetterOn"/> |
| </state> |
| <final id="rLetterOn"/> |
| </state> |
| <state id="letter.A"> |
| <state id="aLetterOff"> |
| <transition event="aLetterTriggered" cond="In('onState')" target="aLetterOn"/> |
| </state> |
| <final id="aLetterOn"/> |
| </state> |
| <state id="letter.Z"> |
| <state id="zLetterOff"> |
| <transition event="zLetterTriggered" cond="In('onState')" target="zLetterOn"/> |
| </state> |
| <final id="zLetterOn"/> |
| </state> |
| <state id="letter.Y"> |
| <state id="yLetterOff"> |
| <transition event="yLetterTriggered" cond="In('onState')" target="yLetterOn"/> |
| </state> |
| <final id="yLetterOn"/> |
| </state> |
| <transition event="resetLetters" target="lettersState"/> |
| </parallel> |
| </state> |
| <state id="modeState"> |
| <state id="offState"> |
| <onentry> |
| <if cond="highScore < score"> |
| <assign location="highScore" expr="score"/> |
| </if> |
| <raise event="resetLetters"/> |
| <raise event="update"/> |
| </onentry> |
| <transition event="startTriggered" target="onState"/> |
| </state> |
| <parallel id="onState"> |
| <onentry> |
| <assign location="score" expr="0"/> |
| </onentry> |
| <state id="hurryState"> |
| <state id="hurryStateOff"> |
| <onentry> |
| <raise event="resetLetters"/> |
| <raise event="update"/> |
| </onentry> |
| <transition event="goToHurryOn" target="hurryStateOn"/> |
| </state> |
| <state id="hurryStateOn"> |
| <onentry> |
| <send event="goToHurryOff" id="hurryId" delay="5s"/> |
| <raise event="resetLetters"/> |
| <raise event="update"/> |
| </onentry> |
| <transition event="goToHurryOff" target="hurryStateOff"/> |
| <onexit> |
| <cancel sendid="hurryId"/> |
| </onexit> |
| </state> |
| </state> |
| <state id="jackpotState"> |
| <state id="jackpotStateOff"> |
| <onentry> |
| <raise event="update"/> |
| </onentry> |
| <transition event="goForJackpot" target="jackpotStateOn"/> |
| </state> |
| <state id="jackpotStateOn"> |
| <onentry> |
| <raise event="update"/> |
| </onentry> |
| </state> |
| </state> |
| <transition event="ballOutTriggered" target="offState"/> |
| </parallel> |
| </state> |
| </parallel> |
| |
| <state id="workflow"> |
| <state id="lightImpulseGenerator"> |
| <state id="lightImpulseOn"/> |
| <state id="lightImpulseOff"/> |
| |
| <onentry> |
| <raise event="update"/> |
| </onentry> |
| |
| <transition event="scheduleNewImpulse"> |
| <cancel sendid="lightId"/> |
| <if cond="In('offState')"> |
| <send event="lightImpulse" id="lightId" delay="1s"/> |
| <elseif cond="In('hurryStateOff')"/> |
| <send event="lightImpulse" id="lightId" delay="500ms"/> |
| <else/> |
| <send event="lightImpulse" id="lightId" delay="200ms"/> |
| </if> |
| </transition> |
| |
| <transition event="update"> |
| <raise event="scheduleNewImpulse"/> |
| <raise event="updateLights"/> |
| </transition> |
| |
| <transition event="lightImpulse" cond="In('lightImpulseOn')" target="lightImpulseOff"/> |
| <transition event="lightImpulse" cond="In('lightImpulseOff')" target="lightImpulseOn"/> |
| </state> |
| |
| <transition event="done.state.letter.*"> |
| <if cond="In('hurryStateOff')"> |
| <assign location="score" expr="score + 1000"/> |
| <elseif cond="In('hurryStateOn')"/> |
| <assign location="score" expr="score + 10000"/> |
| </if> |
| <raise event="updateLights"/> |
| </transition> |
| |
| <transition event="done.state.lettersState"> |
| <if cond="In('hurryStateOff')"> |
| <assign location="score" expr="score + 100000"/> |
| <raise event="goToHurryOn"/> |
| <elseif cond="In('hurryStateOn')"/> |
| <assign location="score" expr="score + 1000000"/> |
| <raise event="goToHurryOff"/> |
| <raise event="goForJackpot"/> |
| </if> |
| </transition> |
| |
| <transition event="updateLights"> |
| <send event="updateScore"> |
| <param name="highScore" expr="highScore"/> |
| <param name="score" expr="score"/> |
| </send> |
| <if cond="In('jackpotStateOn')"> |
| <raise event="turnOnJackpot"/> |
| <else/> |
| <raise event="turnOffJackpot"/> |
| </if> |
| |
| <if cond="In('lightImpulseOn')"> |
| <if cond="In('offState')"> |
| <raise event="turnOnLights"/> |
| <raise event="turnOnHurry"/> |
| <raise event="turnOnJackpot"/> |
| <raise event="turnOnGameOver"/> |
| <elseif cond="In('hurryStateOff')"/> |
| <raise event="updateLightsAccordingToLettersState"/> |
| <raise event="turnOffHurry"/> |
| <raise event="turnOffGameOver"/> |
| <else/> |
| <raise event="turnOnLights"/> |
| <raise event="turnOnHurry"/> |
| <raise event="turnOffGameOver"/> |
| </if> |
| <else/> |
| <if cond="In('offState')"> |
| <raise event="turnOffLights"/> |
| <raise event="turnOffHurry"/> |
| <raise event="turnOffJackpot"/> |
| <elseif cond="In('hurryStateOff')"/> |
| <raise event="turnOffLights"/> |
| <else/> |
| <raise event="updateLightsAccordingToLettersState"/> |
| </if> |
| <raise event="turnOffHurry"/> |
| <raise event="turnOffGameOver"/> |
| </if> |
| </transition> |
| |
| <transition event="updateLightsAccordingToLettersState"> |
| <if cond="In('cLetterOn')"> |
| <raise event="turnOnC"/> |
| <else/> |
| <raise event="turnOffC"/> |
| </if> |
| <if cond="In('rLetterOn')"> |
| <raise event="turnOnR"/> |
| <else/> |
| <raise event="turnOffR"/> |
| </if> |
| <if cond="In('aLetterOn')"> |
| <raise event="turnOnA"/> |
| <else/> |
| <raise event="turnOffA"/> |
| </if> |
| <if cond="In('zLetterOn')"> |
| <raise event="turnOnZ"/> |
| <else/> |
| <raise event="turnOffZ"/> |
| </if> |
| <if cond="In('yLetterOn')"> |
| <raise event="turnOnY"/> |
| <else/> |
| <raise event="turnOffY"/> |
| </if> |
| </transition> |
| |
| <transition event="turnOnLights"> |
| <raise event="turnOnC"/> |
| <raise event="turnOnR"/> |
| <raise event="turnOnA"/> |
| <raise event="turnOnZ"/> |
| <raise event="turnOnY"/> |
| </transition> |
| |
| <transition event="turnOffLights"> |
| <raise event="turnOffC"/> |
| <raise event="turnOffR"/> |
| <raise event="turnOffA"/> |
| <raise event="turnOffZ"/> |
| <raise event="turnOffY"/> |
| </transition> |
| </state> |
| </parallel> |
| </parallel> |
| </scxml> |