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/****************************************************************************
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** Copyright (C) 2017 The Qt Company Ltd.
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** This file is part of the examples of the Qt Wayland module
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#include "window.h"
#include "compositor.h"
#include <QPainter>
#include <QMatrix4x4>
#include <QOpenGLFunctions>
#include <QOpenGLTexture>
#include <QMouseEvent>
Window::Window()
{
}
void Window::setCompositor(Compositor *comp) {
m_compositor = comp;
}
void Window::initializeGL()
{
m_textureBlitter.create();
emit glReady();
}
void Window::paintGL()
{
m_compositor->startRender();
QOpenGLFunctions *functions = context()->functions();
functions->glClearColor(.4f, .7f, .1f, 0.5f);
functions->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
GLenum currentTarget = GL_TEXTURE_2D;
m_textureBlitter.bind(currentTarget);
functions->glEnable(GL_BLEND);
functions->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
const auto views = m_compositor->views();
for (View *view : views) {
auto texture = view->getTexture();
if (!texture)
continue;
if (texture->target() != currentTarget) {
currentTarget = texture->target();
m_textureBlitter.bind(currentTarget);
}
GLuint textureId = texture->textureId();
QWaylandSurface *surface = view->surface();
if (surface && surface->hasContent()) {
QSize s = surface->destinationSize();
view->initPosition(size(), s);
QPointF pos = view->globalPosition();
QRectF surfaceGeometry(pos, s);
QOpenGLTextureBlitter::Origin surfaceOrigin =
view->currentBuffer().origin() == QWaylandSurface::OriginTopLeft
? QOpenGLTextureBlitter::OriginTopLeft
: QOpenGLTextureBlitter::OriginBottomLeft;
QMatrix4x4 targetTransform = QOpenGLTextureBlitter::targetTransform(surfaceGeometry, QRect(QPoint(), size()));
m_textureBlitter.blit(textureId, targetTransform, surfaceOrigin);
}
}
m_textureBlitter.release();
m_compositor->endRender();
}
void Window::mousePressEvent(QMouseEvent *event)
{
m_compositor->handleMousePress(event->localPos().toPoint(), event->button());
}
void Window::mouseReleaseEvent(QMouseEvent *event)
{
m_compositor->handleMouseRelease(event->localPos().toPoint(), event->button(), event->buttons());
}
void Window::mouseMoveEvent(QMouseEvent *event)
{
m_compositor->handleMouseMove(event->localPos().toPoint());
}
void Window::wheelEvent(QWheelEvent *event)
{
m_compositor->handleMouseWheel(event->angleDelta());
}
void Window::keyPressEvent(QKeyEvent *e)
{
m_compositor->handleKeyPress(e->nativeScanCode());
}
void Window::keyReleaseEvent(QKeyEvent *e)
{
m_compositor->handleKeyRelease(e->nativeScanCode());
}