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#ifndef COMPOSITORWINDOW_H
#define COMPOSITORWINDOW_H
#include <QOpenGLWindow>
#include <QPointer>
#include <QOpenGLTextureBlitter>
QT_BEGIN_NAMESPACE
class Compositor;
class View;
class QOpenGLTexture;
class Window : public QOpenGLWindow
{
public:
Window();
void setCompositor(Compositor *comp);
protected:
void initializeGL() override;
void paintGL() override;
void mousePressEvent(QMouseEvent *e) override;
void mouseReleaseEvent(QMouseEvent *e) override;
void mouseMoveEvent(QMouseEvent *e) override;
void keyPressEvent(QKeyEvent *e) override;
void keyReleaseEvent(QKeyEvent *e) override;
private slots:
void startMove();
void startResize(int edge, bool anchored);
void startDrag(View *dragIcon);
private:
enum GrabState { NoGrab, MoveGrab, ResizeGrab, DragGrab };
View *viewAt(const QPointF &point);
bool mouseGrab() const { return m_grabState != NoGrab ;}
void drawBackground();
void sendMouseEvent(QMouseEvent *e, View *target);
static QPointF getAnchoredPosition(const QPointF &anchorPosition, int resizeEdge, const QSize &windowSize);
static QPointF getAnchorPosition(const QPointF &position, int resizeEdge, const QSize &windowSize);
QOpenGLTextureBlitter m_textureBlitter;
QSize m_backgroundImageSize;
QOpenGLTexture *m_backgroundTexture = nullptr;
Compositor *m_compositor = nullptr;
QPointer<View> m_mouseView;
GrabState m_grabState = NoGrab;
QSize m_initialSize;
int m_resizeEdge;
bool m_resizeAnchored;
QPointF m_resizeAnchorPosition;
QPointF m_mouseOffset;
QPointF m_initialMousePos;
View *m_dragIconView = nullptr;
};
QT_END_NAMESPACE
#endif // COMPOSITORWINDOW_H