| /* | |
| * Texture block decompression | |
| * Copyright (C) 2009 Benjamin Dobell, Glass Echidna | |
| * Copyright (C) 2012 Matthäus G. "Anteru" Chajdas (http://anteru.net) | |
| * Copyright (C) 2015 Vittorio Giovara <vittorio.giovara@gmail.com> | |
| * | |
| * Permission is hereby granted, free of charge, to any person obtaining a | |
| * copy of this software and associated documentation files (the "Software"), | |
| * to deal in the Software without restriction, including without limitation | |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
| * and/or sell copies of the Software, and to permit persons to whom the | |
| * Software is furnished to do so, subject to the following conditions: | |
| * The above copyright notice and this permission notice shall be included | |
| * in all copies or substantial portions of the Software. | |
| * | |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
| * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS | |
| * IN THE SOFTWARE. | |
| */ | |
| #include <stddef.h> | |
| #include <stdint.h> | |
| #include "libavutil/attributes.h" | |
| #include "libavutil/common.h" | |
| #include "libavutil/intreadwrite.h" | |
| #include "libavutil/libm.h" | |
| #include "texturedsp.h" | |
| #define RGBA(r, g, b, a) (((uint8_t)(r) << 0) | \ | |
| ((uint8_t)(g) << 8) | \ | |
| ((uint8_t)(b) << 16) | \ | |
| ((unsigned)(uint8_t)(a) << 24)) | |
| static av_always_inline void extract_color(uint32_t colors[4], | |
| uint16_t color0, | |
| uint16_t color1, | |
| int dxtn, int alpha) | |
| { | |
| int tmp; | |
| uint8_t r0, g0, b0, r1, g1, b1; | |
| uint8_t a = dxtn ? 0 : 255; | |
| tmp = (color0 >> 11) * 255 + 16; | |
| r0 = (uint8_t) ((tmp / 32 + tmp) / 32); | |
| tmp = ((color0 & 0x07E0) >> 5) * 255 + 32; | |
| g0 = (uint8_t) ((tmp / 64 + tmp) / 64); | |
| tmp = (color0 & 0x001F) * 255 + 16; | |
| b0 = (uint8_t) ((tmp / 32 + tmp) / 32); | |
| tmp = (color1 >> 11) * 255 + 16; | |
| r1 = (uint8_t) ((tmp / 32 + tmp) / 32); | |
| tmp = ((color1 & 0x07E0) >> 5) * 255 + 32; | |
| g1 = (uint8_t) ((tmp / 64 + tmp) / 64); | |
| tmp = (color1 & 0x001F) * 255 + 16; | |
| b1 = (uint8_t) ((tmp / 32 + tmp) / 32); | |
| if (dxtn || color0 > color1) { | |
| colors[0] = RGBA(r0, g0, b0, a); | |
| colors[1] = RGBA(r1, g1, b1, a); | |
| colors[2] = RGBA((2 * r0 + r1) / 3, | |
| (2 * g0 + g1) / 3, | |
| (2 * b0 + b1) / 3, | |
| a); | |
| colors[3] = RGBA((2 * r1 + r0) / 3, | |
| (2 * g1 + g0) / 3, | |
| (2 * b1 + b0) / 3, | |
| a); | |
| } else { | |
| colors[0] = RGBA(r0, g0, b0, a); | |
| colors[1] = RGBA(r1, g1, b1, a); | |
| colors[2] = RGBA((r0 + r1) / 2, | |
| (g0 + g1) / 2, | |
| (b0 + b1) / 2, | |
| a); | |
| colors[3] = RGBA(0, 0, 0, alpha); | |
| } | |
| } | |
| static inline void dxt1_block_internal(uint8_t *dst, ptrdiff_t stride, | |
| const uint8_t *block, uint8_t alpha) | |
| { | |
| int x, y; | |
| uint32_t colors[4]; | |
| uint16_t color0 = AV_RL16(block + 0); | |
| uint16_t color1 = AV_RL16(block + 2); | |
| uint32_t code = AV_RL32(block + 4); | |
| extract_color(colors, color0, color1, 0, alpha); | |
| for (y = 0; y < 4; y++) { | |
| for (x = 0; x < 4; x++) { | |
| uint32_t pixel = colors[code & 3]; | |
| code >>= 2; | |
| AV_WL32(dst + x * 4, pixel); | |
| } | |
| dst += stride; | |
| } | |
| } | |
| /** | |
| * Decompress one block of a DXT1 texture and store the resulting | |
| * RGBA pixels in 'dst'. Alpha component is fully opaque. | |
| * | |
| * @param dst output buffer. | |
| * @param stride scanline in bytes. | |
| * @param block block to decompress. | |
| * @return how much texture data has been consumed. | |
| */ | |
| static int dxt1_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) | |
| { | |
| dxt1_block_internal(dst, stride, block, 255); | |
| return 8; | |
| } | |
| /** | |
| * Decompress one block of a DXT1 with 1-bit alpha texture and store | |
| * the resulting RGBA pixels in 'dst'. Alpha is either fully opaque or | |
| * fully transparent. | |
| * | |
| * @param dst output buffer. | |
| * @param stride scanline in bytes. | |
| * @param block block to decompress. | |
| * @return how much texture data has been consumed. | |
| */ | |
| static int dxt1a_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) | |
| { | |
| dxt1_block_internal(dst, stride, block, 0); | |
| return 8; | |
| } | |
| static inline void dxt3_block_internal(uint8_t *dst, ptrdiff_t stride, | |
| const uint8_t *block) | |
| { | |
| int x, y; | |
| uint32_t colors[4]; | |
| uint16_t color0 = AV_RL16(block + 8); | |
| uint16_t color1 = AV_RL16(block + 10); | |
| uint32_t code = AV_RL32(block + 12); | |
| extract_color(colors, color0, color1, 1, 0); | |
| for (y = 0; y < 4; y++) { | |
| const uint16_t alpha_code = AV_RL16(block + 2 * y); | |
| uint8_t alpha_values[4]; | |
| alpha_values[0] = ((alpha_code >> 0) & 0x0F) * 17; | |
| alpha_values[1] = ((alpha_code >> 4) & 0x0F) * 17; | |
| alpha_values[2] = ((alpha_code >> 8) & 0x0F) * 17; | |
| alpha_values[3] = ((alpha_code >> 12) & 0x0F) * 17; | |
| for (x = 0; x < 4; x++) { | |
| uint8_t alpha = alpha_values[x]; | |
| uint32_t pixel = colors[code & 3] | ((unsigned)alpha << 24); | |
| code >>= 2; | |
| AV_WL32(dst + x * 4, pixel); | |
| } | |
| dst += stride; | |
| } | |
| } | |
| /** Convert a premultiplied alpha pixel to a straight alpha pixel. */ | |
| static av_always_inline void premult2straight(uint8_t *src) | |
| { | |
| int r = src[0]; | |
| int g = src[1]; | |
| int b = src[2]; | |
| int a = src[3]; /* unchanged */ | |
| if (a == 0) | |
| return; | |
| src[0] = (uint8_t) FFMIN(r * 255 / a, 255); | |
| src[1] = (uint8_t) FFMIN(g * 255 / a, 255); | |
| src[2] = (uint8_t) FFMIN(b * 255 / a, 255); | |
| } | |
| /** | |
| * Decompress one block of a DXT2 texture and store the resulting | |
| * RGBA pixels in 'dst'. | |
| * | |
| * @param dst output buffer. | |
| * @param stride scanline in bytes. | |
| * @param block block to decompress. | |
| * @return how much texture data has been consumed. | |
| */ | |
| static int dxt2_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) | |
| { | |
| int x, y; | |
| dxt3_block_internal(dst, stride, block); | |
| /* This format is DXT3, but returns premultiplied alpha. It needs to be | |
| * converted because it's what lavc outputs (and swscale expects). */ | |
| for (y = 0; y < 4; y++) | |
| for (x = 0; x < 4; x++) | |
| premult2straight(dst + x * 4 + y * stride); | |
| return 16; | |
| } | |
| /** | |
| * Decompress one block of a DXT3 texture and store the resulting | |
| * RGBA pixels in 'dst'. | |
| * | |
| * @param dst output buffer. | |
| * @param stride scanline in bytes. | |
| * @param block block to decompress. | |
| * @return how much texture data has been consumed. | |
| */ | |
| static int dxt3_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) | |
| { | |
| dxt3_block_internal(dst, stride, block); | |
| return 16; | |
| } | |
| /** | |
| * Decompress a BC 16x3 index block stored as | |
| * h g f e | |
| * d c b a | |
| * p o n m | |
| * l k j i | |
| * | |
| * Bits packed as | |
| * | h | g | f | e | d | c | b | a | // Entry | |
| * |765 432 107 654 321 076 543 210| // Bit | |
| * |0000000000111111111112222222222| // Byte | |
| * | |
| * into 16 8-bit indices. | |
| */ | |
| static void decompress_indices(uint8_t *dst, const uint8_t *src) | |
| { | |
| int block, i; | |
| for (block = 0; block < 2; block++) { | |
| int tmp = AV_RL24(src); | |
| /* Unpack 8x3 bit from last 3 byte block */ | |
| for (i = 0; i < 8; i++) | |
| dst[i] = (tmp >> (i * 3)) & 0x7; | |
| src += 3; | |
| dst += 8; | |
| } | |
| } | |
| static inline void dxt5_block_internal(uint8_t *dst, ptrdiff_t stride, | |
| const uint8_t *block) | |
| { | |
| int x, y; | |
| uint32_t colors[4]; | |
| uint8_t alpha_indices[16]; | |
| uint16_t color0 = AV_RL16(block + 8); | |
| uint16_t color1 = AV_RL16(block + 10); | |
| uint32_t code = AV_RL32(block + 12); | |
| uint8_t alpha0 = *(block); | |
| uint8_t alpha1 = *(block + 1); | |
| decompress_indices(alpha_indices, block + 2); | |
| extract_color(colors, color0, color1, 1, 0); | |
| for (y = 0; y < 4; y++) { | |
| for (x = 0; x < 4; x++) { | |
| int alpha_code = alpha_indices[x + y * 4]; | |
| uint32_t pixel; | |
| uint8_t alpha; | |
| if (alpha_code == 0) { | |
| alpha = alpha0; | |
| } else if (alpha_code == 1) { | |
| alpha = alpha1; | |
| } else { | |
| if (alpha0 > alpha1) { | |
| alpha = (uint8_t) (((8 - alpha_code) * alpha0 + | |
| (alpha_code - 1) * alpha1) / 7); | |
| } else { | |
| if (alpha_code == 6) { | |
| alpha = 0; | |
| } else if (alpha_code == 7) { | |
| alpha = 255; | |
| } else { | |
| alpha = (uint8_t) (((6 - alpha_code) * alpha0 + | |
| (alpha_code - 1) * alpha1) / 5); | |
| } | |
| } | |
| } | |
| pixel = colors[code & 3] | ((unsigned)alpha << 24); | |
| code >>= 2; | |
| AV_WL32(dst + x * 4, pixel); | |
| } | |
| dst += stride; | |
| } | |
| } | |
| /** | |
| * Decompress one block of a DXT4 texture and store the resulting | |
| * RGBA pixels in 'dst'. | |
| * | |
| * @param dst output buffer. | |
| * @param stride scanline in bytes. | |
| * @param block block to decompress. | |
| * @return how much texture data has been consumed. | |
| */ | |
| static int dxt4_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) | |
| { | |
| int x, y; | |
| dxt5_block_internal(dst, stride, block); | |
| /* This format is DXT5, but returns premultiplied alpha. It needs to be | |
| * converted because it's what lavc outputs (and swscale expects). */ | |
| for (y = 0; y < 4; y++) | |
| for (x = 0; x < 4; x++) | |
| premult2straight(dst + x * 4 + y * stride); | |
| return 16; | |
| } | |
| /** | |
| * Decompress one block of a DXT5 texture and store the resulting | |
| * RGBA pixels in 'dst'. | |
| * | |
| * @param dst output buffer. | |
| * @param stride scanline in bytes. | |
| * @param block block to decompress. | |
| * @return how much texture data has been consumed. | |
| */ | |
| static int dxt5_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) | |
| { | |
| dxt5_block_internal(dst, stride, block); | |
| return 16; | |
| } | |
| /** | |
| * Convert a YCoCg buffer to RGBA. | |
| * | |
| * @param src input buffer. | |
| * @param scaled variant with scaled chroma components and opaque alpha. | |
| */ | |
| static av_always_inline void ycocg2rgba(uint8_t *src, int scaled) | |
| { | |
| int r = src[0]; | |
| int g = src[1]; | |
| int b = src[2]; | |
| int a = src[3]; | |
| int s = scaled ? (b >> 3) + 1 : 1; | |
| int y = a; | |
| int co = (r - 128) / s; | |
| int cg = (g - 128) / s; | |
| src[0] = av_clip_uint8(y + co - cg); | |
| src[1] = av_clip_uint8(y + cg); | |
| src[2] = av_clip_uint8(y - co - cg); | |
| src[3] = scaled ? 255 : b; | |
| } | |
| /** | |
| * Decompress one block of a DXT5 texture with classic YCoCg and store | |
| * the resulting RGBA pixels in 'dst'. Alpha component is fully opaque. | |
| * | |
| * @param dst output buffer. | |
| * @param stride scanline in bytes. | |
| * @param block block to decompress. | |
| * @return how much texture data has been consumed. | |
| */ | |
| static int dxt5y_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) | |
| { | |
| int x, y; | |
| /* This format is basically DXT5, with luma stored in alpha. | |
| * Run a normal decompress and then reorder the components. */ | |
| dxt5_block_internal(dst, stride, block); | |
| for (y = 0; y < 4; y++) | |
| for (x = 0; x < 4; x++) | |
| ycocg2rgba(dst + x * 4 + y * stride, 0); | |
| return 16; | |
| } | |
| /** | |
| * Decompress one block of a DXT5 texture with scaled YCoCg and store | |
| * the resulting RGBA pixels in 'dst'. Alpha component is fully opaque. | |
| * | |
| * @param dst output buffer. | |
| * @param stride scanline in bytes. | |
| * @param block block to decompress. | |
| * @return how much texture data has been consumed. | |
| */ | |
| static int dxt5ys_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) | |
| { | |
| int x, y; | |
| /* This format is basically DXT5, with luma stored in alpha. | |
| * Run a normal decompress and then reorder the components. */ | |
| dxt5_block_internal(dst, stride, block); | |
| for (y = 0; y < 4; y++) | |
| for (x = 0; x < 4; x++) | |
| ycocg2rgba(dst + x * 4 + y * stride, 1); | |
| return 16; | |
| } | |
| static inline void rgtc_block_internal(uint8_t *dst, ptrdiff_t stride, | |
| const uint8_t *block, | |
| const int *color_tab, int mono, int offset, int pix_size) | |
| { | |
| uint8_t indices[16]; | |
| int x, y; | |
| decompress_indices(indices, block + 2); | |
| /* Only one or two channels are stored at most, since it only used to | |
| * compress specular (black and white) or normal (red and green) maps. | |
| * Although the standard says to zero out unused components, many | |
| * implementations fill all of them with the same value. */ | |
| for (y = 0; y < 4; y++) { | |
| for (x = 0; x < 4; x++) { | |
| int i = indices[x + y * 4]; | |
| /* Interval expansion from [-1 1] or [0 1] to [0 255]. */ | |
| int c = color_tab[i]; | |
| if (mono){ | |
| dst [x * pix_size + y * stride + offset] = (uint8_t)c; | |
| } | |
| else{ | |
| uint32_t pixel = RGBA(c, c, c, 255U); | |
| AV_WL32(dst + x * pix_size + y * stride, pixel); | |
| } | |
| } | |
| } | |
| } | |
| static inline void rgtc1_block_internal(uint8_t *dst, ptrdiff_t stride, | |
| const uint8_t *block, int sign, int mono, int offset, int pix_size) | |
| { | |
| int color_table[8]; | |
| int r0, r1; | |
| if (sign) { | |
| /* signed data is in [-128 127] so just offset it to unsigned | |
| * and it can be treated exactly the same */ | |
| r0 = ((int8_t) block[0]) + 128; | |
| r1 = ((int8_t) block[1]) + 128; | |
| } else { | |
| r0 = block[0]; | |
| r1 = block[1]; | |
| } | |
| color_table[0] = r0; | |
| color_table[1] = r1; | |
| if (r0 > r1) { | |
| /* 6 interpolated color values */ | |
| color_table[2] = (6 * r0 + 1 * r1) / 7; // bit code 010 | |
| color_table[3] = (5 * r0 + 2 * r1) / 7; // bit code 011 | |
| color_table[4] = (4 * r0 + 3 * r1) / 7; // bit code 100 | |
| color_table[5] = (3 * r0 + 4 * r1) / 7; // bit code 101 | |
| color_table[6] = (2 * r0 + 5 * r1) / 7; // bit code 110 | |
| color_table[7] = (1 * r0 + 6 * r1) / 7; // bit code 111 | |
| } else { | |
| /* 4 interpolated color values */ | |
| color_table[2] = (4 * r0 + 1 * r1) / 5; // bit code 010 | |
| color_table[3] = (3 * r0 + 2 * r1) / 5; // bit code 011 | |
| color_table[4] = (2 * r0 + 3 * r1) / 5; // bit code 100 | |
| color_table[5] = (1 * r0 + 4 * r1) / 5; // bit code 101 | |
| color_table[6] = 0; /* min range */ // bit code 110 | |
| color_table[7] = 255; /* max range */ // bit code 111 | |
| } | |
| rgtc_block_internal(dst, stride, block, color_table, mono, offset, pix_size); | |
| } | |
| /** | |
| * Decompress one block of a RGRC1 texture with signed components | |
| * and store the resulting RGBA pixels in 'dst'. | |
| * | |
| * @param dst output buffer. | |
| * @param stride scanline in bytes. | |
| * @param block block to decompress. | |
| * @return how much texture data has been consumed. | |
| */ | |
| static int rgtc1s_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) | |
| { | |
| rgtc1_block_internal(dst, stride, block, 1, 0, 0, 4); | |
| return 8; | |
| } | |
| /** | |
| * Decompress one block of a RGRC1 texture with unsigned components | |
| * and store the resulting RGBA pixels in 'dst'. | |
| * | |
| * @param dst output buffer. | |
| * @param stride scanline in bytes. | |
| * @param block block to decompress. | |
| * @return how much texture data has been consumed. | |
| */ | |
| static int rgtc1u_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) | |
| { | |
| rgtc1_block_internal(dst, stride, block, 0, 0, 0, 4); | |
| return 8; | |
| } | |
| /** | |
| * Decompress one block of a RGTC1 texture with unsigned components | |
| * and overwrite the alpha component in 'dst' (RGBA data). | |
| * | |
| * @param dst output buffer. | |
| * @param stride scanline in bytes. | |
| * @param block block to decompress. | |
| * @return how much texture data has been consumed. | |
| */ | |
| static int rgtc1u_alpha_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) | |
| { | |
| rgtc1_block_internal(dst, stride, block, 0, 1, 3, 4); | |
| return 8; | |
| } | |
| /** | |
| * Decompress one block of a RGTC1 texture with unsigned components | |
| * to Gray 8. | |
| * | |
| * @param dst output buffer. | |
| * @param stride scanline in bytes. | |
| * @param block block to decompress. | |
| * @return how much texture data has been consumed. | |
| */ | |
| static int rgtc1u_gray_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) | |
| { | |
| rgtc1_block_internal(dst, stride, block, 0, 1, 0, 1); | |
| return 8; | |
| } | |
| static inline void rgtc2_block_internal(uint8_t *dst, ptrdiff_t stride, | |
| const uint8_t *block, int sign) | |
| { | |
| /* 4x4 block containing 4 component pixels. */ | |
| uint8_t c0[4 * 4 * 4]; | |
| uint8_t c1[4 * 4 * 4]; | |
| int x, y; | |
| /* Decompress the two channels separately and interleave them afterwards. */ | |
| rgtc1_block_internal(c0, 16, block, sign, 0, 0, 4); | |
| rgtc1_block_internal(c1, 16, block + 8, sign, 0, 0, 4); | |
| /* B is rebuilt exactly like a normal map. */ | |
| for (y = 0; y < 4; y++) { | |
| for (x = 0; x < 4; x++) { | |
| uint8_t *p = dst + x * 4 + y * stride; | |
| int r = c0[x * 4 + y * 16]; | |
| int g = c1[x * 4 + y * 16]; | |
| int b = 127; | |
| int d = (255 * 255 - r * r - g * g) / 2; | |
| if (d > 0) | |
| b = lrint(sqrtf(d)); | |
| p[0] = r; | |
| p[1] = g; | |
| p[2] = b; | |
| p[3] = 255; | |
| } | |
| } | |
| } | |
| /** | |
| * Decompress one block of a RGRC2 texture with signed components | |
| * and store the resulting RGBA pixels in 'dst'. Alpha is fully opaque. | |
| * | |
| * @param dst output buffer. | |
| * @param stride scanline in bytes. | |
| * @param block block to decompress. | |
| * @return how much texture data has been consumed. | |
| */ | |
| static int rgtc2s_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) | |
| { | |
| rgtc2_block_internal(dst, stride, block, 1); | |
| return 16; | |
| } | |
| /** | |
| * Decompress one block of a RGRC2 texture with unsigned components | |
| * and store the resulting RGBA pixels in 'dst'. Alpha is fully opaque. | |
| * | |
| * @param dst output buffer. | |
| * @param stride scanline in bytes. | |
| * @param block block to decompress. | |
| * @return how much texture data has been consumed. | |
| */ | |
| static int rgtc2u_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) | |
| { | |
| rgtc2_block_internal(dst, stride, block, 0); | |
| return 16; | |
| } | |
| /** | |
| * Decompress one block of a 3Dc texture with unsigned components | |
| * and store the resulting RGBA pixels in 'dst'. Alpha is fully opaque. | |
| * | |
| * @param dst output buffer. | |
| * @param stride scanline in bytes. | |
| * @param block block to decompress. | |
| * @return how much texture data has been consumed. | |
| */ | |
| static int dxn3dc_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) | |
| { | |
| int x, y; | |
| rgtc2_block_internal(dst, stride, block, 0); | |
| /* This is the 3Dc variant of RGTC2, with swapped R and G. */ | |
| for (y = 0; y < 4; y++) { | |
| for (x = 0; x < 4; x++) { | |
| uint8_t *p = dst + x * 4 + y * stride; | |
| FFSWAP(uint8_t, p[0], p[1]); | |
| } | |
| } | |
| return 16; | |
| } | |
| av_cold void ff_texturedsp_init(TextureDSPContext *c) | |
| { | |
| c->dxt1_block = dxt1_block; | |
| c->dxt1a_block = dxt1a_block; | |
| c->dxt2_block = dxt2_block; | |
| c->dxt3_block = dxt3_block; | |
| c->dxt4_block = dxt4_block; | |
| c->dxt5_block = dxt5_block; | |
| c->dxt5y_block = dxt5y_block; | |
| c->dxt5ys_block = dxt5ys_block; | |
| c->rgtc1s_block = rgtc1s_block; | |
| c->rgtc1u_block = rgtc1u_block; | |
| c->rgtc1u_gray_block = rgtc1u_gray_block; | |
| c->rgtc1u_alpha_block = rgtc1u_alpha_block; | |
| c->rgtc2s_block = rgtc2s_block; | |
| c->rgtc2u_block = rgtc2u_block; | |
| c->dxn3dc_block = dxn3dc_block; | |
| } | |
| #define TEXTUREDSP_FUNC_NAME ff_texturedsp_exec_decompress_threads | |
| #define TEXTUREDSP_TEX_FUNC(a, b, c) tex_funct(a, b, c) | |
| #include "texturedsp_template.c" |