| /* | |
| * Texture block module | |
| * Copyright (C) 2015 Vittorio Giovara <vittorio.giovara@gmail.com> | |
| * | |
| * This file is part of FFmpeg. | |
| * | |
| * FFmpeg is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * FFmpeg is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with FFmpeg; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA | |
| */ | |
| /** | |
| * @file | |
| * Texture block (4x4) module | |
| * | |
| * References: | |
| * https://www.opengl.org/wiki/S3_Texture_Compression | |
| * https://www.opengl.org/wiki/Red_Green_Texture_Compression | |
| * https://msdn.microsoft.com/en-us/library/bb694531%28v=vs.85%29.aspx | |
| * | |
| * All functions return how much data has been written or read. | |
| * | |
| * Pixel input or output format is always AV_PIX_FMT_RGBA. | |
| */ | |
| #ifndef AVCODEC_TEXTUREDSP_H | |
| #define AVCODEC_TEXTUREDSP_H | |
| #include <stddef.h> | |
| #include <stdint.h> | |
| #define TEXTURE_BLOCK_W 4 | |
| #define TEXTURE_BLOCK_H 4 | |
| typedef struct TextureDSPContext { | |
| int (*dxt1_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block); | |
| int (*dxt1a_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block); | |
| int (*dxt2_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block); | |
| int (*dxt3_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block); | |
| int (*dxt4_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block); | |
| int (*dxt5_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block); | |
| int (*dxt5y_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block); | |
| int (*dxt5ys_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block); | |
| int (*rgtc1s_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block); | |
| int (*rgtc1u_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block); | |
| int (*rgtc1u_gray_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block); | |
| int (*rgtc1u_alpha_block)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block); | |
| int (*rgtc2s_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block); | |
| int (*rgtc2u_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block); | |
| int (*dxn3dc_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block); | |
| } TextureDSPContext; | |
| typedef struct TextureDSPEncContext { | |
| int (*dxt1_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block); | |
| int (*dxt5_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block); | |
| int (*dxt5ys_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block); | |
| } TextureDSPEncContext; | |
| typedef struct TextureDSPThreadContext { | |
| union { | |
| const uint8_t *in; // Input frame data | |
| uint8_t *out; // Output frame data | |
| } frame_data; | |
| ptrdiff_t stride; // Frame linesize | |
| int width, height; // Frame width / height | |
| union { | |
| const uint8_t *in; // Compressed texture for decompression | |
| uint8_t *out; // Compressed texture of compression | |
| } tex_data; | |
| int tex_ratio; // Number of compressed bytes in a texture block | |
| int raw_ratio; // Number bytes in a line of a raw block | |
| int slice_count; // Number of slices for threaded operations | |
| /* Pointer to the selected compress or decompress function. */ | |
| int (*tex_funct)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block); | |
| } TextureDSPThreadContext; | |
| void ff_texturedsp_init(TextureDSPContext *c); | |
| void ff_texturedspenc_init(TextureDSPEncContext *c); | |
| struct AVCodecContext; | |
| int ff_texturedsp_exec_decompress_threads(struct AVCodecContext *avctx, | |
| TextureDSPThreadContext *ctx); | |
| int ff_texturedsp_exec_compress_threads(struct AVCodecContext *avctx, | |
| TextureDSPThreadContext *ctx); | |
| #endif /* AVCODEC_TEXTUREDSP_H */ |