| #ifndef foothreadmainloophfoo | |
| #define foothreadmainloophfoo | |
| /*** | |
| This file is part of PulseAudio. | |
| Copyright 2006 Lennart Poettering | |
| Copyright 2006 Pierre Ossman <ossman@cendio.se> for Cendio AB | |
| PulseAudio is free software; you can redistribute it and/or modify | |
| it under the terms of the GNU Lesser General Public License as published | |
| by the Free Software Foundation; either version 2.1 of the License, | |
| or (at your option) any later version. | |
| PulseAudio is distributed in the hope that it will be useful, but | |
| WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| General Public License for more details. | |
| You should have received a copy of the GNU Lesser General Public License | |
| along with PulseAudio; if not, see <http://www.gnu.org/licenses/>. | |
| ***/ | |
| #include <pulse/mainloop-api.h> | |
| #include <pulse/cdecl.h> | |
| #include <pulse/version.h> | |
| PA_C_DECL_BEGIN | |
| /** \page threaded_mainloop Threaded Main Loop | |
| * | |
| * \section overv_sec Overview | |
| * | |
| * The threaded main loop implementation is a special version of the primary | |
| * main loop implementation (see \ref mainloop). For the basic design, see | |
| * its documentation. | |
| * | |
| * The added feature in the threaded main loop is that it spawns a new thread | |
| * that runs the real main loop. This allows a synchronous application to use | |
| * the asynchronous API without risking stalling the PulseAudio library. | |
| * | |
| * \section creat_sec Creation | |
| * | |
| * A pa_threaded_mainloop object is created using pa_threaded_mainloop_new(). | |
| * This will only allocate the required structures though, so to use it the | |
| * thread must also be started. This is done through | |
| * pa_threaded_mainloop_start(), after which you can start using the main loop. | |
| * | |
| * \section destr_sec Destruction | |
| * | |
| * When the PulseAudio connection has been terminated, the thread must be | |
| * stopped and the resources freed. Stopping the thread is done using | |
| * pa_threaded_mainloop_stop(), which must be called without the lock (see | |
| * below) held. When that function returns, the thread is stopped and the | |
| * pa_threaded_mainloop object can be freed using pa_threaded_mainloop_free(). | |
| * | |
| * \section lock_sec Locking | |
| * | |
| * Since the PulseAudio API doesn't allow concurrent accesses to objects, | |
| * a locking scheme must be used to guarantee safe usage. The threaded main | |
| * loop API provides such a scheme through the functions | |
| * pa_threaded_mainloop_lock() and pa_threaded_mainloop_unlock(). | |
| * | |
| * The lock is recursive, so it's safe to use it multiple times from the same | |
| * thread. Just make sure you call pa_threaded_mainloop_unlock() the same | |
| * number of times you called pa_threaded_mainloop_lock(). | |
| * | |
| * The lock needs to be held whenever you call any PulseAudio function that | |
| * uses an object associated with this main loop. Those objects include | |
| * pa_mainloop, pa_context, pa_stream and pa_operation, and the various event | |
| * objects (pa_io_event, pa_time_event, pa_defer_event). Make sure you do not | |
| * hold on to the lock more than necessary though, as the threaded main loop | |
| * stops while the lock is held. | |
| * | |
| * Example: | |
| * | |
| * \code | |
| * void my_check_stream_func(pa_threaded_mainloop *m, pa_stream *s) { | |
| * pa_stream_state_t state; | |
| * | |
| * pa_threaded_mainloop_lock(m); | |
| * | |
| * state = pa_stream_get_state(s); | |
| * | |
| * pa_threaded_mainloop_unlock(m); | |
| * | |
| * if (state == PA_STREAM_READY) | |
| * printf("Stream is ready!"); | |
| * else | |
| * printf("Stream is not ready!"); | |
| * } | |
| * \endcode | |
| * | |
| * \section cb_sec Callbacks | |
| * | |
| * Callbacks in PulseAudio are asynchronous, so they require extra care when | |
| * using them together with a threaded main loop. | |
| * | |
| * The easiest way to turn the callback based operations into synchronous | |
| * ones, is to simply wait for the callback to be called and continue from | |
| * there. This is the approach chosen in PulseAudio's threaded API. | |
| * | |
| * \subsection basic_subsec Basic callbacks | |
| * | |
| * For the basic case, where all that is required is to wait for the callback | |
| * to be invoked, the code should look something like this: | |
| * | |
| * Example: | |
| * | |
| * \code | |
| * static void my_drain_callback(pa_stream *s, int success, void *userdata) { | |
| * pa_threaded_mainloop *m; | |
| * | |
| * m = userdata; | |
| * assert(m); | |
| * | |
| * pa_threaded_mainloop_signal(m, 0); | |
| * } | |
| * | |
| * void my_drain_stream_func(pa_threaded_mainloop *m, pa_stream *s) { | |
| * pa_operation *o; | |
| * | |
| * pa_threaded_mainloop_lock(m); | |
| * | |
| * o = pa_stream_drain(s, my_drain_callback, m); | |
| * assert(o); | |
| * | |
| * while (pa_operation_get_state(o) == PA_OPERATION_RUNNING) | |
| * pa_threaded_mainloop_wait(m); | |
| * | |
| * pa_operation_unref(o); | |
| * | |
| * pa_threaded_mainloop_unlock(m); | |
| * } | |
| * \endcode | |
| * | |
| * The main function, my_drain_stream_func(), will wait for the callback to | |
| * be called using pa_threaded_mainloop_wait(). | |
| * | |
| * If your application is multi-threaded, then this waiting must be | |
| * done inside a while loop. The reason for this is that multiple | |
| * threads might be using pa_threaded_mainloop_wait() at the same | |
| * time. Each thread must therefore verify that it was its callback | |
| * that was invoked. Also the underlying OS synchronization primitives | |
| * are usually not free of spurious wake-ups, so a | |
| * pa_threaded_mainloop_wait() must be called within a loop even if | |
| * you have only one thread waiting. | |
| * | |
| * The callback, my_drain_callback(), indicates to the main function that it | |
| * has been called using pa_threaded_mainloop_signal(). | |
| * | |
| * As you can see, pa_threaded_mainloop_wait() may only be called with | |
| * the lock held. The same thing is true for pa_threaded_mainloop_signal(), | |
| * but as the lock is held before the callback is invoked, you do not have to | |
| * deal with that. | |
| * | |
| * The functions will not dead lock because the wait function will release | |
| * the lock before waiting and then regrab it once it has been signalled. | |
| * For those of you familiar with threads, the behaviour is that of a | |
| * condition variable. | |
| * | |
| * \subsection data_subsec Data callbacks | |
| * | |
| * For many callbacks, simply knowing that they have been called is | |
| * insufficient. The callback also receives some data that is desired. To | |
| * access this data safely, we must extend our example a bit: | |
| * | |
| * \code | |
| * static int * volatile drain_result = NULL; | |
| * | |
| * static void my_drain_callback(pa_stream*s, int success, void *userdata) { | |
| * pa_threaded_mainloop *m; | |
| * | |
| * m = userdata; | |
| * assert(m); | |
| * | |
| * drain_result = &success; | |
| * | |
| * pa_threaded_mainloop_signal(m, 1); | |
| * } | |
| * | |
| * void my_drain_stream_func(pa_threaded_mainloop *m, pa_stream *s) { | |
| * pa_operation *o; | |
| * | |
| * pa_threaded_mainloop_lock(m); | |
| * | |
| * o = pa_stream_drain(s, my_drain_callback, m); | |
| * assert(o); | |
| * | |
| * while (drain_result == NULL) | |
| * pa_threaded_mainloop_wait(m); | |
| * | |
| * pa_operation_unref(o); | |
| * | |
| * if (*drain_result) | |
| * printf("Success!"); | |
| * else | |
| * printf("Bitter defeat..."); | |
| * | |
| * pa_threaded_mainloop_accept(m); | |
| * | |
| * pa_threaded_mainloop_unlock(m); | |
| * } | |
| * \endcode | |
| * | |
| * The example is a bit silly as it would probably have been easier to just | |
| * copy the contents of success, but for larger data structures this can be | |
| * wasteful. | |
| * | |
| * The difference here compared to the basic callback is the value 1 passed | |
| * to pa_threaded_mainloop_signal() and the call to | |
| * pa_threaded_mainloop_accept(). What will happen is that | |
| * pa_threaded_mainloop_signal() will signal the main function and then wait. | |
| * The main function is then free to use the data in the callback until | |
| * pa_threaded_mainloop_accept() is called, which will allow the callback | |
| * to continue. | |
| * | |
| * Note that pa_threaded_mainloop_accept() must be called some time between | |
| * exiting the while loop and unlocking the main loop! Failure to do so will | |
| * result in a race condition. I.e. it is not ok to release the lock and | |
| * regrab it before calling pa_threaded_mainloop_accept(). | |
| * | |
| * \subsection async_subsec Asynchronous callbacks | |
| * | |
| * PulseAudio also has callbacks that are completely asynchronous, meaning | |
| * that they can be called at any time. The threaded main loop API provides | |
| * the locking mechanism to handle concurrent accesses, but nothing else. | |
| * Applications will have to handle communication from the callback to the | |
| * main program through their own mechanisms. | |
| * | |
| * The callbacks that are completely asynchronous are: | |
| * | |
| * \li State callbacks for contexts, streams, etc. | |
| * \li Subscription notifications | |
| */ | |
| /** \file | |
| * | |
| * A thread based event loop implementation based on pa_mainloop. The | |
| * event loop is run in a helper thread in the background. A few | |
| * synchronization primitives are available to access the objects | |
| * attached to the event loop safely. | |
| * | |
| * See also \subpage threaded_mainloop | |
| */ | |
| /** An opaque threaded main loop object */ | |
| typedef struct pa_threaded_mainloop pa_threaded_mainloop; | |
| /** Allocate a new threaded main loop object. You have to call | |
| * pa_threaded_mainloop_start() before the event loop thread starts | |
| * running. Free with pa_threaded_mainloop_free. */ | |
| pa_threaded_mainloop *pa_threaded_mainloop_new(void); | |
| /** Free a threaded main loop object. If the event loop thread is | |
| * still running, terminate it with pa_threaded_mainloop_stop() | |
| * first. */ | |
| void pa_threaded_mainloop_free(pa_threaded_mainloop* m); | |
| /** Start the event loop thread. Returns zero on success, negative on error. */ | |
| int pa_threaded_mainloop_start(pa_threaded_mainloop *m); | |
| /** Terminate the event loop thread cleanly. Make sure to unlock the | |
| * mainloop object before calling this function. */ | |
| void pa_threaded_mainloop_stop(pa_threaded_mainloop *m); | |
| /** Lock the event loop object, effectively blocking the event loop | |
| * thread from processing events. You can use this to enforce | |
| * exclusive access to all objects attached to the event loop. This | |
| * lock is recursive. This function may not be called inside the event | |
| * loop thread. Events that are dispatched from the event loop thread | |
| * are executed with this lock held. */ | |
| void pa_threaded_mainloop_lock(pa_threaded_mainloop *m); | |
| /** Unlock the event loop object, inverse of pa_threaded_mainloop_lock(). */ | |
| void pa_threaded_mainloop_unlock(pa_threaded_mainloop *m); | |
| /** Wait for an event to be signalled by the event loop thread. You | |
| * can use this to pass data from the event loop thread to the main | |
| * thread in a synchronized fashion. This function may not be called | |
| * inside the event loop thread. Prior to this call the event loop | |
| * object needs to be locked using pa_threaded_mainloop_lock(). While | |
| * waiting the lock will be released. Immediately before returning it | |
| * will be acquired again. This function may spuriously wake up even | |
| * without pa_threaded_mainloop_signal() being called. You need to | |
| * make sure to handle that! */ | |
| void pa_threaded_mainloop_wait(pa_threaded_mainloop *m); | |
| /** Signal all threads waiting for a signalling event in | |
| * pa_threaded_mainloop_wait(). If wait_for_accept is non-zero, do | |
| * not return before the signal was accepted by a | |
| * pa_threaded_mainloop_accept() call. While waiting for that condition | |
| * the event loop object is unlocked. */ | |
| void pa_threaded_mainloop_signal(pa_threaded_mainloop *m, int wait_for_accept); | |
| /** Accept a signal from the event thread issued with | |
| * pa_threaded_mainloop_signal(). This call should only be used in | |
| * conjunction with pa_threaded_mainloop_signal() with a non-zero | |
| * wait_for_accept value. */ | |
| void pa_threaded_mainloop_accept(pa_threaded_mainloop *m); | |
| /** Return the return value as specified with the main loop's | |
| * pa_mainloop_quit() routine. */ | |
| int pa_threaded_mainloop_get_retval(const pa_threaded_mainloop *m); | |
| /** Return the main loop abstraction layer vtable for this main loop. | |
| * There is no need to free this object as it is owned by the loop | |
| * and is destroyed when the loop is freed. */ | |
| pa_mainloop_api* pa_threaded_mainloop_get_api(pa_threaded_mainloop*m); | |
| /** Returns non-zero when called from within the event loop thread. \since 0.9.7 */ | |
| int pa_threaded_mainloop_in_thread(pa_threaded_mainloop *m); | |
| /** Sets the name of the thread. \since 5.0 */ | |
| void pa_threaded_mainloop_set_name(pa_threaded_mainloop *m, const char *name); | |
| /** Runs the given callback in the mainloop thread without the lock held. The | |
| * caller is responsible for ensuring that PulseAudio data structures are only | |
| * accessed in a thread-safe way (that is, APIs that take pa_context and | |
| * pa_stream are not thread-safe, and should not accessed without some | |
| * synchronisation). This is the only situation in which | |
| * pa_threaded_mainloop_lock() and pa_threaded_mainloop_unlock() may be used | |
| * in the mainloop thread context. \since 13.0 */ | |
| void pa_threaded_mainloop_once_unlocked(pa_threaded_mainloop *m, void (*callback)(pa_threaded_mainloop *m, void *userdata), | |
| void *userdata); | |
| PA_C_DECL_END | |
| #endif |