| /* This Source Code Form is subject to the terms of the Mozilla Public |
| * License, v. 2.0. If a copy of the MPL was not distributed with this |
| * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ |
| |
| use dom_struct::dom_struct; |
| use js::rust::HandleObject; |
| use stylo_atoms::Atom; |
| |
| use super::gamepad::Gamepad; |
| use crate::dom::bindings::codegen::Bindings::EventBinding::Event_Binding::EventMethods; |
| use crate::dom::bindings::codegen::Bindings::GamepadEventBinding; |
| use crate::dom::bindings::codegen::Bindings::GamepadEventBinding::GamepadEventMethods; |
| use crate::dom::bindings::error::Fallible; |
| use crate::dom::bindings::inheritance::Castable; |
| use crate::dom::bindings::reflector::reflect_dom_object_with_proto; |
| use crate::dom::bindings::root::{Dom, DomRoot}; |
| use crate::dom::bindings::str::DOMString; |
| use crate::dom::event::Event; |
| use crate::dom::window::Window; |
| use crate::script_runtime::CanGc; |
| |
| #[dom_struct] |
| pub(crate) struct GamepadEvent { |
| event: Event, |
| gamepad: Dom<Gamepad>, |
| } |
| |
| pub(crate) enum GamepadEventType { |
| Connected, |
| Disconnected, |
| } |
| |
| impl GamepadEvent { |
| fn new_inherited(gamepad: &Gamepad) -> GamepadEvent { |
| GamepadEvent { |
| event: Event::new_inherited(), |
| gamepad: Dom::from_ref(gamepad), |
| } |
| } |
| |
| pub(crate) fn new( |
| window: &Window, |
| type_: Atom, |
| bubbles: bool, |
| cancelable: bool, |
| gamepad: &Gamepad, |
| can_gc: CanGc, |
| ) -> DomRoot<GamepadEvent> { |
| Self::new_with_proto(window, None, type_, bubbles, cancelable, gamepad, can_gc) |
| } |
| |
| fn new_with_proto( |
| window: &Window, |
| proto: Option<HandleObject>, |
| type_: Atom, |
| bubbles: bool, |
| cancelable: bool, |
| gamepad: &Gamepad, |
| can_gc: CanGc, |
| ) -> DomRoot<GamepadEvent> { |
| let ev = reflect_dom_object_with_proto( |
| Box::new(GamepadEvent::new_inherited(gamepad)), |
| window, |
| proto, |
| can_gc, |
| ); |
| { |
| let event = ev.upcast::<Event>(); |
| event.init_event(type_, bubbles, cancelable); |
| } |
| ev |
| } |
| |
| pub(crate) fn new_with_type( |
| window: &Window, |
| event_type: GamepadEventType, |
| gamepad: &Gamepad, |
| can_gc: CanGc, |
| ) -> DomRoot<GamepadEvent> { |
| let name = match event_type { |
| GamepadEventType::Connected => "gamepadconnected", |
| GamepadEventType::Disconnected => "gamepaddisconnected", |
| }; |
| |
| GamepadEvent::new(window, name.into(), false, false, gamepad, can_gc) |
| } |
| } |
| |
| impl GamepadEventMethods<crate::DomTypeHolder> for GamepadEvent { |
| // https://w3c.github.io/gamepad/#gamepadevent-interface |
| fn Constructor( |
| window: &Window, |
| proto: Option<HandleObject>, |
| can_gc: CanGc, |
| type_: DOMString, |
| init: &GamepadEventBinding::GamepadEventInit, |
| ) -> Fallible<DomRoot<GamepadEvent>> { |
| Ok(GamepadEvent::new_with_proto( |
| window, |
| proto, |
| Atom::from(type_), |
| init.parent.bubbles, |
| init.parent.cancelable, |
| &init.gamepad, |
| can_gc, |
| )) |
| } |
| |
| // https://w3c.github.io/gamepad/#gamepadevent-interface |
| fn Gamepad(&self) -> DomRoot<Gamepad> { |
| DomRoot::from_ref(&*self.gamepad) |
| } |
| |
| // https://dom.spec.whatwg.org/#dom-event-istrusted |
| fn IsTrusted(&self) -> bool { |
| self.event.IsTrusted() |
| } |
| } |