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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use app_units::Au;
use euclid::Size2D;
use style::Zero;
use style::color::mix::ColorInterpolationMethod;
use style::properties::ComputedValues;
use style::values::computed::image::{EndingShape, Gradient, LineDirection};
use style::values::computed::{Angle, AngleOrPercentage, Color, LengthPercentage, Position};
use style::values::generics::image::{
Circle, ColorStop, Ellipse, GradientFlags, GradientItem, ShapeExtent,
};
use webrender_api::units::LayoutPixel;
use webrender_api::{
self as wr, ConicGradient as WebRenderConicGradient, Gradient as WebRenderLinearGradient,
RadialGradient as WebRenderRadialGradient, units,
};
use wr::ColorF;
pub(super) enum WebRenderGradient {
Linear(WebRenderLinearGradient),
Radial(WebRenderRadialGradient),
Conic(WebRenderConicGradient),
}
pub(super) fn build(
style: &ComputedValues,
gradient: &Gradient,
size: Size2D<f32, LayoutPixel>,
builder: &mut super::DisplayListBuilder,
) -> WebRenderGradient {
match gradient {
Gradient::Linear {
items,
direction,
color_interpolation_method,
flags,
compat_mode: _,
} => build_linear(
style,
items,
direction,
color_interpolation_method,
*flags,
size,
builder,
),
Gradient::Radial {
shape,
position,
color_interpolation_method,
items,
flags,
compat_mode: _,
} => build_radial(
style,
items,
shape,
position,
color_interpolation_method,
*flags,
size,
builder,
),
Gradient::Conic {
angle,
position,
color_interpolation_method,
items,
flags,
} => build_conic(
style,
*angle,
position,
*color_interpolation_method,
items,
*flags,
size,
builder,
),
}
}
/// <https://drafts.csswg.org/css-images-3/#linear-gradients>
pub(super) fn build_linear(
style: &ComputedValues,
items: &[GradientItem<Color, LengthPercentage>],
line_direction: &LineDirection,
_color_interpolation_method: &ColorInterpolationMethod,
flags: GradientFlags,
gradient_box: Size2D<f32, LayoutPixel>,
builder: &mut super::DisplayListBuilder,
) -> WebRenderGradient {
use style::values::specified::position::HorizontalPositionKeyword::*;
use style::values::specified::position::VerticalPositionKeyword::*;
use units::LayoutVector2D as Vec2;
// A vector of length 1.0 in the direction of the gradient line
let direction = match line_direction {
LineDirection::Horizontal(Right) => Vec2::new(1., 0.),
LineDirection::Vertical(Top) => Vec2::new(0., -1.),
LineDirection::Horizontal(Left) => Vec2::new(-1., 0.),
LineDirection::Vertical(Bottom) => Vec2::new(0., 1.),
LineDirection::Angle(angle) => {
let radians = angle.radians();
// “`0deg` points upward,
// and positive angles represent clockwise rotation,
// so `90deg` point toward the right.”
Vec2::new(radians.sin(), -radians.cos())
},
LineDirection::Corner(horizontal, vertical) => {
// “If the argument instead specifies a corner of the box such as `to top left`,
// the gradient line must be angled such that it points
// into the same quadrant as the specified corner,
// and is perpendicular to a line intersecting
// the two neighboring corners of the gradient box.”
// Note that that last line is a diagonal of the gradient box rectangle,
// since two neighboring corners of a third corner
// are necessarily opposite to each other.
// `{ x: gradient_box.width, y: gradient_box.height }` is such a diagonal vector,
// from the bottom left corner to the top right corner of the gradient box.
// (Both coordinates are positive.)
// Changing either or both signs produces the other three (oriented) diagonals.
// Swapping the coordinates `{ x: gradient_box.height, y: gradient_box.height }`
// produces a vector perpendicular to some diagonal of the rectangle.
// Finally, we choose the sign of each cartesian coordinate
// such that our vector points to the desired quadrant.
let x = match horizontal {
Right => gradient_box.height,
Left => -gradient_box.height,
};
let y = match vertical {
Top => -gradient_box.width,
Bottom => gradient_box.width,
};
// `{ x, y }` is now a vector of arbitrary length
// with the same direction as the gradient line.
// This normalizes the length to 1.0:
Vec2::new(x, y).normalize()
},
};
// This formula is given as `abs(W * sin(A)) + abs(H * cos(A))` in a note in the spec, under
// https://drafts.csswg.org/css-images-3/#linear-gradient-syntax
//
// Sketch of a proof:
//
// * Take the top side of the gradient box rectangle. It is a segment of length `W`
// * Project onto the gradient line. You get a segment of length `abs(W * sin(A))`
// * Similarly, the left side of the rectangle (length `H`)
// projects to a segment of length `abs(H * cos(A))`
// * These two segments add up to exactly the gradient line.
//
// See the illustration in the example under
// https://drafts.csswg.org/css-images-3/#linear-gradient-syntax
let gradient_line_length =
(gradient_box.width * direction.x).abs() + (gradient_box.height * direction.y).abs();
let half_gradient_line = direction * (gradient_line_length / 2.);
let center = (gradient_box / 2.).to_vector().to_point();
let start_point = center - half_gradient_line;
let end_point = center + half_gradient_line;
let mut color_stops =
gradient_items_to_color_stops(style, items, Au::from_f32_px(gradient_line_length));
let stops = fixup_stops(&mut color_stops);
let extend_mode = if flags.contains(GradientFlags::REPEATING) {
wr::ExtendMode::Repeat
} else {
wr::ExtendMode::Clamp
};
WebRenderGradient::Linear(builder.wr().create_gradient(
start_point,
end_point,
stops,
extend_mode,
))
}
/// <https://drafts.csswg.org/css-images-3/#radial-gradients>
#[allow(clippy::too_many_arguments)]
pub(super) fn build_radial(
style: &ComputedValues,
items: &[GradientItem<Color, LengthPercentage>],
shape: &EndingShape,
center: &Position,
_color_interpolation_method: &ColorInterpolationMethod,
flags: GradientFlags,
gradient_box: Size2D<f32, LayoutPixel>,
builder: &mut super::DisplayListBuilder,
) -> WebRenderGradient {
let center = units::LayoutPoint::new(
center
.horizontal
.to_used_value(Au::from_f32_px(gradient_box.width))
.to_f32_px(),
center
.vertical
.to_used_value(Au::from_f32_px(gradient_box.height))
.to_f32_px(),
);
let radii = match shape {
EndingShape::Circle(circle) => {
let radius = match circle {
Circle::Radius(r) => r.0.px(),
Circle::Extent(extent) => match extent {
ShapeExtent::ClosestSide | ShapeExtent::Contain => {
let vec = abs_vector_to_corner(gradient_box, center, f32::min);
vec.x.min(vec.y)
},
ShapeExtent::FarthestSide => {
let vec = abs_vector_to_corner(gradient_box, center, f32::max);
vec.x.max(vec.y)
},
ShapeExtent::ClosestCorner => {
abs_vector_to_corner(gradient_box, center, f32::min).length()
},
ShapeExtent::FarthestCorner | ShapeExtent::Cover => {
abs_vector_to_corner(gradient_box, center, f32::max).length()
},
},
};
units::LayoutSize::new(radius, radius)
},
EndingShape::Ellipse(Ellipse::Radii(rx, ry)) => units::LayoutSize::new(
rx.0.to_used_value(Au::from_f32_px(gradient_box.width))
.to_f32_px(),
ry.0.to_used_value(Au::from_f32_px(gradient_box.height))
.to_f32_px(),
),
EndingShape::Ellipse(Ellipse::Extent(extent)) => match extent {
ShapeExtent::ClosestSide | ShapeExtent::Contain => {
abs_vector_to_corner(gradient_box, center, f32::min).to_size()
},
ShapeExtent::FarthestSide => {
abs_vector_to_corner(gradient_box, center, f32::max).to_size()
},
ShapeExtent::ClosestCorner => {
abs_vector_to_corner(gradient_box, center, f32::min).to_size() *
(std::f32::consts::FRAC_1_SQRT_2 * 2.0)
},
ShapeExtent::FarthestCorner | ShapeExtent::Cover => {
abs_vector_to_corner(gradient_box, center, f32::max).to_size() *
(std::f32::consts::FRAC_1_SQRT_2 * 2.0)
},
},
};
/// Returns the distance to the nearest or farthest sides in the respective dimension,
/// depending on `select`.
fn abs_vector_to_corner(
gradient_box: units::LayoutSize,
center: units::LayoutPoint,
select: impl Fn(f32, f32) -> f32,
) -> units::LayoutVector2D {
let left = center.x.abs();
let top = center.y.abs();
let right = (gradient_box.width - center.x).abs();
let bottom = (gradient_box.height - center.y).abs();
units::LayoutVector2D::new(select(left, right), select(top, bottom))
}
// “The gradient line’s starting point is at the center of the gradient,
// and it extends toward the right, with the ending point on the point
// where the gradient line intersects the ending shape.”
let gradient_line_length = radii.width;
let mut color_stops =
gradient_items_to_color_stops(style, items, Au::from_f32_px(gradient_line_length));
let stops = fixup_stops(&mut color_stops);
let extend_mode = if flags.contains(GradientFlags::REPEATING) {
wr::ExtendMode::Repeat
} else {
wr::ExtendMode::Clamp
};
WebRenderGradient::Radial(builder.wr().create_radial_gradient(
center,
radii,
stops,
extend_mode,
))
}
/// <https://drafts.csswg.org/css-images-4/#conic-gradients>
#[allow(clippy::too_many_arguments)]
fn build_conic(
style: &ComputedValues,
angle: Angle,
center: &Position,
_color_interpolation_method: ColorInterpolationMethod,
items: &[GradientItem<Color, AngleOrPercentage>],
flags: GradientFlags,
gradient_box: Size2D<f32, LayoutPixel>,
builder: &mut super::DisplayListBuilder<'_>,
) -> WebRenderGradient {
let center = units::LayoutPoint::new(
center
.horizontal
.to_used_value(Au::from_f32_px(gradient_box.width))
.to_f32_px(),
center
.vertical
.to_used_value(Au::from_f32_px(gradient_box.height))
.to_f32_px(),
);
let mut color_stops = conic_gradient_items_to_color_stops(style, items);
let stops = fixup_stops(&mut color_stops);
let extend_mode = if flags.contains(GradientFlags::REPEATING) {
wr::ExtendMode::Repeat
} else {
wr::ExtendMode::Clamp
};
WebRenderGradient::Conic(builder.wr().create_conic_gradient(
center,
angle.radians(),
stops,
extend_mode,
))
}
fn conic_gradient_items_to_color_stops(
style: &ComputedValues,
items: &[GradientItem<Color, AngleOrPercentage>],
) -> Vec<ColorStop<ColorF, f32>> {
// Remove color transititon hints, which are not supported yet.
// https://drafts.csswg.org/css-images-4/#color-transition-hint
//
// This gives an approximation of the gradient that might be visibly wrong,
// but maybe better than not parsing that value at all?
// It’s debatble whether that’s better or worse
// than not parsing and allowing authors to set a fallback.
// Either way, the best outcome is to add support.
// Gecko does so by approximating the non-linear interpolation
// by up to 10 piece-wise linear segments (9 intermediate color stops)
items
.iter()
.filter_map(|item| {
match item {
GradientItem::SimpleColorStop(color) => Some(ColorStop {
color: super::rgba(style.resolve_color(color)),
position: None,
}),
GradientItem::ComplexColorStop { color, position } => Some(ColorStop {
color: super::rgba(style.resolve_color(color)),
position: match position {
AngleOrPercentage::Percentage(percentage) => Some(percentage.0),
AngleOrPercentage::Angle(angle) => Some(angle.degrees() / 360.),
},
}),
// FIXME: approximate like in:
// https://searchfox.org/mozilla-central/rev/f98dad153b59a985efd4505912588d4651033395/layout/painting/nsCSSRenderingGradients.cpp#315-391
GradientItem::InterpolationHint(_) => None,
}
})
.collect()
}
fn gradient_items_to_color_stops(
style: &ComputedValues,
items: &[GradientItem<Color, LengthPercentage>],
gradient_line_length: Au,
) -> Vec<ColorStop<ColorF, f32>> {
// Remove color transititon hints, which are not supported yet.
// https://drafts.csswg.org/css-images-4/#color-transition-hint
//
// This gives an approximation of the gradient that might be visibly wrong,
// but maybe better than not parsing that value at all?
// It’s debatble whether that’s better or worse
// than not parsing and allowing authors to set a fallback.
// Either way, the best outcome is to add support.
// Gecko does so by approximating the non-linear interpolation
// by up to 10 piece-wise linear segments (9 intermediate color stops)
items
.iter()
.filter_map(|item| {
match item {
GradientItem::SimpleColorStop(color) => Some(ColorStop {
color: super::rgba(style.resolve_color(color)),
position: None,
}),
GradientItem::ComplexColorStop { color, position } => Some(ColorStop {
color: super::rgba(style.resolve_color(color)),
position: Some(if gradient_line_length.is_zero() {
0.
} else {
position
.to_used_value(gradient_line_length)
.scale_by(1. / gradient_line_length.to_f32_px())
.to_f32_px()
}),
}),
// FIXME: approximate like in:
// https://searchfox.org/mozilla-central/rev/f98dad153b59a985efd4505912588d4651033395/layout/painting/nsCSSRenderingGradients.cpp#315-391
GradientItem::InterpolationHint(_) => None,
}
})
.collect()
}
/// <https://drafts.csswg.org/css-images-4/#color-stop-fixup>
fn fixup_stops(stops: &mut [ColorStop<ColorF, f32>]) -> Vec<wr::GradientStop> {
assert!(!stops.is_empty());
// https://drafts.csswg.org/css-images-4/#color-stop-fixup
if let first_position @ None = &mut stops.first_mut().unwrap().position {
*first_position = Some(0.);
}
if let last_position @ None = &mut stops.last_mut().unwrap().position {
*last_position = Some(1.);
}
let mut iter = stops.iter_mut();
let mut max_so_far = iter.next().unwrap().position.unwrap();
for stop in iter {
if let Some(position) = &mut stop.position {
if *position < max_so_far {
*position = max_so_far
} else {
max_so_far = *position
}
}
}
let mut wr_stops = Vec::with_capacity(stops.len());
let mut iter = stops.iter().enumerate();
let (_, first) = iter.next().unwrap();
let first_stop_position = first.position.unwrap();
wr_stops.push(wr::GradientStop {
offset: first_stop_position,
color: first.color,
});
if stops.len() == 1 {
wr_stops.push(wr_stops[0]);
}
let mut last_positioned_stop_index = 0;
let mut last_positioned_stop_position = first_stop_position;
for (i, stop) in iter {
if let Some(position) = stop.position {
let step_count = i - last_positioned_stop_index;
if step_count > 1 {
let step = (position - last_positioned_stop_position) / step_count as f32;
for j in 1..step_count {
let color = stops[last_positioned_stop_index + j].color;
let offset = last_positioned_stop_position + j as f32 * step;
wr_stops.push(wr::GradientStop { offset, color })
}
}
last_positioned_stop_index = i;
last_positioned_stop_position = position;
wr_stops.push(wr::GradientStop {
offset: position,
color: stop.color,
})
}
}
wr_stops
}