| /* This Source Code Form is subject to the terms of the Mozilla Public |
| * License, v. 2.0. If a copy of the MPL was not distributed with this |
| * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ |
| |
| use dom_struct::dom_struct; |
| |
| use crate::dom::bindings::codegen::Bindings::GamepadButtonListBinding::GamepadButtonListMethods; |
| use crate::dom::bindings::reflector::{Reflector, reflect_dom_object}; |
| use crate::dom::bindings::root::{Dom, DomRoot, DomSlice}; |
| use crate::dom::gamepad::gamepadbutton::GamepadButton; |
| use crate::dom::window::Window; |
| use crate::script_runtime::CanGc; |
| |
| // https://w3c.github.io/gamepad/#gamepadbutton-interface |
| #[dom_struct] |
| pub(crate) struct GamepadButtonList { |
| reflector_: Reflector, |
| list: Vec<Dom<GamepadButton>>, |
| } |
| |
| impl GamepadButtonList { |
| #[cfg_attr(crown, allow(crown::unrooted_must_root))] |
| fn new_inherited(list: &[&GamepadButton]) -> GamepadButtonList { |
| GamepadButtonList { |
| reflector_: Reflector::new(), |
| list: list.iter().map(|button| Dom::from_ref(*button)).collect(), |
| } |
| } |
| |
| pub(crate) fn new( |
| window: &Window, |
| list: &[&GamepadButton], |
| can_gc: CanGc, |
| ) -> DomRoot<GamepadButtonList> { |
| reflect_dom_object( |
| Box::new(GamepadButtonList::new_inherited(list)), |
| window, |
| can_gc, |
| ) |
| } |
| } |
| |
| impl GamepadButtonListMethods<crate::DomTypeHolder> for GamepadButtonList { |
| // https://w3c.github.io/gamepad/#dom-gamepad-buttons |
| fn Length(&self) -> u32 { |
| self.list.len() as u32 |
| } |
| |
| // https://w3c.github.io/gamepad/#dom-gamepad-buttons |
| fn Item(&self, index: u32) -> Option<DomRoot<GamepadButton>> { |
| self.list |
| .get(index as usize) |
| .map(|button| DomRoot::from_ref(&**button)) |
| } |
| |
| // https://w3c.github.io/gamepad/#dom-gamepad-buttons |
| fn IndexedGetter(&self, index: u32) -> Option<DomRoot<GamepadButton>> { |
| self.Item(index) |
| } |
| } |
| |
| impl GamepadButtonList { |
| /// Initialize the number of buttons in the "standard" gamepad mapping. |
| /// <https://www.w3.org/TR/gamepad/#dfn-initializing-buttons> |
| pub(crate) fn init_buttons(window: &Window, can_gc: CanGc) -> DomRoot<GamepadButtonList> { |
| let standard_buttons = &[ |
| GamepadButton::new(window, false, false, can_gc), // Bottom button in right cluster |
| GamepadButton::new(window, false, false, can_gc), // Right button in right cluster |
| GamepadButton::new(window, false, false, can_gc), // Left button in right cluster |
| GamepadButton::new(window, false, false, can_gc), // Top button in right cluster |
| GamepadButton::new(window, false, false, can_gc), // Top left front button |
| GamepadButton::new(window, false, false, can_gc), // Top right front button |
| GamepadButton::new(window, false, false, can_gc), // Bottom left front button |
| GamepadButton::new(window, false, false, can_gc), // Bottom right front button |
| GamepadButton::new(window, false, false, can_gc), // Left button in center cluster |
| GamepadButton::new(window, false, false, can_gc), // Right button in center cluster |
| GamepadButton::new(window, false, false, can_gc), // Left stick pressed button |
| GamepadButton::new(window, false, false, can_gc), // Right stick pressed button |
| GamepadButton::new(window, false, false, can_gc), // Top button in left cluster |
| GamepadButton::new(window, false, false, can_gc), // Bottom button in left cluster |
| GamepadButton::new(window, false, false, can_gc), // Left button in left cluster |
| GamepadButton::new(window, false, false, can_gc), // Right button in left cluster |
| GamepadButton::new(window, false, false, can_gc), // Center button in center cluster |
| ]; |
| rooted_vec!(let buttons <- standard_buttons.iter().map(DomRoot::as_traced)); |
| Self::new(window, buttons.r(), can_gc) |
| } |
| } |