blob: 7a959dffeea504782092dcd36f4c3754f572d6ad [file] [log] [blame]
/* SPDX-License-Identifier: LGPL-2.1-or-later */
#include <stdint.h>
#include <stdlib.h>
#include "env-util.h"
#include "macro.h"
#include "memory-util.h"
#include "mempool.h"
#include "process-util.h"
#include "util.h"
struct pool {
struct pool *next;
size_t n_tiles;
size_t n_used;
};
void* mempool_alloc_tile(struct mempool *mp) {
size_t i;
/* When a tile is released we add it to the list and simply
* place the next pointer at its offset 0. */
assert(mp->tile_size >= sizeof(void*));
assert(mp->at_least > 0);
if (mp->freelist) {
void *r;
r = mp->freelist;
mp->freelist = * (void**) mp->freelist;
return r;
}
if (_unlikely_(!mp->first_pool) ||
_unlikely_(mp->first_pool->n_used >= mp->first_pool->n_tiles)) {
size_t size, n;
struct pool *p;
n = mp->first_pool ? mp->first_pool->n_tiles : 0;
n = MAX(mp->at_least, n * 2);
size = PAGE_ALIGN(ALIGN(sizeof(struct pool)) + n*mp->tile_size);
n = (size - ALIGN(sizeof(struct pool))) / mp->tile_size;
p = malloc(size);
if (!p)
return NULL;
p->next = mp->first_pool;
p->n_tiles = n;
p->n_used = 0;
mp->first_pool = p;
}
i = mp->first_pool->n_used++;
return ((uint8_t*) mp->first_pool) + ALIGN(sizeof(struct pool)) + i*mp->tile_size;
}
void* mempool_alloc0_tile(struct mempool *mp) {
void *p;
p = mempool_alloc_tile(mp);
if (p)
memzero(p, mp->tile_size);
return p;
}
void mempool_free_tile(struct mempool *mp, void *p) {
* (void**) p = mp->freelist;
mp->freelist = p;
}
bool mempool_enabled(void) {
static int b = -1;
if (!is_main_thread())
return false;
#ifdef GOOGLE3_BLAZE_BUILD
// GOOGLE: circular build dependency on libsystemd exists.
// just define the mempool_use_allowed here to avoid that issue.
static const bool mempool_use_allowed = false;
#endif // GOOGLE3_BLAZE_BUILD
if (!mempool_use_allowed)
b = false;
if (b < 0)
b = getenv_bool("SYSTEMD_MEMPOOL") != 0;
return b;
}
#if VALGRIND
void mempool_drop(struct mempool *mp) {
struct pool *p = mp->first_pool;
while (p) {
struct pool *n;
n = p->next;
free(p);
p = n;
}
}
#endif