blob: 094f3472c7960c43b600971bf5b9d400994ef995 [file] [log] [blame]
// Copyright (c) HashiCorp, Inc.
// SPDX-License-Identifier: MPL-2.0
package command
import (
"bufio"
"bytes"
"context"
"errors"
"fmt"
"io"
"log"
"os"
"os/signal"
"strings"
"sync"
"sync/atomic"
"unicode"
"github.com/bgentry/speakeasy"
"github.com/hashicorp/terraform/internal/terraform"
"github.com/mattn/go-isatty"
"github.com/mitchellh/colorstring"
)
var defaultInputReader io.Reader
var defaultInputWriter io.Writer
var testInputResponse []string
var testInputResponseMap map[string]string
// UIInput is an implementation of terraform.UIInput that asks the CLI
// for input stdin.
type UIInput struct {
// Colorize will color the output.
Colorize *colorstring.Colorize
// Reader and Writer for IO. If these aren't set, they will default to
// Stdin and Stdout respectively.
Reader io.Reader
Writer io.Writer
listening int32
result chan string
err chan string
interrupted bool
l sync.Mutex
once sync.Once
}
func (i *UIInput) Input(ctx context.Context, opts *terraform.InputOpts) (string, error) {
i.once.Do(i.init)
r := i.Reader
w := i.Writer
if r == nil {
r = defaultInputReader
}
if w == nil {
w = defaultInputWriter
}
if r == nil {
r = os.Stdin
}
if w == nil {
w = os.Stdout
}
// Make sure we only ask for input once at a time. Terraform
// should enforce this, but it doesn't hurt to verify.
i.l.Lock()
defer i.l.Unlock()
// If we're interrupted, then don't ask for input
if i.interrupted {
return "", errors.New("interrupted")
}
// If we have test results, return those. testInputResponse is the
// "old" way of doing it and we should remove that.
if testInputResponse != nil {
v := testInputResponse[0]
testInputResponse = testInputResponse[1:]
return v, nil
}
// testInputResponseMap is the new way for test responses, based on
// the query ID.
if testInputResponseMap != nil {
v, ok := testInputResponseMap[opts.Id]
if !ok {
return "", fmt.Errorf("unexpected input request in test: %s", opts.Id)
}
delete(testInputResponseMap, opts.Id)
return v, nil
}
log.Printf("[DEBUG] command: asking for input: %q", opts.Query)
// Listen for interrupts so we can cancel the input ask
sigCh := make(chan os.Signal, 1)
signal.Notify(sigCh, os.Interrupt)
defer signal.Stop(sigCh)
// Build the output format for asking
var buf bytes.Buffer
buf.WriteString("[reset]")
buf.WriteString(fmt.Sprintf("[bold]%s[reset]\n", opts.Query))
if opts.Description != "" {
s := bufio.NewScanner(strings.NewReader(opts.Description))
for s.Scan() {
buf.WriteString(fmt.Sprintf(" %s\n", s.Text()))
}
buf.WriteString("\n")
}
if opts.Default != "" {
buf.WriteString(" [bold]Default:[reset] ")
buf.WriteString(opts.Default)
buf.WriteString("\n")
}
buf.WriteString(" [bold]Enter a value:[reset] ")
// Ask the user for their input
if _, err := fmt.Fprint(w, i.Colorize.Color(buf.String())); err != nil {
return "", err
}
// Listen for the input in a goroutine. This will allow us to
// interrupt this if we are interrupted (SIGINT).
go func() {
if !atomic.CompareAndSwapInt32(&i.listening, 0, 1) {
return // We are already listening for input.
}
defer atomic.CompareAndSwapInt32(&i.listening, 1, 0)
var line string
var err error
if opts.Secret && isatty.IsTerminal(os.Stdin.Fd()) {
line, err = speakeasy.Ask("")
} else {
buf := bufio.NewReader(r)
line, err = buf.ReadString('\n')
}
if err != nil {
log.Printf("[ERR] UIInput scan err: %s", err)
i.err <- string(err.Error())
} else {
i.result <- strings.TrimRightFunc(line, unicode.IsSpace)
}
}()
select {
case err := <-i.err:
return "", errors.New(err)
case line := <-i.result:
fmt.Fprint(w, "\n")
if line == "" {
line = opts.Default
}
return line, nil
case <-ctx.Done():
// Print a newline so that any further output starts properly
// on a new line.
fmt.Fprintln(w)
return "", ctx.Err()
case <-sigCh:
// Print a newline so that any further output starts properly
// on a new line.
fmt.Fprintln(w)
// Mark that we were interrupted so future Ask calls fail.
i.interrupted = true
return "", errors.New("interrupted")
}
}
func (i *UIInput) init() {
i.result = make(chan string)
i.err = make(chan string)
if i.Colorize == nil {
i.Colorize = &colorstring.Colorize{
Colors: colorstring.DefaultColors,
Disable: true,
}
}
}