blob: 0b79ce026bf76e0af3cbecdc9988da9e85b8f0dc [file] [log] [blame]
package renderers
import (
"bytes"
"fmt"
"github.com/hashicorp/terraform/internal/command/jsonformat/computed"
"github.com/hashicorp/terraform/internal/plans"
)
var _ computed.DiffRenderer = (*listRenderer)(nil)
func List(elements []computed.Diff) computed.DiffRenderer {
return &listRenderer{
displayContext: true,
elements: elements,
}
}
func NestedList(elements []computed.Diff) computed.DiffRenderer {
return &listRenderer{
elements: elements,
}
}
type listRenderer struct {
NoWarningsRenderer
displayContext bool
elements []computed.Diff
}
func (renderer listRenderer) RenderHuman(diff computed.Diff, indent int, opts computed.RenderHumanOpts) string {
if len(renderer.elements) == 0 {
return fmt.Sprintf("[]%s%s", nullSuffix(diff.Action, opts), forcesReplacement(diff.Replace, opts))
}
elementOpts := opts.Clone()
elementOpts.OverrideNullSuffix = true
unchangedElementOpts := opts.Clone()
unchangedElementOpts.ShowUnchangedChildren = true
var unchangedElements []computed.Diff
// renderNext tells the renderer to print out the next element in the list
// whatever state it is in. So, even if a change is a NoOp we will still
// print it out if the last change we processed wants us to.
renderNext := false
var buf bytes.Buffer
buf.WriteString(fmt.Sprintf("[%s\n", forcesReplacement(diff.Replace, opts)))
for _, element := range renderer.elements {
if element.Action == plans.NoOp && !renderNext && !opts.ShowUnchangedChildren {
unchangedElements = append(unchangedElements, element)
continue
}
renderNext = false
opts := elementOpts
// If we want to display the context around this change, we want to
// render the change immediately before this change in the list, and the
// change immediately after in the list, even if both these changes are
// NoOps. This will give the user reading the diff some context as to
// where in the list these changes are being made, as order matters.
if renderer.displayContext {
// If our list of unchanged elements contains more than one entry
// we'll print out a count of the number of unchanged elements that
// we skipped. Note, this is the length of the unchanged elements
// minus 1 as the most recent unchanged element will be printed out
// in full.
if len(unchangedElements) > 1 {
buf.WriteString(fmt.Sprintf("%s%s%s\n", formatIndent(indent+1), writeDiffActionSymbol(plans.NoOp, opts), unchanged("element", len(unchangedElements)-1, opts)))
}
// If our list of unchanged elements contains at least one entry,
// we're going to print out the most recent change in full. That's
// what happens here.
if len(unchangedElements) > 0 {
lastElement := unchangedElements[len(unchangedElements)-1]
buf.WriteString(fmt.Sprintf("%s%s%s,\n", formatIndent(indent+1), writeDiffActionSymbol(lastElement.Action, unchangedElementOpts), lastElement.RenderHuman(indent+1, unchangedElementOpts)))
}
// We now reset the unchanged elements list, we've printed out a
// count of all the elements we skipped so we start counting from
// scratch again. This means that if we process a run of changed
// elements, they won't all start printing out summaries of every
// change that happened previously.
unchangedElements = nil
if element.Action == plans.NoOp {
// If this is a NoOp action then we're going to render it below
// so we need to just override the opts we're going to use to
// make sure we use the unchanged opts.
opts = unchangedElementOpts
} else {
// As we also want to render the element immediately after any
// changes, we make a note here to say we should render the next
// change whatever it is. But, we only want to render the next
// change if the current change isn't a NoOp. If the current change
// is a NoOp then it was told to print by the last change and we
// don't want to cascade and print all changes from now on.
renderNext = true
}
}
for _, warning := range element.WarningsHuman(indent+1, opts) {
buf.WriteString(fmt.Sprintf("%s%s\n", formatIndent(indent+1), warning))
}
buf.WriteString(fmt.Sprintf("%s%s%s,\n", formatIndent(indent+1), writeDiffActionSymbol(element.Action, opts), element.RenderHuman(indent+1, opts)))
}
// If we were not displaying any context alongside our changes then the
// unchangedElements list will contain every unchanged element, and we'll
// print that out as we do with every other collection.
//
// If we were displaying context, then this will contain any unchanged
// elements since our last change, so we should also print it out.
if len(unchangedElements) > 0 {
buf.WriteString(fmt.Sprintf("%s%s%s\n", formatIndent(indent+1), writeDiffActionSymbol(plans.NoOp, opts), unchanged("element", len(unchangedElements), opts)))
}
buf.WriteString(fmt.Sprintf("%s%s]%s", formatIndent(indent), writeDiffActionSymbol(plans.NoOp, opts), nullSuffix(diff.Action, opts)))
return buf.String()
}