| package remote |
| |
| import ( |
| "bytes" |
| "fmt" |
| "log" |
| "sync" |
| |
| uuid "github.com/hashicorp/go-uuid" |
| |
| "github.com/hashicorp/terraform/internal/states" |
| "github.com/hashicorp/terraform/internal/states/statefile" |
| "github.com/hashicorp/terraform/internal/states/statemgr" |
| "github.com/hashicorp/terraform/internal/terraform" |
| ) |
| |
| // State implements the State interfaces in the state package to handle |
| // reading and writing the remote state. This State on its own does no |
| // local caching so every persist will go to the remote storage and local |
| // writes will go to memory. |
| type State struct { |
| mu sync.Mutex |
| |
| Client Client |
| |
| // We track two pieces of meta data in addition to the state itself: |
| // |
| // lineage - the state's unique ID |
| // serial - the monotonic counter of "versions" of the state |
| // |
| // Both of these (along with state) have a sister field |
| // that represents the values read in from an existing source. |
| // All three of these values are used to determine if the new |
| // state has changed from an existing state we read in. |
| lineage, readLineage string |
| serial, readSerial uint64 |
| state, readState *states.State |
| disableLocks bool |
| } |
| |
| var _ statemgr.Full = (*State)(nil) |
| var _ statemgr.Migrator = (*State)(nil) |
| |
| // statemgr.Reader impl. |
| func (s *State) State() *states.State { |
| s.mu.Lock() |
| defer s.mu.Unlock() |
| |
| return s.state.DeepCopy() |
| } |
| |
| func (s *State) GetRootOutputValues() (map[string]*states.OutputValue, error) { |
| if err := s.RefreshState(); err != nil { |
| return nil, fmt.Errorf("Failed to load state: %s", err) |
| } |
| |
| state := s.State() |
| if state == nil { |
| state = states.NewState() |
| } |
| |
| return state.RootModule().OutputValues, nil |
| } |
| |
| // StateForMigration is part of our implementation of statemgr.Migrator. |
| func (s *State) StateForMigration() *statefile.File { |
| s.mu.Lock() |
| defer s.mu.Unlock() |
| |
| return statefile.New(s.state.DeepCopy(), s.lineage, s.serial) |
| } |
| |
| // statemgr.Writer impl. |
| func (s *State) WriteState(state *states.State) error { |
| s.mu.Lock() |
| defer s.mu.Unlock() |
| |
| // We create a deep copy of the state here, because the caller also has |
| // a reference to the given object and can potentially go on to mutate |
| // it after we return, but we want the snapshot at this point in time. |
| s.state = state.DeepCopy() |
| |
| return nil |
| } |
| |
| // WriteStateForMigration is part of our implementation of statemgr.Migrator. |
| func (s *State) WriteStateForMigration(f *statefile.File, force bool) error { |
| s.mu.Lock() |
| defer s.mu.Unlock() |
| |
| if !force { |
| checkFile := statefile.New(s.state, s.lineage, s.serial) |
| if err := statemgr.CheckValidImport(f, checkFile); err != nil { |
| return err |
| } |
| } |
| |
| // The remote backend needs to pass the `force` flag through to its client. |
| // For backends that support such operations, inform the client |
| // that a force push has been requested |
| c, isForcePusher := s.Client.(ClientForcePusher) |
| if force && isForcePusher { |
| c.EnableForcePush() |
| } |
| |
| // We create a deep copy of the state here, because the caller also has |
| // a reference to the given object and can potentially go on to mutate |
| // it after we return, but we want the snapshot at this point in time. |
| s.state = f.State.DeepCopy() |
| s.lineage = f.Lineage |
| s.serial = f.Serial |
| |
| return nil |
| } |
| |
| // statemgr.Refresher impl. |
| func (s *State) RefreshState() error { |
| s.mu.Lock() |
| defer s.mu.Unlock() |
| return s.refreshState() |
| } |
| |
| // refreshState is the main implementation of RefreshState, but split out so |
| // that we can make internal calls to it from methods that are already holding |
| // the s.mu lock. |
| func (s *State) refreshState() error { |
| payload, err := s.Client.Get() |
| if err != nil { |
| return err |
| } |
| |
| // no remote state is OK |
| if payload == nil { |
| s.readState = nil |
| s.lineage = "" |
| s.serial = 0 |
| return nil |
| } |
| |
| stateFile, err := statefile.Read(bytes.NewReader(payload.Data)) |
| if err != nil { |
| return err |
| } |
| |
| s.lineage = stateFile.Lineage |
| s.serial = stateFile.Serial |
| s.state = stateFile.State |
| |
| // Properties from the remote must be separate so we can |
| // track changes as lineage, serial and/or state are mutated |
| s.readLineage = stateFile.Lineage |
| s.readSerial = stateFile.Serial |
| s.readState = s.state.DeepCopy() |
| return nil |
| } |
| |
| // statemgr.Persister impl. |
| func (s *State) PersistState(schemas *terraform.Schemas) error { |
| s.mu.Lock() |
| defer s.mu.Unlock() |
| |
| log.Printf("[DEBUG] states/remote: state read serial is: %d; serial is: %d", s.readSerial, s.serial) |
| log.Printf("[DEBUG] states/remote: state read lineage is: %s; lineage is: %s", s.readLineage, s.lineage) |
| |
| if s.readState != nil { |
| lineageUnchanged := s.readLineage != "" && s.lineage == s.readLineage |
| serialUnchanged := s.readSerial != 0 && s.serial == s.readSerial |
| stateUnchanged := statefile.StatesMarshalEqual(s.state, s.readState) |
| if stateUnchanged && lineageUnchanged && serialUnchanged { |
| // If the state, lineage or serial haven't changed at all then we have nothing to do. |
| return nil |
| } |
| s.serial++ |
| } else { |
| // We might be writing a new state altogether, but before we do that |
| // we'll check to make sure there isn't already a snapshot present |
| // that we ought to be updating. |
| err := s.refreshState() |
| if err != nil { |
| return fmt.Errorf("failed checking for existing remote state: %s", err) |
| } |
| log.Printf("[DEBUG] states/remote: after refresh, state read serial is: %d; serial is: %d", s.readSerial, s.serial) |
| log.Printf("[DEBUG] states/remote: after refresh, state read lineage is: %s; lineage is: %s", s.readLineage, s.lineage) |
| if s.lineage == "" { // indicates that no state snapshot is present yet |
| lineage, err := uuid.GenerateUUID() |
| if err != nil { |
| return fmt.Errorf("failed to generate initial lineage: %v", err) |
| } |
| s.lineage = lineage |
| s.serial++ |
| } |
| } |
| |
| f := statefile.New(s.state, s.lineage, s.serial) |
| |
| var buf bytes.Buffer |
| err := statefile.Write(f, &buf) |
| if err != nil { |
| return err |
| } |
| |
| err = s.Client.Put(buf.Bytes()) |
| if err != nil { |
| return err |
| } |
| |
| // After we've successfully persisted, what we just wrote is our new |
| // reference state until someone calls RefreshState again. |
| // We've potentially overwritten (via force) the state, lineage |
| // and / or serial (and serial was incremented) so we copy over all |
| // three fields so everything matches the new state and a subsequent |
| // operation would correctly detect no changes to the lineage, serial or state. |
| s.readState = s.state.DeepCopy() |
| s.readLineage = s.lineage |
| s.readSerial = s.serial |
| return nil |
| } |
| |
| // Lock calls the Client's Lock method if it's implemented. |
| func (s *State) Lock(info *statemgr.LockInfo) (string, error) { |
| s.mu.Lock() |
| defer s.mu.Unlock() |
| |
| if s.disableLocks { |
| return "", nil |
| } |
| |
| if c, ok := s.Client.(ClientLocker); ok { |
| return c.Lock(info) |
| } |
| return "", nil |
| } |
| |
| // Unlock calls the Client's Unlock method if it's implemented. |
| func (s *State) Unlock(id string) error { |
| s.mu.Lock() |
| defer s.mu.Unlock() |
| |
| if s.disableLocks { |
| return nil |
| } |
| |
| if c, ok := s.Client.(ClientLocker); ok { |
| return c.Unlock(id) |
| } |
| return nil |
| } |
| |
| // DisableLocks turns the Lock and Unlock methods into no-ops. This is intended |
| // to be called during initialization of a state manager and should not be |
| // called after any of the statemgr.Full interface methods have been called. |
| func (s *State) DisableLocks() { |
| s.disableLocks = true |
| } |
| |
| // StateSnapshotMeta returns the metadata from the most recently persisted |
| // or refreshed persistent state snapshot. |
| // |
| // This is an implementation of statemgr.PersistentMeta. |
| func (s *State) StateSnapshotMeta() statemgr.SnapshotMeta { |
| return statemgr.SnapshotMeta{ |
| Lineage: s.lineage, |
| Serial: s.serial, |
| } |
| } |