blob: 1d69bb26cff03232ffaed66bad952a86535a9bce [file] [log] [blame] [edit]
// Copyright (c) HashiCorp, Inc.
// SPDX-License-Identifier: BUSL-1.1
package statemgr
import (
"context"
"time"
version "github.com/hashicorp/go-version"
"github.com/hashicorp/terraform/internal/schemarepo"
"github.com/hashicorp/terraform/internal/states"
)
// Persistent is a union of the Refresher and Persistent interfaces, for types
// that deal with persistent snapshots.
//
// Persistent snapshots are ones that are retained in storage that will
// outlive a particular Terraform process, and are shared with other Terraform
// processes that have a similarly-configured state manager.
//
// A manager may also choose to retain historical persistent snapshots, but
// that is an implementation detail and not visible via this API.
type Persistent interface {
Refresher
Persister
OutputReader
}
// OutputReader is the interface for managers that fetches output values from state
// or another source. This is a refinement of fetching the entire state and digging
// the output values from it because operations backends can apply special permissions
// to differentiate reading the state and reading the outputs within the state.
type OutputReader interface {
// GetRootOutputValues fetches the root module output values from state or another source
GetRootOutputValues(ctx context.Context) (map[string]*states.OutputValue, error)
}
// Refresher is the interface for managers that can read snapshots from
// persistent storage.
//
// Refresher is usually implemented in conjunction with Reader, with
// RefreshState copying the latest persistent snapshot into the latest
// transient snapshot.
//
// For a type that implements both Refresher and Persister, RefreshState must
// return the result of the most recently completed successful call to
// PersistState, unless another concurrently-running process has persisted
// another snapshot in the mean time.
//
// The Refresher implementation must guarantee that the snapshot is read
// from persistent storage in a way that is safe under concurrent calls to
// PersistState that may be happening in other processes.
type Refresher interface {
// RefreshState retrieves a snapshot of state from persistent storage,
// returning an error if this is not possible.
//
// Types that implement RefreshState generally also implement a State
// method that returns the result of the latest successful refresh.
//
// Since only a subset of the data in a state is included when persisting,
// a round-trip through PersistState and then RefreshState will often
// return only a subset of what was written. Callers must assume that
// ephemeral portions of the state may be unpopulated after calling
// RefreshState.
RefreshState() error
}
// Persister is the interface for managers that can write snapshots to
// persistent storage.
//
// Persister is usually implemented in conjunction with Writer, with
// PersistState copying the latest transient snapshot to be the new latest
// persistent snapshot.
//
// A Persister implementation must detect updates made by other processes
// that may be running concurrently and avoid destroying those changes. This
// is most commonly achieved by making use of atomic write capabilities on
// the remote storage backend in conjunction with book-keeping with the
// Serial and Lineage fields in the standard state file formats.
//
// Some implementations may optionally utilize config schema to persist
// state. For example, when representing state in an external JSON
// representation.
type Persister interface {
PersistState(*schemarepo.Schemas) error
}
// PersistentMeta is an optional extension to Persistent that allows inspecting
// the metadata associated with the snapshot that was most recently either
// read by RefreshState or written by PersistState.
type PersistentMeta interface {
// StateSnapshotMeta returns metadata about the state snapshot most
// recently created either by a call to PersistState or read by a call
// to RefreshState.
//
// If no persistent snapshot is yet available in the manager then
// the return value is meaningless. This method is primarily available
// for testing and logging purposes, and is of little use otherwise.
StateSnapshotMeta() SnapshotMeta
}
// SnapshotMeta contains metadata about a persisted state snapshot.
//
// This metadata is usually (but not necessarily) included as part of the
// "header" of a state file, which is then written to a raw blob storage medium
// by a persistent state manager.
//
// Not all state managers will have useful values for all fields in this
// struct, so SnapshotMeta values are of little use beyond testing and logging
// use-cases.
type SnapshotMeta struct {
// Lineage and Serial can be used to understand the relationships between
// snapshots.
//
// If two snapshots both have an identical, non-empty Lineage
// then the one with the higher Serial is newer than the other.
// If the Lineage values are different or empty then the two snapshots
// are unrelated and cannot be compared for relative age.
Lineage string
Serial uint64
// TerraformVersion is the number of the version of Terraform that created
// the snapshot.
TerraformVersion *version.Version
}
// IntermediateStateConditionalPersister is an optional extension of
// [Persister] that allows an implementation to tailor the rules for
// whether to create intermediate state snapshots when Terraform Core emits
// events reporting that the state might have changed. This interface is used
// by the local backend when it's been configured to use another backend for
// state storage.
//
// For state managers that don't implement this interface, the local backend's
// StateHook uses a default set of rules that aim to be a good compromise
// between how long a state change can be active before it gets committed as a
// snapshot vs. how many intermediate snapshots will get created. That
// compromise is subject to change over time, but a state manager can implement
// this interface to exert full control over those rules.
type IntermediateStateConditionalPersister interface {
// ShouldPersistIntermediateState will be called each time Terraform Core
// emits an intermediate state event that is potentially eligible to be
// persisted.
//
// The implemention should return true to signal that the state snapshot
// most recently provided to the object's WriteState should be persisted,
// or false if it should not be persisted. If this function returns true
// then the receiver will see a subsequent call to
// [statemgr.Persister.PersistState] to request persistence.
//
// The implementation must not modify anything reachable through the
// arguments, and must not retain pointers to anything reachable through
// them after the function returns. However, implementers can assume that
// nothing will write to anything reachable through the arguments while
// this function is active.
ShouldPersistIntermediateState(info *IntermediateStatePersistInfo) bool
}
type IntermediateStatePersistInfo struct {
// RequestedPersistInterval is the persist interval requested by whatever
// instantiated the StateHook.
//
// Implementations of [IntermediateStateConditionalPersister] should ideally
// respect this, but may ignore it if they use something other than the
// passage of time to make their decision.
RequestedPersistInterval time.Duration
// LastPersist is the time when the last intermediate state snapshot was
// persisted, or the time of the first report for Terraform Core if there
// hasn't yet been a persisted snapshot.
LastPersist time.Time
// ForcePersist is true when Terraform CLI has receieved an interrupt
// signal and is therefore trying to create snapshots more aggressively
// in anticipation of possibly being terminated ungracefully.
// [IntermediateStateConditionalPersister] implementations should ideally
// persist every snapshot they get when this flag is set, unless they have
// some external information that implies this shouldn't be necessary.
ForcePersist bool
}
// DefaultIntermediateStatePersistRule is the default implementation of
// [IntermediateStateConditionalPersister.ShouldPersistIntermediateState] used
// when the selected state manager doesn't implement that interface.
//
// Implementers of that interface can optionally wrap a call to this function
// if they want to combine the default behavior with some logic of their own.
func DefaultIntermediateStatePersistRule(info *IntermediateStatePersistInfo) bool {
return info.ForcePersist || time.Since(info.LastPersist) >= info.RequestedPersistInterval
}