blob: 3c69f00a64f0dbb3fff7614d2b26df67b4cb9e68 [file] [edit]
/*
* * Copyright 2023 NVIDIA Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "vkd3d_d3d12.idl";
import "vkd3d_vk_includes.h";
[
uuid(40ed3f96-e773-e9bc-fc0c-e95560c99ad6),
object,
local,
pointer_default(unique)
]
interface ID3D12CommandQueueExt : IUnknown
{
HRESULT NotifyOutOfBandCommandQueue(D3D12_OUT_OF_BAND_CQ_TYPE type);
}