| #version 450 | |
| layout(local_size_x = 128) in; | |
| layout(binding = 0) | |
| writeonly uniform imageBuffer dst; | |
| layout(push_constant) | |
| uniform u_info_t { | |
| vec4 clear_value; | |
| ivec2 dst_offset; | |
| ivec2 dst_extent; | |
| } u_info; | |
| void main() { | |
| int thread_id = int(gl_GlobalInvocationID.x); | |
| if (thread_id < u_info.dst_extent.x) | |
| imageStore(dst, u_info.dst_offset.x + thread_id, u_info.clear_value); | |
| } |