blob: 45e721712b5cd10a5110c6ec6550691b9968b90c [file] [edit]
#version 450
layout(local_size_x = 128) in;
layout(binding = 0)
writeonly uniform uimageBuffer dst;
layout(push_constant)
uniform u_info_t {
uvec4 clear_value;
ivec2 dst_offset;
ivec2 dst_extent;
} u_info;
void main() {
int thread_id = int(gl_GlobalInvocationID.x);
if (thread_id < u_info.dst_extent.x)
imageStore(dst, u_info.dst_offset.x + thread_id, u_info.clear_value);
}