| /* | |
| * Copyright 2019 Philip Rebohle | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #ifndef __VKD3D_SPV_SHADERS_H | |
| #define __VKD3D_SPV_SHADERS_H | |
| enum vkd3d_meta_copy_mode | |
| { | |
| VKD3D_META_COPY_MODE_1D = 0, | |
| VKD3D_META_COPY_MODE_2D = 1, | |
| VKD3D_META_COPY_MODE_MS = 2, | |
| VKD3D_FORCE_32_BIT_ENUM(VKD3D_META_COPY_MODE), | |
| }; | |
| #include <cs_clear_uav_buffer_float.h> | |
| #include <cs_clear_uav_buffer_uint.h> | |
| #include <cs_clear_uav_buffer_raw.h> | |
| #include <cs_clear_uav_image_1d_array_float.h> | |
| #include <cs_clear_uav_image_1d_array_uint.h> | |
| #include <cs_clear_uav_image_1d_float.h> | |
| #include <cs_clear_uav_image_1d_uint.h> | |
| #include <cs_clear_uav_image_2d_array_float.h> | |
| #include <cs_clear_uav_image_2d_array_uint.h> | |
| #include <cs_clear_uav_image_2d_float.h> | |
| #include <cs_clear_uav_image_2d_uint.h> | |
| #include <cs_clear_uav_image_3d_float.h> | |
| #include <cs_clear_uav_image_3d_uint.h> | |
| #include <cs_predicate_command.h> | |
| #include <cs_predicate_command_execute_indirect.h> | |
| #include <cs_resolve_binary_queries.h> | |
| #include <cs_resolve_predicate.h> | |
| #include <cs_resolve_query.h> | |
| #include <cs_emit_nv_memory_decompression_regions.h> | |
| #include <cs_emit_nv_memory_decompression_workgroups.h> | |
| #include <cs_execute_indirect_patch.h> | |
| #include <cs_execute_indirect_patch_debug_ring.h> | |
| #include <cs_execute_indirect_multi_dispatch.h> | |
| #include <cs_execute_indirect_multi_dispatch_state.h> | |
| #include <vs_fullscreen_layer.h> | |
| #include <vs_fullscreen.h> | |
| #include <gs_fullscreen.h> | |
| #include <fs_copy_image_float.h> | |
| #include <fs_copy_image_uint.h> | |
| #include <fs_copy_image_stencil.h> | |
| #include <fs_copy_image_stencil_no_export.h> | |
| #include <vs_swapchain_fullscreen.h> | |
| #include <fs_swapchain_fullscreen.h> | |
| #include <cs_sampler_feedback_decode_buffer_min_mip.h> | |
| #include <fs_sampler_feedback_decode_image_min_mip.h> | |
| #include <fs_sampler_feedback_decode_image_mip_used.h> | |
| #include <cs_sampler_feedback_encode_buffer_min_mip.h> | |
| #include <cs_sampler_feedback_encode_image_min_mip.h> | |
| #include <cs_sampler_feedback_encode_image_mip_used.h> | |
| #include <fs_resolve_color_float.h> | |
| #include <fs_resolve_color_sint.h> | |
| #include <fs_resolve_color_uint.h> | |
| #include <fs_resolve_depth.h> | |
| #include <fs_resolve_stencil.h> | |
| #include <fs_resolve_stencil_no_export.h> | |
| #include <cs_resolve_color_float.h> | |
| #include <cs_resolve_color_sint.h> | |
| #include <cs_resolve_color_uint.h> | |
| #include <cs_workgraph_distribute_workgroups.h> | |
| #include <cs_workgraph_distribute_payload_offsets.h> | |
| #include <cs_workgraph_complete_compaction.h> | |
| #include <cs_workgraph_setup_gpu_input.h> | |
| #include <cs_gdeflate.h> | |
| #include <cs_gdeflate_prepare.h> | |
| #endif /* __VKD3D_SPV_SHADERS_H */ |