| /* | |
| * Copyright 2016-2017 Józef Kucia for CodeWeavers | |
| * Copyright 2020-2021 Philip Rebohle for Valve Corporation | |
| * Copyright 2020-2021 Joshua Ashton for Valve Corporation | |
| * Copyright 2020-2021 Hans-Kristian Arntzen for Valve Corporation | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #define VKD3D_DBG_CHANNEL VKD3D_DBG_CHANNEL_API | |
| #include "d3d12_crosstest.h" | |
| void test_create_query_heap(void) | |
| { | |
| ID3D12Device *device; | |
| D3D12_QUERY_HEAP_DESC heap_desc; | |
| ID3D12QueryHeap *query_heap; | |
| ULONG refcount; | |
| unsigned int i; | |
| HRESULT hr; | |
| static const D3D12_QUERY_HEAP_TYPE types[] = | |
| { | |
| D3D12_QUERY_HEAP_TYPE_OCCLUSION, | |
| D3D12_QUERY_HEAP_TYPE_TIMESTAMP, | |
| D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS, | |
| }; | |
| if (!(device = create_device())) | |
| { | |
| skip("Failed to create device.\n"); | |
| return; | |
| } | |
| for (i = 0; i < ARRAY_SIZE(types); ++i) | |
| { | |
| heap_desc.Type = types[i]; | |
| heap_desc.Count = 1; | |
| heap_desc.NodeMask = 0; | |
| hr = ID3D12Device_CreateQueryHeap(device, &heap_desc, &IID_ID3D12QueryHeap, (void **)&query_heap); | |
| ok(hr == S_OK, "Failed to create query heap, type %u, hr %#x.\n", types[i], hr); | |
| ID3D12QueryHeap_Release(query_heap); | |
| } | |
| heap_desc.Type = D3D12_QUERY_HEAP_TYPE_SO_STATISTICS; | |
| heap_desc.Count = 1; | |
| heap_desc.NodeMask = 0; | |
| hr = ID3D12Device_CreateQueryHeap(device, &heap_desc, &IID_ID3D12QueryHeap, (void **)&query_heap); | |
| if (hr != E_NOTIMPL) | |
| { | |
| ok(hr == S_OK, "Failed to create query heap, type %u, hr %#x.\n", heap_desc.Type, hr); | |
| ID3D12QueryHeap_Release(query_heap); | |
| } | |
| else | |
| { | |
| skip("Stream output is not supported.\n"); | |
| } | |
| refcount = ID3D12Device_Release(device); | |
| ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount); | |
| } | |
| void test_query_timestamp_write_after_read(void) | |
| { | |
| D3D12_QUERY_HEAP_DESC heap_desc; | |
| ID3D12QueryHeap *query_heap[4]; | |
| struct test_context context; | |
| struct resource_readback rb; | |
| ID3D12Resource *readback; | |
| unsigned int i; | |
| if (!init_compute_test_context(&context)) | |
| return; | |
| memset(&heap_desc, 0, sizeof(heap_desc)); | |
| heap_desc.Type = D3D12_QUERY_HEAP_TYPE_TIMESTAMP; | |
| heap_desc.Count = 2; | |
| for (i = 0; i < ARRAY_SIZE(query_heap); i++) | |
| ID3D12Device_CreateQueryHeap(context.device, &heap_desc, &IID_ID3D12QueryHeap, (void **)&query_heap[i]); | |
| readback = create_readback_buffer(context.device, 4 * 2 * sizeof(uint64_t)); | |
| for (i = 0; i < ARRAY_SIZE(query_heap); i++) | |
| { | |
| ID3D12GraphicsCommandList_EndQuery(context.list, query_heap[i], D3D12_QUERY_TYPE_TIMESTAMP, 0); | |
| ID3D12GraphicsCommandList_EndQuery(context.list, query_heap[i], D3D12_QUERY_TYPE_TIMESTAMP, 1); | |
| } | |
| ID3D12GraphicsCommandList_Close(context.list); | |
| exec_command_list(context.queue, context.list); | |
| wait_queue_idle(context.device, context.queue); | |
| reset_command_list(context.list, context.allocator); | |
| for (i = 0; i < ARRAY_SIZE(query_heap); i++) | |
| { | |
| /* The risk is that EndQuery ends up hoisting the reset to init_cmd_buffer. | |
| * ResolveQueryData will end up waiting forever on the reset query. */ | |
| ID3D12GraphicsCommandList_ResolveQueryData(context.list, query_heap[i], | |
| D3D12_QUERY_TYPE_TIMESTAMP, 0, 2, readback, i * 2 * sizeof(uint64_t)); | |
| ID3D12GraphicsCommandList_EndQuery(context.list, query_heap[i], D3D12_QUERY_TYPE_TIMESTAMP, 0); | |
| ID3D12GraphicsCommandList_EndQuery(context.list, query_heap[i], D3D12_QUERY_TYPE_TIMESTAMP, 1); | |
| } | |
| get_buffer_readback_with_command_list(readback, DXGI_FORMAT_UNKNOWN, &rb, context.queue, context.list); | |
| for (i = 0; i < ARRAY_SIZE(query_heap); i++) | |
| { | |
| uint64_t start_ts, end_ts; | |
| start_ts = get_readback_uint64(&rb, 2 * i + 0, 0); | |
| end_ts = get_readback_uint64(&rb, 2 * i + 1, 0); | |
| ok(start_ts != 0, "StartTS is 0.\n"); | |
| ok(end_ts != 0, "StartTS is 0.\n"); | |
| ok(end_ts >= start_ts, "TS is not monotonically increasing, expected %"PRIu64" > %"PRIu64".\n", end_ts, start_ts); | |
| } | |
| release_resource_readback(&rb); | |
| for (i = 0; i < ARRAY_SIZE(query_heap); i++) | |
| ID3D12QueryHeap_Release(query_heap[i]); | |
| ID3D12Resource_Release(readback); | |
| destroy_test_context(&context); | |
| } | |
| void test_query_timestamp(void) | |
| { | |
| UINT64 timestamps[4], timestamp_frequency, timestamp_diff, time_diff; | |
| ID3D12GraphicsCommandList *command_list; | |
| D3D12_QUERY_HEAP_DESC heap_desc; | |
| struct test_context_desc desc; | |
| ID3D12QueryHeap *query_heap; | |
| struct resource_readback rb; | |
| struct test_context context; | |
| time_t time_start, time_end; | |
| ID3D12CommandQueue *queue; | |
| ID3D12Resource *resource; | |
| ID3D12Device *device; | |
| unsigned int i; | |
| HRESULT hr; | |
| time_start = time(NULL); | |
| memset(&desc, 0, sizeof(desc)); | |
| desc.no_render_target = true; | |
| if (!init_test_context(&context, &desc)) | |
| return; | |
| device = context.device; | |
| command_list = context.list; | |
| queue = context.queue; | |
| hr = ID3D12CommandQueue_GetTimestampFrequency(queue, ×tamp_frequency); | |
| ok(SUCCEEDED(hr), "Failed to get timestamp frequency, hr %#x.\n", hr); | |
| heap_desc.Type = D3D12_QUERY_HEAP_TYPE_TIMESTAMP; | |
| heap_desc.Count = ARRAY_SIZE(timestamps); | |
| heap_desc.NodeMask = 0; | |
| hr = ID3D12Device_CreateQueryHeap(device, &heap_desc, &IID_ID3D12QueryHeap, (void **)&query_heap); | |
| ok(SUCCEEDED(hr), "Failed to create query heap, type %u, hr %#x.\n", heap_desc.Type, hr); | |
| resource = create_readback_buffer(device, sizeof(timestamps)); | |
| for (i = 0; i < ARRAY_SIZE(timestamps); ++i) | |
| ID3D12GraphicsCommandList_EndQuery(command_list, query_heap, D3D12_QUERY_TYPE_TIMESTAMP, i); | |
| ID3D12GraphicsCommandList_ResolveQueryData(command_list, query_heap, | |
| D3D12_QUERY_TYPE_TIMESTAMP, 0, 1, resource, 0); | |
| ID3D12GraphicsCommandList_ResolveQueryData(command_list, query_heap, | |
| D3D12_QUERY_TYPE_TIMESTAMP, 1, 3, resource, sizeof(uint64_t)); | |
| get_buffer_readback_with_command_list(resource, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list); | |
| time_end = time(NULL) + 1; | |
| for (i = 0; i < ARRAY_SIZE(timestamps); ++i) | |
| timestamps[i] = get_readback_uint64(&rb, i, 0); | |
| for (i = 0; i < ARRAY_SIZE(timestamps) - 1; ++i) | |
| { | |
| ok(timestamps[i] <= timestamps[i + 1], "Expected timestamps to monotonically increase, " | |
| "but got %"PRIu64" > %"PRIu64".\n", timestamps[i], timestamps[i + 1]); | |
| } | |
| time_diff = (uint64_t)difftime(time_end, time_start) * timestamp_frequency; | |
| timestamp_diff = timestamps[ARRAY_SIZE(timestamps) - 1] - timestamps[0]; | |
| ok(timestamp_diff <= time_diff, "Expected timestamp difference to be bounded by CPU time difference, " | |
| "but got %"PRIu64" > %"PRIu64".\n", timestamp_diff, time_diff); | |
| release_resource_readback(&rb); | |
| ID3D12QueryHeap_Release(query_heap); | |
| ID3D12Resource_Release(resource); | |
| destroy_test_context(&context); | |
| } | |
| void test_query_pipeline_statistics(void) | |
| { | |
| D3D12_QUERY_DATA_PIPELINE_STATISTICS *pipeline_statistics; | |
| static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; | |
| ID3D12GraphicsCommandList *command_list; | |
| struct test_context context; | |
| ID3D12CommandQueue *queue; | |
| ID3D12Device *device; | |
| D3D12_QUERY_HEAP_DESC heap_desc; | |
| ID3D12QueryHeap *query_heap; | |
| ID3D12Resource *resource; | |
| struct resource_readback rb; | |
| unsigned int i; | |
| HRESULT hr; | |
| if (!init_test_context(&context, NULL)) | |
| return; | |
| device = context.device; | |
| command_list = context.list; | |
| queue = context.queue; | |
| heap_desc.Type = D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS; | |
| heap_desc.Count = 2; | |
| heap_desc.NodeMask = 0; | |
| hr = ID3D12Device_CreateQueryHeap(device, &heap_desc, &IID_ID3D12QueryHeap, (void **)&query_heap); | |
| ok(SUCCEEDED(hr), "Failed to create query heap, type %u, hr %#x.\n", heap_desc.Type, hr); | |
| resource = create_readback_buffer(device, 2 * sizeof(struct D3D12_QUERY_DATA_PIPELINE_STATISTICS)); | |
| /* First query: do nothing. */ | |
| ID3D12GraphicsCommandList_BeginQuery(command_list, query_heap, D3D12_QUERY_TYPE_PIPELINE_STATISTICS, 0); | |
| ID3D12GraphicsCommandList_EndQuery(command_list, query_heap, D3D12_QUERY_TYPE_PIPELINE_STATISTICS, 0); | |
| ID3D12GraphicsCommandList_ResolveQueryData(command_list, query_heap, D3D12_QUERY_TYPE_PIPELINE_STATISTICS, 0, 1, | |
| resource, 0); | |
| ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); | |
| /* Second query: draw something simple. */ | |
| ID3D12GraphicsCommandList_BeginQuery(command_list, query_heap, D3D12_QUERY_TYPE_PIPELINE_STATISTICS, 1); | |
| ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL); | |
| ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); | |
| ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); | |
| ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); | |
| ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); | |
| ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); | |
| ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0); | |
| ID3D12GraphicsCommandList_EndQuery(command_list, query_heap, D3D12_QUERY_TYPE_PIPELINE_STATISTICS, 1); | |
| ID3D12GraphicsCommandList_ResolveQueryData(command_list, query_heap, D3D12_QUERY_TYPE_PIPELINE_STATISTICS, 1, 1, | |
| resource, sizeof(struct D3D12_QUERY_DATA_PIPELINE_STATISTICS)); | |
| get_buffer_readback_with_command_list(resource, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list); | |
| for (i = 0; i < sizeof(struct D3D12_QUERY_DATA_PIPELINE_STATISTICS) / sizeof(uint64_t); ++i) | |
| { | |
| uint64_t value = get_readback_uint64(&rb, i, 0); | |
| ok(!value, "Element %d: Got %"PRIu64", expected 0.\n", i, value); | |
| } | |
| pipeline_statistics = get_readback_data(&rb, 1, 0, 0, sizeof(*pipeline_statistics)); | |
| /* We read 3 vertices that formed one primitive. */ | |
| ok(pipeline_statistics->IAVertices == 3, "IAVertices: Got %"PRIu64", expected 3.\n", | |
| pipeline_statistics->IAVertices); | |
| ok(pipeline_statistics->IAPrimitives == 1, "IAPrimitives: Got %"PRIu64", expected 1.\n", | |
| pipeline_statistics->IAPrimitives); | |
| ok(pipeline_statistics->VSInvocations == 3, "VSInvocations: Got %"PRIu64", expected 3.\n", | |
| pipeline_statistics->VSInvocations); | |
| /* No geometry shader output primitives. | |
| * Depending on the graphics card, the geometry shader might still have been invoked, so | |
| * GSInvocations might be whatever. */ | |
| ok(pipeline_statistics->GSPrimitives == 0, "GSPrimitives: Got %"PRIu64", expected 0.\n", | |
| pipeline_statistics->GSPrimitives); | |
| /* One primitive sent to the rasterizer, but it might have been broken up into smaller pieces then. */ | |
| ok(pipeline_statistics->CInvocations == 1, "CInvocations: Got %"PRIu64", expected 1.\n", | |
| pipeline_statistics->CInvocations); | |
| ok(pipeline_statistics->CPrimitives > 0, "CPrimitives: Got %"PRIu64", expected > 0.\n", | |
| pipeline_statistics->CPrimitives); | |
| /* Exact number of pixel shader invocations depends on the graphics card and VRS can affect it. */ | |
| ok(pipeline_statistics->PSInvocations > 0, "PSInvocations: Got %"PRIu64", expected >= %u.\n", | |
| pipeline_statistics->PSInvocations, 0); | |
| /* We used no tessellation or compute shaders at all. */ | |
| ok(pipeline_statistics->HSInvocations == 0, "HSInvocations: Got %"PRIu64", expected 0.\n", | |
| pipeline_statistics->HSInvocations); | |
| ok(pipeline_statistics->DSInvocations == 0, "DSInvocations: Got %"PRIu64", expected 0.\n", | |
| pipeline_statistics->DSInvocations); | |
| ok(pipeline_statistics->CSInvocations == 0, "CSInvocations: Got %"PRIu64", expected 0.\n", | |
| pipeline_statistics->CSInvocations); | |
| release_resource_readback(&rb); | |
| ID3D12QueryHeap_Release(query_heap); | |
| ID3D12Resource_Release(resource); | |
| destroy_test_context(&context); | |
| } | |
| void test_query_occlusion(void) | |
| { | |
| struct test_context_desc desc; | |
| ID3D12GraphicsCommandList *command_list; | |
| struct test_context context; | |
| ID3D12CommandQueue *queue; | |
| ID3D12Device *device; | |
| struct depth_stencil_resource ds; | |
| D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; | |
| D3D12_QUERY_HEAP_DESC heap_desc; | |
| ID3D12QueryHeap *query_heap; | |
| ID3D12Resource *resource; | |
| struct resource_readback rb; | |
| unsigned int i; | |
| HRESULT hr; | |
| static const DWORD ps_code[] = | |
| { | |
| #if 0 | |
| float depth; | |
| float main() : SV_Depth | |
| { | |
| return depth; | |
| } | |
| #endif | |
| 0x43425844, 0x91af6cd0, 0x7e884502, 0xcede4f54, 0x6f2c9326, 0x00000001, 0x000000b0, 0x00000003, | |
| 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, | |
| 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0xffffffff, | |
| 0x00000e01, 0x445f5653, 0x68747065, 0xababab00, 0x52444853, 0x00000038, 0x00000040, 0x0000000e, | |
| 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x02000065, 0x0000c001, 0x05000036, 0x0000c001, | |
| 0x0020800a, 0x00000000, 0x00000000, 0x0100003e, | |
| }; | |
| static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)}; | |
| static const struct | |
| { | |
| D3D12_QUERY_TYPE type; | |
| bool draw; | |
| float clear_depth; | |
| float depth; | |
| } | |
| tests[] = | |
| { | |
| {D3D12_QUERY_TYPE_OCCLUSION, false, 1.0f, 0.5f}, | |
| {D3D12_QUERY_TYPE_OCCLUSION, true, 1.0f, 0.5f}, | |
| {D3D12_QUERY_TYPE_BINARY_OCCLUSION, false, 1.0f, 0.5f}, | |
| {D3D12_QUERY_TYPE_BINARY_OCCLUSION, true, 1.0f, 0.5f}, | |
| {D3D12_QUERY_TYPE_OCCLUSION, false, 0.0f, 0.5f}, | |
| {D3D12_QUERY_TYPE_OCCLUSION, true, 0.0f, 0.5f}, | |
| {D3D12_QUERY_TYPE_BINARY_OCCLUSION, false, 0.0f, 0.5f}, | |
| {D3D12_QUERY_TYPE_BINARY_OCCLUSION, true, 0.0f, 0.5f}, | |
| }; | |
| memset(&desc, 0, sizeof(desc)); | |
| desc.no_render_target = true; | |
| if (!init_test_context(&context, &desc)) | |
| return; | |
| device = context.device; | |
| command_list = context.list; | |
| queue = context.queue; | |
| init_depth_stencil(&ds, context.device, 640, 480, 1, 1, DXGI_FORMAT_D32_FLOAT, 0, NULL); | |
| set_viewport(&context.viewport, 0.0f, 0.0f, 640.0f, 480.0f, 0.0f, 1.0f); | |
| set_rect(&context.scissor_rect, 0, 0, 640, 480); | |
| context.root_signature = create_32bit_constants_root_signature(context.device, | |
| 0, 1, D3D12_SHADER_VISIBILITY_PIXEL); | |
| init_pipeline_state_desc(&pso_desc, context.root_signature, 0, NULL, &ps, NULL); | |
| pso_desc.NumRenderTargets = 0; | |
| pso_desc.DSVFormat = DXGI_FORMAT_D32_FLOAT; | |
| pso_desc.DepthStencilState.DepthEnable = true; | |
| pso_desc.DepthStencilState.DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; | |
| pso_desc.DepthStencilState.DepthFunc = D3D12_COMPARISON_FUNC_LESS; | |
| hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc, | |
| &IID_ID3D12PipelineState, (void **)&context.pipeline_state); | |
| ok(SUCCEEDED(hr), "Failed to create graphics pipeline state, hr %#x.\n", hr); | |
| heap_desc.Type = D3D12_QUERY_HEAP_TYPE_OCCLUSION; | |
| heap_desc.Count = ARRAY_SIZE(tests); | |
| heap_desc.NodeMask = 0; | |
| hr = ID3D12Device_CreateQueryHeap(device, &heap_desc, &IID_ID3D12QueryHeap, (void **)&query_heap); | |
| ok(SUCCEEDED(hr), "Failed to create query heap, type %u, hr %#x.\n", heap_desc.Type, hr); | |
| resource = create_readback_buffer(device, ARRAY_SIZE(tests) * sizeof(uint64_t)); | |
| ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 0, NULL, false, &ds.dsv_handle); | |
| ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); | |
| ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); | |
| ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); | |
| ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); | |
| ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); | |
| for (i = 0; i < ARRAY_SIZE(tests); ++i) | |
| { | |
| vkd3d_test_set_context("Test %u", i); | |
| ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, ds.dsv_handle, | |
| D3D12_CLEAR_FLAG_DEPTH, tests[i].clear_depth, 0, 0, NULL); | |
| ID3D12GraphicsCommandList_BeginQuery(command_list, query_heap, tests[i].type, i); | |
| if (tests[i].draw) | |
| { | |
| ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 1, &tests[i].depth, 0); | |
| ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0); | |
| } | |
| ID3D12GraphicsCommandList_EndQuery(command_list, query_heap, tests[i].type, i); | |
| ID3D12GraphicsCommandList_ResolveQueryData(command_list, query_heap, tests[i].type, i, 1, | |
| resource, i * sizeof(uint64_t)); | |
| } | |
| vkd3d_test_set_context(NULL); | |
| get_buffer_readback_with_command_list(resource, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list); | |
| for (i = 0; i < ARRAY_SIZE(tests); ++i) | |
| { | |
| const bool samples_passed = tests[i].draw && tests[i].clear_depth > tests[i].depth; | |
| const uint64_t result = get_readback_uint64(&rb, i, 0); | |
| uint64_t expected_result; | |
| if (tests[i].type == D3D12_QUERY_TYPE_BINARY_OCCLUSION) | |
| expected_result = samples_passed ? 1 : 0; | |
| else | |
| expected_result = samples_passed ? 640 * 480 : 0; | |
| ok(result == expected_result, "Test %u: Got unexpected result %"PRIu64".\n", i, result); | |
| } | |
| release_resource_readback(&rb); | |
| ID3D12QueryHeap_Release(query_heap); | |
| ID3D12Resource_Release(resource); | |
| destroy_depth_stencil(&ds); | |
| destroy_test_context(&context); | |
| } | |
| void test_resolve_non_issued_query_data(void) | |
| { | |
| static const uint64_t initial_data[] = {0xdeadbeef, 0xdeadbeef, 0xdeadbabe, 0xdeadbeef}; | |
| ID3D12Resource *readback_buffer, *upload_buffer; | |
| ID3D12GraphicsCommandList *command_list; | |
| D3D12_QUERY_HEAP_DESC heap_desc; | |
| struct test_context_desc desc; | |
| ID3D12QueryHeap *query_heap; | |
| struct resource_readback rb; | |
| struct test_context context; | |
| ID3D12CommandQueue *queue; | |
| ID3D12Device *device; | |
| uint64_t *timestamps; | |
| HRESULT hr; | |
| memset(&desc, 0, sizeof(desc)); | |
| desc.no_render_target = true; | |
| if (!init_test_context(&context, &desc)) | |
| return; | |
| device = context.device; | |
| command_list = context.list; | |
| queue = context.queue; | |
| heap_desc.Type = D3D12_QUERY_HEAP_TYPE_TIMESTAMP; | |
| heap_desc.Count = ARRAY_SIZE(initial_data); | |
| heap_desc.NodeMask = 0; | |
| hr = ID3D12Device_CreateQueryHeap(device, &heap_desc, &IID_ID3D12QueryHeap, (void **)&query_heap); | |
| ok(SUCCEEDED(hr), "Failed to create query heap, hr %#x.\n", hr); | |
| readback_buffer = create_readback_buffer(device, sizeof(initial_data)); | |
| upload_buffer = create_upload_buffer(context.device, sizeof(initial_data), initial_data); | |
| ID3D12GraphicsCommandList_EndQuery(command_list, query_heap, D3D12_QUERY_TYPE_TIMESTAMP, 0); | |
| ID3D12GraphicsCommandList_CopyResource(command_list, readback_buffer, upload_buffer); | |
| ID3D12GraphicsCommandList_EndQuery(command_list, query_heap, D3D12_QUERY_TYPE_TIMESTAMP, 3); | |
| ID3D12GraphicsCommandList_ResolveQueryData(command_list, query_heap, | |
| D3D12_QUERY_TYPE_TIMESTAMP, 0, 4, readback_buffer, 0); | |
| get_buffer_readback_with_command_list(readback_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list); | |
| timestamps = get_readback_data(&rb, 0, 0, 0, sizeof(*timestamps)); | |
| ok(timestamps[0] != initial_data[0] && timestamps[0] > 0, | |
| "Got unexpected timestamp %#"PRIx64".\n", timestamps[0]); | |
| todo ok(!timestamps[1], "Got unexpected timestamp %#"PRIx64".\n", timestamps[1]); | |
| todo ok(!timestamps[2], "Got unexpected timestamp %#"PRIx64".\n", timestamps[2]); | |
| ok(timestamps[3] != initial_data[3] && timestamps[3] > 0, | |
| "Got unexpected timestamp %#"PRIx64".\n", timestamps[3]); | |
| release_resource_readback(&rb); | |
| ID3D12QueryHeap_Release(query_heap); | |
| ID3D12Resource_Release(readback_buffer); | |
| ID3D12Resource_Release(upload_buffer); | |
| destroy_test_context(&context); | |
| } | |
| void test_resolve_query_data_in_different_command_list(void) | |
| { | |
| ID3D12GraphicsCommandList *command_list; | |
| D3D12_QUERY_HEAP_DESC heap_desc; | |
| ID3D12Resource *readback_buffer; | |
| struct resource_readback rb; | |
| ID3D12QueryHeap *query_heap; | |
| struct test_context context; | |
| ID3D12CommandQueue *queue; | |
| ID3D12Device *device; | |
| unsigned int i; | |
| HRESULT hr; | |
| static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; | |
| const unsigned int readback_buffer_capacity = 4; | |
| if (!init_test_context(&context, NULL)) | |
| return; | |
| device = context.device; | |
| command_list = context.list; | |
| queue = context.queue; | |
| heap_desc.Type = D3D12_QUERY_HEAP_TYPE_OCCLUSION; | |
| heap_desc.Count = 1; | |
| heap_desc.NodeMask = 0; | |
| hr = ID3D12Device_CreateQueryHeap(device, &heap_desc, &IID_ID3D12QueryHeap, (void **)&query_heap); | |
| ok(SUCCEEDED(hr), "Failed to create query heap, hr %#x.\n", hr); | |
| readback_buffer = create_readback_buffer(device, readback_buffer_capacity * sizeof(uint64_t)); | |
| ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); | |
| ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL); | |
| ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); | |
| ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); | |
| ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); | |
| ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); | |
| ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); | |
| ID3D12GraphicsCommandList_BeginQuery(command_list, query_heap, D3D12_QUERY_TYPE_OCCLUSION, 0); | |
| ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0); | |
| ID3D12GraphicsCommandList_EndQuery(command_list, query_heap, D3D12_QUERY_TYPE_OCCLUSION, 0); | |
| transition_resource_state(command_list, context.render_target, | |
| D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); | |
| check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0); | |
| reset_command_list(command_list, context.allocator); | |
| for (i = 0; i < readback_buffer_capacity / 2; ++i) | |
| { | |
| ID3D12GraphicsCommandList_ResolveQueryData(command_list, | |
| query_heap, D3D12_QUERY_TYPE_OCCLUSION, 0, 1, readback_buffer, i * sizeof(uint64_t)); | |
| } | |
| hr = ID3D12GraphicsCommandList_Close(command_list); | |
| ok(SUCCEEDED(hr), "Failed to close command list, hr %#x.\n", hr); | |
| exec_command_list(queue, command_list); | |
| wait_queue_idle(context.device, queue); | |
| reset_command_list(command_list, context.allocator); | |
| for (; i < readback_buffer_capacity; ++i) | |
| { | |
| ID3D12GraphicsCommandList_ResolveQueryData(command_list, | |
| query_heap, D3D12_QUERY_TYPE_OCCLUSION, 0, 1, readback_buffer, i * sizeof(uint64_t)); | |
| } | |
| get_buffer_readback_with_command_list(readback_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list); | |
| for (i = 0; i < readback_buffer_capacity; ++i) | |
| { | |
| uint64_t expected_result = context.render_target_desc.Width * context.render_target_desc.Height; | |
| uint64_t result = get_readback_uint64(&rb, i, 0); | |
| ok(result == expected_result, "Got unexpected result %"PRIu64" at %u.\n", result, i); | |
| } | |
| release_resource_readback(&rb); | |
| ID3D12QueryHeap_Release(query_heap); | |
| ID3D12Resource_Release(readback_buffer); | |
| destroy_test_context(&context); | |
| } | |
| void test_resolve_query_data_in_reordered_command_list(void) | |
| { | |
| ID3D12GraphicsCommandList *command_lists[2]; | |
| ID3D12CommandAllocator *command_allocator; | |
| D3D12_QUERY_HEAP_DESC heap_desc; | |
| ID3D12Resource *readback_buffer; | |
| struct resource_readback rb; | |
| ID3D12QueryHeap *query_heap; | |
| struct test_context context; | |
| ID3D12CommandQueue *queue; | |
| ID3D12Device *device; | |
| uint64_t result; | |
| HRESULT hr; | |
| if (!init_test_context(&context, NULL)) | |
| return; | |
| device = context.device; | |
| command_lists[0] = context.list; | |
| queue = context.queue; | |
| hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT, | |
| &IID_ID3D12CommandAllocator, (void **)&command_allocator); | |
| ok(SUCCEEDED(hr), "Failed to create command allocator, hr %#x.\n", hr); | |
| hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT, | |
| command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_lists[1]); | |
| ok(SUCCEEDED(hr), "Failed to create command list, hr %#x.\n", hr); | |
| heap_desc.Type = D3D12_QUERY_HEAP_TYPE_OCCLUSION; | |
| heap_desc.Count = 1; | |
| heap_desc.NodeMask = 0; | |
| hr = ID3D12Device_CreateQueryHeap(device, &heap_desc, &IID_ID3D12QueryHeap, (void **)&query_heap); | |
| ok(SUCCEEDED(hr), "Failed to create query heap, hr %#x.\n", hr); | |
| readback_buffer = create_readback_buffer(device, sizeof(uint64_t)); | |
| /* Read query results in the second command list. */ | |
| ID3D12GraphicsCommandList_ResolveQueryData(command_lists[1], | |
| query_heap, D3D12_QUERY_TYPE_OCCLUSION, 0, 1, readback_buffer, 0); | |
| hr = ID3D12GraphicsCommandList_Close(command_lists[1]); | |
| ok(SUCCEEDED(hr), "Failed to close command list, hr %#x.\n", hr); | |
| /* Produce query results in the first command list. */ | |
| ID3D12GraphicsCommandList_OMSetRenderTargets(command_lists[0], 1, &context.rtv, false, NULL); | |
| ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_lists[0], context.root_signature); | |
| ID3D12GraphicsCommandList_SetPipelineState(command_lists[0], context.pipeline_state); | |
| ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_lists[0], D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); | |
| ID3D12GraphicsCommandList_RSSetViewports(command_lists[0], 1, &context.viewport); | |
| ID3D12GraphicsCommandList_RSSetScissorRects(command_lists[0], 1, &context.scissor_rect); | |
| ID3D12GraphicsCommandList_BeginQuery(command_lists[0], query_heap, D3D12_QUERY_TYPE_OCCLUSION, 0); | |
| ID3D12GraphicsCommandList_DrawInstanced(command_lists[0], 3, 1, 0, 0); | |
| ID3D12GraphicsCommandList_EndQuery(command_lists[0], query_heap, D3D12_QUERY_TYPE_OCCLUSION, 0); | |
| hr = ID3D12GraphicsCommandList_Close(command_lists[0]); | |
| ok(SUCCEEDED(hr), "Failed to close command list, hr %#x.\n", hr); | |
| ID3D12CommandQueue_ExecuteCommandLists(queue, | |
| ARRAY_SIZE(command_lists), (ID3D12CommandList **)command_lists); | |
| wait_queue_idle(device, queue); | |
| reset_command_list(command_lists[0], context.allocator); | |
| get_buffer_readback_with_command_list(readback_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_lists[0]); | |
| result = get_readback_uint64(&rb, 0, 0); | |
| ok(result == context.render_target_desc.Width * context.render_target_desc.Height, | |
| "Got unexpected result %"PRIu64".\n", result); | |
| release_resource_readback(&rb); | |
| ID3D12GraphicsCommandList_Release(command_lists[1]); | |
| ID3D12CommandAllocator_Release(command_allocator); | |
| ID3D12QueryHeap_Release(query_heap); | |
| ID3D12Resource_Release(readback_buffer); | |
| destroy_test_context(&context); | |
| } | |
| void test_virtual_queries(void) | |
| { | |
| struct test_context_desc desc; | |
| ID3D12GraphicsCommandList *command_list; | |
| struct test_context context; | |
| ID3D12CommandQueue *queue; | |
| ID3D12Device *device; | |
| struct depth_stencil_resource ds[2]; | |
| D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; | |
| D3D12_QUERY_HEAP_DESC heap_desc; | |
| ID3D12QueryHeap *query_heaps[2]; | |
| ID3D12Resource *resource; | |
| struct resource_readback rb; | |
| unsigned int i; | |
| HRESULT hr; | |
| static const DWORD ps_code[] = | |
| { | |
| #if 0 | |
| float depth; | |
| float main() : SV_Depth | |
| { | |
| return depth; | |
| } | |
| #endif | |
| 0x43425844, 0x91af6cd0, 0x7e884502, 0xcede4f54, 0x6f2c9326, 0x00000001, 0x000000b0, 0x00000003, | |
| 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, | |
| 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0xffffffff, | |
| 0x00000e01, 0x445f5653, 0x68747065, 0xababab00, 0x52444853, 0x00000038, 0x00000040, 0x0000000e, | |
| 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x02000065, 0x0000c001, 0x05000036, 0x0000c001, | |
| 0x0020800a, 0x00000000, 0x00000000, 0x0100003e, | |
| }; | |
| static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)}; | |
| static const uint32_t expected_results[] = {1,0,1,1,614400,0,307200,307200}; | |
| static const float depth_one = 1.0f; | |
| static const float depth_zero = 0.0f; | |
| memset(&desc, 0, sizeof(desc)); | |
| desc.no_render_target = true; | |
| if (!init_test_context(&context, &desc)) | |
| return; | |
| device = context.device; | |
| command_list = context.list; | |
| queue = context.queue; | |
| for (i = 0; i < ARRAY_SIZE(ds); i++) | |
| init_depth_stencil(&ds[i], context.device, 640, 480, 1, 1, DXGI_FORMAT_D32_FLOAT, 0, NULL); | |
| set_viewport(&context.viewport, 0.0f, 0.0f, 640.0f, 480.0f, 0.0f, 1.0f); | |
| set_rect(&context.scissor_rect, 0, 0, 640, 480); | |
| context.root_signature = create_32bit_constants_root_signature(context.device, | |
| 0, 1, D3D12_SHADER_VISIBILITY_PIXEL); | |
| init_pipeline_state_desc(&pso_desc, context.root_signature, 0, NULL, &ps, NULL); | |
| pso_desc.NumRenderTargets = 0; | |
| pso_desc.DSVFormat = DXGI_FORMAT_D32_FLOAT; | |
| pso_desc.DepthStencilState.DepthEnable = true; | |
| pso_desc.DepthStencilState.DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ZERO; | |
| pso_desc.DepthStencilState.DepthFunc = D3D12_COMPARISON_FUNC_LESS; | |
| hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc, | |
| &IID_ID3D12PipelineState, (void **)&context.pipeline_state); | |
| ok(SUCCEEDED(hr), "Failed to create graphics pipeline state, hr %#x.\n", hr); | |
| heap_desc.Type = D3D12_QUERY_HEAP_TYPE_OCCLUSION; | |
| heap_desc.Count = ARRAY_SIZE(expected_results) / 2; | |
| heap_desc.NodeMask = 0; | |
| for (i = 0; i < ARRAY_SIZE(query_heaps); i++) | |
| { | |
| hr = ID3D12Device_CreateQueryHeap(device, &heap_desc, &IID_ID3D12QueryHeap, (void **)&query_heaps[i]); | |
| ok(SUCCEEDED(hr), "Failed to create query heap, type %u, hr %#x.\n", heap_desc.Type, hr); | |
| } | |
| resource = create_readback_buffer(device, ARRAY_SIZE(expected_results) * sizeof(uint64_t)); | |
| ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); | |
| ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); | |
| ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); | |
| ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); | |
| ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); | |
| ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, ds[0].dsv_handle, D3D12_CLEAR_FLAG_DEPTH, 1.0f, 0, 0, NULL); | |
| ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, ds[1].dsv_handle, D3D12_CLEAR_FLAG_DEPTH, 0.5f, 0, 0, NULL); | |
| ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 0, NULL, false, &ds[0].dsv_handle); | |
| vkd3d_mute_validation_message("01922", "See vkd3d-proton issue 2381"); | |
| ID3D12GraphicsCommandList_BeginQuery(command_list, query_heaps[0], D3D12_QUERY_TYPE_BINARY_OCCLUSION, 0); | |
| ID3D12GraphicsCommandList_BeginQuery(command_list, query_heaps[0], D3D12_QUERY_TYPE_BINARY_OCCLUSION, 1); | |
| ID3D12GraphicsCommandList_BeginQuery(command_list, query_heaps[0], D3D12_QUERY_TYPE_BINARY_OCCLUSION, 2); | |
| ID3D12GraphicsCommandList_BeginQuery(command_list, query_heaps[1], D3D12_QUERY_TYPE_OCCLUSION, 0); | |
| ID3D12GraphicsCommandList_BeginQuery(command_list, query_heaps[1], D3D12_QUERY_TYPE_OCCLUSION, 1); | |
| ID3D12GraphicsCommandList_BeginQuery(command_list, query_heaps[1], D3D12_QUERY_TYPE_OCCLUSION, 2); | |
| ID3D12GraphicsCommandList_EndQuery(command_list, query_heaps[0], D3D12_QUERY_TYPE_BINARY_OCCLUSION, 1); | |
| ID3D12GraphicsCommandList_EndQuery(command_list, query_heaps[1], D3D12_QUERY_TYPE_OCCLUSION, 1); | |
| ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 1, &depth_zero, 0); | |
| ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0); | |
| ID3D12GraphicsCommandList_EndQuery(command_list, query_heaps[0], D3D12_QUERY_TYPE_BINARY_OCCLUSION, 2); | |
| ID3D12GraphicsCommandList_EndQuery(command_list, query_heaps[1], D3D12_QUERY_TYPE_OCCLUSION, 2); | |
| ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 0, NULL, false, &ds[1].dsv_handle); | |
| ID3D12GraphicsCommandList_BeginQuery(command_list, query_heaps[0], D3D12_QUERY_TYPE_BINARY_OCCLUSION, 3); | |
| ID3D12GraphicsCommandList_BeginQuery(command_list, query_heaps[1], D3D12_QUERY_TYPE_OCCLUSION, 3); | |
| ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0); | |
| ID3D12GraphicsCommandList_EndQuery(command_list, query_heaps[0], D3D12_QUERY_TYPE_BINARY_OCCLUSION, 0); | |
| ID3D12GraphicsCommandList_EndQuery(command_list, query_heaps[1], D3D12_QUERY_TYPE_OCCLUSION, 0); | |
| ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 1, &depth_one, 0); | |
| ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0); | |
| ID3D12GraphicsCommandList_EndQuery(command_list, query_heaps[0], D3D12_QUERY_TYPE_BINARY_OCCLUSION, 3); | |
| ID3D12GraphicsCommandList_EndQuery(command_list, query_heaps[1], D3D12_QUERY_TYPE_OCCLUSION, 3); | |
| vkd3d_unmute_validation_message("01922"); | |
| ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 0, NULL, false, &ds[1].dsv_handle); | |
| for (i = 0; i < ARRAY_SIZE(query_heaps); i++) | |
| { | |
| ID3D12GraphicsCommandList_ResolveQueryData(command_list, query_heaps[i], | |
| i ? D3D12_QUERY_TYPE_OCCLUSION : D3D12_QUERY_TYPE_BINARY_OCCLUSION, | |
| 0, 4, resource, i * 4 * sizeof(uint64_t)); | |
| } | |
| get_buffer_readback_with_command_list(resource, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list); | |
| for (i = 0; i < ARRAY_SIZE(expected_results); ++i) | |
| { | |
| const uint64_t result = get_readback_uint64(&rb, i, 0); | |
| ok(result == expected_results[i], "Test %u: Got unexpected result %"PRIu64".\n", i, result); | |
| } | |
| release_resource_readback(&rb); | |
| for (i = 0; i < ARRAY_SIZE(query_heaps); i++) | |
| ID3D12QueryHeap_Release(query_heaps[i]); | |
| ID3D12Resource_Release(resource); | |
| for (i = 0; i < ARRAY_SIZE(ds); i++) | |
| destroy_depth_stencil(&ds[i]); | |
| destroy_test_context(&context); | |
| } | |