| /* | |
| * Copyright 2005 Oliver Stieber | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #include "d3d8_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d8); | |
| static inline struct d3d8_vertexbuffer *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) | |
| { | |
| return CONTAINING_RECORD(iface, struct d3d8_vertexbuffer, IDirect3DVertexBuffer8_iface); | |
| } | |
| static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object) | |
| { | |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); | |
| if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8) | |
| || IsEqualGUID(riid, &IID_IDirect3DResource8) | |
| || IsEqualGUID(riid, &IID_IUnknown)) | |
| { | |
| IDirect3DVertexBuffer8_AddRef(iface); | |
| *object = iface; | |
| return S_OK; | |
| } | |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); | |
| *object = NULL; | |
| return E_NOINTERFACE; | |
| } | |
| static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface) | |
| { | |
| struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); | |
| ULONG refcount = InterlockedIncrement(&buffer->resource.refcount); | |
| TRACE("%p increasing refcount to %lu.\n", iface, refcount); | |
| if (refcount == 1) | |
| { | |
| IDirect3DDevice8_AddRef(buffer->parent_device); | |
| if (buffer->draw_buffer) | |
| wined3d_buffer_incref(buffer->draw_buffer); | |
| else | |
| wined3d_buffer_incref(buffer->wined3d_buffer); | |
| } | |
| return refcount; | |
| } | |
| static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface) | |
| { | |
| struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); | |
| ULONG refcount = InterlockedDecrement(&buffer->resource.refcount); | |
| TRACE("%p decreasing refcount to %lu.\n", iface, refcount); | |
| if (!refcount) | |
| { | |
| struct wined3d_buffer *draw_buffer = buffer->draw_buffer; | |
| IDirect3DDevice8 *device = buffer->parent_device; | |
| if (draw_buffer) | |
| wined3d_buffer_decref(draw_buffer); | |
| else | |
| wined3d_buffer_decref(buffer->wined3d_buffer); | |
| /* Release the device last, as it may cause the device to be destroyed. */ | |
| IDirect3DDevice8_Release(device); | |
| } | |
| return refcount; | |
| } | |
| static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface, | |
| IDirect3DDevice8 **device) | |
| { | |
| struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); | |
| TRACE("iface %p, device %p.\n", iface, device); | |
| *device = buffer->parent_device; | |
| IDirect3DDevice8_AddRef(*device); | |
| TRACE("Returning device %p.\n", *device); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface, | |
| REFGUID guid, const void *data, DWORD data_size, DWORD flags) | |
| { | |
| struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); | |
| TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n", | |
| iface, debugstr_guid(guid), data, data_size, flags); | |
| return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags); | |
| } | |
| static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface, | |
| REFGUID guid, void *data, DWORD *data_size) | |
| { | |
| struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); | |
| TRACE("iface %p, guid %s, data %p, data_size %p.\n", | |
| iface, debugstr_guid(guid), data, data_size); | |
| return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size); | |
| } | |
| static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid) | |
| { | |
| struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); | |
| TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); | |
| return d3d8_resource_free_private_data(&buffer->resource, guid); | |
| } | |
| static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority) | |
| { | |
| struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); | |
| struct wined3d_resource *resource; | |
| DWORD previous; | |
| TRACE("iface %p, priority %lu.\n", iface, priority); | |
| wined3d_mutex_lock(); | |
| resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); | |
| previous = wined3d_resource_set_priority(resource, priority); | |
| wined3d_mutex_unlock(); | |
| return previous; | |
| } | |
| static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface) | |
| { | |
| struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); | |
| const struct wined3d_resource *resource; | |
| DWORD priority; | |
| TRACE("iface %p.\n", iface); | |
| wined3d_mutex_lock(); | |
| resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); | |
| priority = wined3d_resource_get_priority(resource); | |
| wined3d_mutex_unlock(); | |
| return priority; | |
| } | |
| static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface) | |
| { | |
| struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); | |
| TRACE("iface %p.\n", iface); | |
| wined3d_mutex_lock(); | |
| wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer)); | |
| wined3d_mutex_unlock(); | |
| } | |
| static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *iface) | |
| { | |
| TRACE("iface %p.\n", iface); | |
| return D3DRTYPE_VERTEXBUFFER; | |
| } | |
| static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size, | |
| BYTE **data, DWORD flags) | |
| { | |
| struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); | |
| struct wined3d_resource *wined3d_resource; | |
| struct wined3d_map_desc wined3d_map_desc; | |
| struct wined3d_box wined3d_box; | |
| HRESULT hr; | |
| TRACE("iface %p, offset %u, size %u, data %p, flags %#lx.\n", | |
| iface, offset, size, data, flags); | |
| if (buffer->discarded) | |
| { | |
| WARN("Filtering out redundant discard of %p.\n", buffer); | |
| flags = (flags & ~D3DLOCK_DISCARD) | D3DLOCK_NOOVERWRITE; | |
| } | |
| if (flags & D3DLOCK_DISCARD) | |
| buffer->discarded = true; | |
| wined3d_box_set(&wined3d_box, offset, 0, offset + size, 1, 0, 1); | |
| wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); | |
| hr = wined3d_resource_map(wined3d_resource, 0, &wined3d_map_desc, &wined3d_box, | |
| wined3dmapflags_from_d3dmapflags(flags, buffer->usage)); | |
| *data = wined3d_map_desc.data; | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface) | |
| { | |
| struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); | |
| TRACE("iface %p.\n", iface); | |
| wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface, | |
| D3DVERTEXBUFFER_DESC *desc) | |
| { | |
| struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); | |
| struct wined3d_resource_desc wined3d_desc; | |
| struct wined3d_resource *wined3d_resource; | |
| TRACE("iface %p, desc %p.\n", iface, desc); | |
| wined3d_mutex_lock(); | |
| wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); | |
| wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); | |
| wined3d_mutex_unlock(); | |
| desc->Format = D3DFMT_VERTEXDATA; | |
| desc->Type = D3DRTYPE_VERTEXBUFFER; | |
| desc->Usage = buffer->usage; | |
| desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage); | |
| desc->Size = wined3d_desc.size; | |
| desc->FVF = buffer->fvf; | |
| return D3D_OK; | |
| } | |
| static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl = | |
| { | |
| /* IUnknown */ | |
| d3d8_vertexbuffer_QueryInterface, | |
| d3d8_vertexbuffer_AddRef, | |
| d3d8_vertexbuffer_Release, | |
| /* IDirect3DResource8 */ | |
| d3d8_vertexbuffer_GetDevice, | |
| d3d8_vertexbuffer_SetPrivateData, | |
| d3d8_vertexbuffer_GetPrivateData, | |
| d3d8_vertexbuffer_FreePrivateData, | |
| d3d8_vertexbuffer_SetPriority, | |
| d3d8_vertexbuffer_GetPriority, | |
| d3d8_vertexbuffer_PreLoad, | |
| d3d8_vertexbuffer_GetType, | |
| /* IDirect3DVertexBuffer8 */ | |
| d3d8_vertexbuffer_Lock, | |
| d3d8_vertexbuffer_Unlock, | |
| d3d8_vertexbuffer_GetDesc, | |
| }; | |
| static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent) | |
| { | |
| struct d3d8_vertexbuffer *buffer = parent; | |
| if (buffer->draw_buffer) | |
| wined3d_buffer_decref(buffer->wined3d_buffer); | |
| d3d8_resource_cleanup(&buffer->resource); | |
| free(buffer); | |
| } | |
| static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops = | |
| { | |
| d3d8_vertexbuffer_wined3d_object_destroyed, | |
| }; | |
| HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device, | |
| UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) | |
| { | |
| const struct wined3d_parent_ops *parent_ops = &d3d8_null_wined3d_parent_ops; | |
| struct wined3d_buffer_desc desc; | |
| HRESULT hr; | |
| if (pool == D3DPOOL_SCRATCH) | |
| { | |
| WARN("Vertex buffer with D3DPOOL_SCRATCH requested.\n"); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| /* In d3d8, buffers can't be used as rendertarget or depth/stencil buffer. */ | |
| if (usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) | |
| return D3DERR_INVALIDCALL; | |
| buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl; | |
| d3d8_resource_init(&buffer->resource); | |
| buffer->fvf = fvf; | |
| buffer->usage = usage; | |
| desc.byte_width = size; | |
| desc.usage = wined3d_usage_from_d3d(pool, usage); | |
| desc.bind_flags = 0; | |
| desc.access = wined3daccess_from_d3dpool(pool, usage) | map_access_from_usage(usage); | |
| /* Buffers are always readable. */ | |
| if (pool != D3DPOOL_DEFAULT) | |
| desc.access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W; | |
| desc.misc_flags = 0; | |
| desc.structure_byte_stride = 0; | |
| if (desc.access & WINED3D_RESOURCE_ACCESS_GPU) | |
| { | |
| desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER; | |
| parent_ops = &d3d8_vertexbuffer_wined3d_parent_ops; | |
| } | |
| wined3d_mutex_lock(); | |
| hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer, parent_ops, &buffer->wined3d_buffer); | |
| if (SUCCEEDED(hr) && !(desc.access & WINED3D_RESOURCE_ACCESS_GPU)) | |
| { | |
| desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER; | |
| desc.access = WINED3D_RESOURCE_ACCESS_GPU; | |
| if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer, | |
| &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->draw_buffer))) | |
| wined3d_buffer_decref(buffer->wined3d_buffer); | |
| } | |
| wined3d_mutex_unlock(); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to create wined3d buffer, hr %#lx.\n", hr); | |
| return hr; | |
| } | |
| buffer->parent_device = &device->IDirect3DDevice8_iface; | |
| IDirect3DDevice8_AddRef(buffer->parent_device); | |
| return D3D_OK; | |
| } | |
| struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) | |
| { | |
| if (!iface) | |
| return NULL; | |
| assert(iface->lpVtbl == &Direct3DVertexBuffer8_Vtbl); | |
| return impl_from_IDirect3DVertexBuffer8(iface); | |
| } | |
| static inline struct d3d8_indexbuffer *impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) | |
| { | |
| return CONTAINING_RECORD(iface, struct d3d8_indexbuffer, IDirect3DIndexBuffer8_iface); | |
| } | |
| static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object) | |
| { | |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); | |
| if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8) | |
| || IsEqualGUID(riid, &IID_IDirect3DResource8) | |
| || IsEqualGUID(riid, &IID_IUnknown)) | |
| { | |
| IDirect3DIndexBuffer8_AddRef(iface); | |
| *object = iface; | |
| return S_OK; | |
| } | |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); | |
| *object = NULL; | |
| return E_NOINTERFACE; | |
| } | |
| static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface) | |
| { | |
| struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); | |
| ULONG refcount = InterlockedIncrement(&buffer->resource.refcount); | |
| TRACE("%p increasing refcount to %lu.\n", iface, refcount); | |
| if (refcount == 1) | |
| { | |
| IDirect3DDevice8_AddRef(buffer->parent_device); | |
| wined3d_buffer_incref(buffer->wined3d_buffer); | |
| } | |
| return refcount; | |
| } | |
| static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface) | |
| { | |
| struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); | |
| ULONG refcount = InterlockedDecrement(&buffer->resource.refcount); | |
| TRACE("%p decreasing refcount to %lu.\n", iface, refcount); | |
| if (!refcount) | |
| { | |
| IDirect3DDevice8 *device = buffer->parent_device; | |
| wined3d_buffer_decref(buffer->wined3d_buffer); | |
| /* Release the device last, as it may cause the device to be destroyed. */ | |
| IDirect3DDevice8_Release(device); | |
| } | |
| return refcount; | |
| } | |
| static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface, | |
| IDirect3DDevice8 **device) | |
| { | |
| struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); | |
| TRACE("iface %p, device %p.\n", iface, device); | |
| *device = buffer->parent_device; | |
| IDirect3DDevice8_AddRef(*device); | |
| TRACE("Returning device %p.\n", *device); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface, | |
| REFGUID guid, const void *data, DWORD data_size, DWORD flags) | |
| { | |
| struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); | |
| TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n", | |
| iface, debugstr_guid(guid), data, data_size, flags); | |
| return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags); | |
| } | |
| static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface, | |
| REFGUID guid, void *data, DWORD *data_size) | |
| { | |
| struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); | |
| TRACE("iface %p, guid %s, data %p, data_size %p.\n", | |
| iface, debugstr_guid(guid), data, data_size); | |
| return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size); | |
| } | |
| static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid) | |
| { | |
| struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); | |
| TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); | |
| return d3d8_resource_free_private_data(&buffer->resource, guid); | |
| } | |
| static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority) | |
| { | |
| struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); | |
| struct wined3d_resource *resource; | |
| DWORD previous; | |
| TRACE("iface %p, priority %lu.\n", iface, priority); | |
| wined3d_mutex_lock(); | |
| resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); | |
| previous = wined3d_resource_set_priority(resource, priority); | |
| wined3d_mutex_unlock(); | |
| return previous; | |
| } | |
| static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface) | |
| { | |
| struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); | |
| const struct wined3d_resource *resource; | |
| DWORD priority; | |
| TRACE("iface %p.\n", iface); | |
| wined3d_mutex_lock(); | |
| resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); | |
| priority = wined3d_resource_get_priority(resource); | |
| wined3d_mutex_unlock(); | |
| return priority; | |
| } | |
| static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface) | |
| { | |
| struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); | |
| TRACE("iface %p.\n", iface); | |
| wined3d_mutex_lock(); | |
| wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer)); | |
| wined3d_mutex_unlock(); | |
| } | |
| static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *iface) | |
| { | |
| TRACE("iface %p.\n", iface); | |
| return D3DRTYPE_INDEXBUFFER; | |
| } | |
| static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size, | |
| BYTE **data, DWORD flags) | |
| { | |
| struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); | |
| struct wined3d_resource *wined3d_resource; | |
| struct wined3d_map_desc wined3d_map_desc; | |
| struct wined3d_box wined3d_box; | |
| HRESULT hr; | |
| TRACE("iface %p, offset %u, size %u, data %p, flags %#lx.\n", | |
| iface, offset, size, data, flags); | |
| if (buffer->discarded) | |
| { | |
| WARN("Filtering out redundant discard of %p.\n", buffer); | |
| flags = (flags & ~D3DLOCK_DISCARD) | D3DLOCK_NOOVERWRITE; | |
| } | |
| if (flags & D3DLOCK_DISCARD) | |
| buffer->discarded = true; | |
| wined3d_box_set(&wined3d_box, offset, 0, offset + size, 1, 0, 1); | |
| wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); | |
| hr = wined3d_resource_map(wined3d_resource, 0, &wined3d_map_desc, &wined3d_box, | |
| wined3dmapflags_from_d3dmapflags(flags, buffer->usage)); | |
| *data = wined3d_map_desc.data; | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface) | |
| { | |
| struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); | |
| TRACE("iface %p.\n", iface); | |
| wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface, | |
| D3DINDEXBUFFER_DESC *desc) | |
| { | |
| struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); | |
| struct wined3d_resource_desc wined3d_desc; | |
| struct wined3d_resource *wined3d_resource; | |
| TRACE("iface %p, desc %p.\n", iface, desc); | |
| wined3d_mutex_lock(); | |
| wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); | |
| wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); | |
| wined3d_mutex_unlock(); | |
| desc->Format = d3dformat_from_wined3dformat(buffer->format); | |
| desc->Type = D3DRTYPE_INDEXBUFFER; | |
| desc->Usage = buffer->usage; | |
| desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage); | |
| desc->Size = wined3d_desc.size; | |
| return D3D_OK; | |
| } | |
| static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl = | |
| { | |
| /* IUnknown */ | |
| d3d8_indexbuffer_QueryInterface, | |
| d3d8_indexbuffer_AddRef, | |
| d3d8_indexbuffer_Release, | |
| /* IDirect3DResource8 */ | |
| d3d8_indexbuffer_GetDevice, | |
| d3d8_indexbuffer_SetPrivateData, | |
| d3d8_indexbuffer_GetPrivateData, | |
| d3d8_indexbuffer_FreePrivateData, | |
| d3d8_indexbuffer_SetPriority, | |
| d3d8_indexbuffer_GetPriority, | |
| d3d8_indexbuffer_PreLoad, | |
| d3d8_indexbuffer_GetType, | |
| /* IDirect3DIndexBuffer8 */ | |
| d3d8_indexbuffer_Lock, | |
| d3d8_indexbuffer_Unlock, | |
| d3d8_indexbuffer_GetDesc, | |
| }; | |
| static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent) | |
| { | |
| struct d3d8_indexbuffer *buffer = parent; | |
| d3d8_resource_cleanup(&buffer->resource); | |
| free(buffer); | |
| } | |
| static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops = | |
| { | |
| d3d8_indexbuffer_wined3d_object_destroyed, | |
| }; | |
| HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device, | |
| UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) | |
| { | |
| struct wined3d_buffer_desc desc; | |
| HRESULT hr; | |
| if (pool == D3DPOOL_SCRATCH) | |
| return D3DERR_INVALIDCALL; | |
| /* In d3d8, buffers can't be used as rendertarget or depth/stencil buffer. */ | |
| if (usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) | |
| return D3DERR_INVALIDCALL; | |
| desc.byte_width = size; | |
| desc.usage = wined3d_usage_from_d3d(pool, usage) | WINED3DUSAGE_STATICDECL; | |
| desc.bind_flags = 0; | |
| desc.access = wined3daccess_from_d3dpool(pool, usage) | map_access_from_usage(usage); | |
| /* Buffers are always readable. */ | |
| if (pool != D3DPOOL_DEFAULT) | |
| desc.access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W; | |
| desc.misc_flags = 0; | |
| desc.structure_byte_stride = 0; | |
| if (desc.access & WINED3D_RESOURCE_ACCESS_GPU) | |
| desc.bind_flags = WINED3D_BIND_INDEX_BUFFER; | |
| buffer->IDirect3DIndexBuffer8_iface.lpVtbl = &d3d8_indexbuffer_vtbl; | |
| d3d8_resource_init(&buffer->resource); | |
| buffer->format = wined3dformat_from_d3dformat(format); | |
| buffer->usage = usage; | |
| buffer->sysmem = !(desc.access & WINED3D_RESOURCE_ACCESS_GPU); | |
| wined3d_mutex_lock(); | |
| hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer, | |
| &d3d8_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer); | |
| wined3d_mutex_unlock(); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to create wined3d buffer, hr %#lx.\n", hr); | |
| return hr; | |
| } | |
| buffer->parent_device = &device->IDirect3DDevice8_iface; | |
| IDirect3DDevice8_AddRef(buffer->parent_device); | |
| return D3D_OK; | |
| } | |
| struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) | |
| { | |
| if (!iface) | |
| return NULL; | |
| assert(iface->lpVtbl == &d3d8_indexbuffer_vtbl); | |
| return impl_from_IDirect3DIndexBuffer8(iface); | |
| } |