| /* | |
| * Copyright 2009 Henri Verbeet for CodeWeavers | |
| * Copyright 2010 Rico Schüller | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| * | |
| */ | |
| #include "initguid.h" | |
| #include "d3dcompiler_private.h" | |
| #include "d3d10.h" | |
| #if !D3D_COMPILER_VERSION | |
| #define ID3D11ShaderReflection ID3D10ShaderReflection | |
| #define ID3D11ShaderReflectionVtbl ID3D10ShaderReflectionVtbl | |
| #define ID3D11ShaderReflectionConstantBuffer ID3D10ShaderReflectionConstantBuffer | |
| #define ID3D11ShaderReflectionConstantBufferVtbl ID3D10ShaderReflectionConstantBufferVtbl | |
| #define ID3D11ShaderReflectionType ID3D10ShaderReflectionType | |
| #define ID3D11ShaderReflectionTypeVtbl ID3D10ShaderReflectionTypeVtbl | |
| #define ID3D11ShaderReflectionVariable ID3D10ShaderReflectionVariable | |
| #define ID3D11ShaderReflectionVariableVtbl ID3D10ShaderReflectionVariableVtbl | |
| #define IID_ID3D11ShaderReflection IID_ID3D10ShaderReflection | |
| #define D3D11_SHADER_BUFFER_DESC D3D10_SHADER_BUFFER_DESC | |
| #define D3D11_SHADER_DESC D3D10_SHADER_DESC | |
| #define D3D11_SHADER_INPUT_BIND_DESC D3D10_SHADER_INPUT_BIND_DESC | |
| #define D3D11_SHADER_TYPE_DESC D3D10_SHADER_TYPE_DESC | |
| #define D3D11_SHADER_VARIABLE_DESC D3D10_SHADER_VARIABLE_DESC | |
| #define D3D11_SIGNATURE_PARAMETER_DESC D3D10_SIGNATURE_PARAMETER_DESC | |
| #endif | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler); | |
| enum D3DCOMPILER_SIGNATURE_ELEMENT_SIZE | |
| { | |
| D3DCOMPILER_SIGNATURE_ELEMENT_SIZE6 = 6, | |
| D3DCOMPILER_SIGNATURE_ELEMENT_SIZE7 = 7, | |
| }; | |
| #define D3DCOMPILER_SHADER_TARGET_VERSION_MASK 0xffff | |
| #define D3DCOMPILER_SHADER_TARGET_SHADERTYPE_MASK 0xffff0000 | |
| #define D3DCOMPILER_SHADER_TARGET_SHADERTYPE_SHIFT 16 | |
| #define D3DCOMPILER_SHDR_SHADER_TYPE_CS 0x4353 | |
| enum d3dcompiler_shader_type | |
| { | |
| D3DCOMPILER_SHADER_TYPE_CS = 5, | |
| }; | |
| struct d3dcompiler_shader_signature | |
| { | |
| D3D11_SIGNATURE_PARAMETER_DESC *elements; | |
| unsigned int element_count; | |
| char *string_data; | |
| }; | |
| struct d3dcompiler_shader_reflection_type | |
| { | |
| ID3D11ShaderReflectionType ID3D11ShaderReflectionType_iface; | |
| uint32_t id; | |
| struct wine_rb_entry entry; | |
| struct d3dcompiler_shader_reflection *reflection; | |
| D3D11_SHADER_TYPE_DESC desc; | |
| struct d3dcompiler_shader_reflection_type_member *members; | |
| char *name; | |
| }; | |
| struct d3dcompiler_shader_reflection_type_member | |
| { | |
| char *name; | |
| uint32_t offset; | |
| struct d3dcompiler_shader_reflection_type *type; | |
| }; | |
| struct d3dcompiler_shader_reflection_variable | |
| { | |
| ID3D11ShaderReflectionVariable ID3D11ShaderReflectionVariable_iface; | |
| struct d3dcompiler_shader_reflection_constant_buffer *constant_buffer; | |
| struct d3dcompiler_shader_reflection_type *type; | |
| char *name; | |
| UINT start_offset; | |
| UINT size; | |
| UINT flags; | |
| void *default_value; | |
| }; | |
| struct d3dcompiler_shader_reflection_constant_buffer | |
| { | |
| ID3D11ShaderReflectionConstantBuffer ID3D11ShaderReflectionConstantBuffer_iface; | |
| struct d3dcompiler_shader_reflection *reflection; | |
| char *name; | |
| D3D_CBUFFER_TYPE type; | |
| UINT variable_count; | |
| UINT size; | |
| UINT flags; | |
| struct d3dcompiler_shader_reflection_variable *variables; | |
| }; | |
| enum D3DCOMPILER_REFLECTION_VERSION | |
| { | |
| D3DCOMPILER_REFLECTION_VERSION_D3D10, | |
| D3DCOMPILER_REFLECTION_VERSION_D3D11, | |
| D3DCOMPILER_REFLECTION_VERSION_D3D12, | |
| }; | |
| /* ID3D11ShaderReflection */ | |
| struct d3dcompiler_shader_reflection | |
| { | |
| ID3D11ShaderReflection ID3D11ShaderReflection_iface; | |
| LONG refcount; | |
| enum D3DCOMPILER_REFLECTION_VERSION interface_version; | |
| uint32_t target; | |
| char *creator; | |
| UINT flags; | |
| UINT version; | |
| UINT bound_resource_count; | |
| UINT constant_buffer_count; | |
| UINT mov_instruction_count; | |
| UINT conversion_instruction_count; | |
| UINT instruction_count; | |
| UINT emit_instruction_count; | |
| D3D_PRIMITIVE_TOPOLOGY gs_output_topology; | |
| UINT gs_max_output_vertex_count; | |
| D3D_PRIMITIVE input_primitive; | |
| UINT cut_instruction_count; | |
| UINT def_count; | |
| UINT dcl_count; | |
| UINT static_flow_control_count; | |
| UINT float_instruction_count; | |
| UINT temp_register_count; | |
| UINT int_instruction_count; | |
| UINT uint_instruction_count; | |
| UINT temp_array_count; | |
| UINT array_instruction_count; | |
| UINT texture_normal_instructions; | |
| UINT texture_load_instructions; | |
| UINT texture_comp_instructions; | |
| UINT texture_bias_instructions; | |
| UINT texture_gradient_instructions; | |
| UINT dynamic_flow_control_count; | |
| UINT macro_instruction_count; | |
| UINT c_control_points; | |
| D3D_TESSELLATOR_OUTPUT_PRIMITIVE hs_output_primitive; | |
| D3D_TESSELLATOR_PARTITIONING hs_partitioning; | |
| D3D_TESSELLATOR_DOMAIN tessellator_domain; | |
| UINT thread_group_size_x; | |
| UINT thread_group_size_y; | |
| UINT thread_group_size_z; | |
| struct d3dcompiler_shader_signature *isgn; | |
| struct d3dcompiler_shader_signature *osgn; | |
| struct d3dcompiler_shader_signature *pcsg; | |
| char *resource_string; | |
| D3D12_SHADER_INPUT_BIND_DESC *bound_resources; | |
| struct d3dcompiler_shader_reflection_constant_buffer *constant_buffers; | |
| struct wine_rb_tree types; | |
| }; | |
| static struct d3dcompiler_shader_reflection_type *get_reflection_type(struct d3dcompiler_shader_reflection *reflection, const char *data, uint32_t offset); | |
| static const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_reflection_constant_buffer_vtbl; | |
| static const struct ID3D11ShaderReflectionVariableVtbl d3dcompiler_shader_reflection_variable_vtbl; | |
| static const struct ID3D11ShaderReflectionTypeVtbl d3dcompiler_shader_reflection_type_vtbl; | |
| /* null objects - needed for invalid calls */ | |
| static struct d3dcompiler_shader_reflection_constant_buffer null_constant_buffer = | |
| { | |
| {&d3dcompiler_shader_reflection_constant_buffer_vtbl}, | |
| }; | |
| static struct d3dcompiler_shader_reflection_type null_type = | |
| { | |
| {&d3dcompiler_shader_reflection_type_vtbl}, | |
| }; | |
| static struct d3dcompiler_shader_reflection_variable null_variable = | |
| { | |
| {&d3dcompiler_shader_reflection_variable_vtbl}, | |
| &null_constant_buffer, | |
| &null_type | |
| }; | |
| static BOOL copy_name(const char *ptr, char **name) | |
| { | |
| if (!ptr || !ptr[0]) return TRUE; | |
| *name = strdup(ptr); | |
| if (!*name) | |
| { | |
| ERR("Failed to allocate name memory.\n"); | |
| return FALSE; | |
| } | |
| return TRUE; | |
| } | |
| static BOOL copy_value(const char *ptr, void **value, uint32_t size) | |
| { | |
| if (!ptr || !size) return TRUE; | |
| *value = malloc(size); | |
| if (!*value) | |
| { | |
| ERR("Failed to allocate value memory.\n"); | |
| return FALSE; | |
| } | |
| memcpy(*value, ptr, size); | |
| return TRUE; | |
| } | |
| static int d3dcompiler_shader_reflection_type_compare(const void *key, const struct wine_rb_entry *entry) | |
| { | |
| const struct d3dcompiler_shader_reflection_type *t = WINE_RB_ENTRY_VALUE(entry, const struct d3dcompiler_shader_reflection_type, entry); | |
| const uint32_t *id = key; | |
| return *id - t->id; | |
| } | |
| static void free_type_member(struct d3dcompiler_shader_reflection_type_member *member) | |
| { | |
| if (member) | |
| { | |
| free(member->name); | |
| } | |
| } | |
| static void d3dcompiler_shader_reflection_type_destroy(struct wine_rb_entry *entry, void *context) | |
| { | |
| struct d3dcompiler_shader_reflection_type *t = WINE_RB_ENTRY_VALUE(entry, struct d3dcompiler_shader_reflection_type, entry); | |
| unsigned int i; | |
| TRACE("reflection type %p.\n", t); | |
| if (t->members) | |
| { | |
| for (i = 0; i < t->desc.Members; ++i) | |
| { | |
| free_type_member(&t->members[i]); | |
| } | |
| free(t->members); | |
| } | |
| free(t->name); | |
| free(t); | |
| } | |
| static void free_signature(struct d3dcompiler_shader_signature *sig) | |
| { | |
| TRACE("Free signature %p\n", sig); | |
| free(sig->elements); | |
| free(sig->string_data); | |
| } | |
| static void free_variable(struct d3dcompiler_shader_reflection_variable *var) | |
| { | |
| if (var) | |
| { | |
| free(var->name); | |
| free(var->default_value); | |
| } | |
| } | |
| static void free_constant_buffer(struct d3dcompiler_shader_reflection_constant_buffer *cb) | |
| { | |
| if (cb->variables) | |
| { | |
| unsigned int i; | |
| for (i = 0; i < cb->variable_count; ++i) | |
| { | |
| free_variable(&cb->variables[i]); | |
| } | |
| free(cb->variables); | |
| } | |
| free(cb->name); | |
| } | |
| static void reflection_cleanup(struct d3dcompiler_shader_reflection *ref) | |
| { | |
| TRACE("Cleanup %p\n", ref); | |
| if (ref->isgn) | |
| { | |
| free_signature(ref->isgn); | |
| free(ref->isgn); | |
| } | |
| if (ref->osgn) | |
| { | |
| free_signature(ref->osgn); | |
| free(ref->osgn); | |
| } | |
| if (ref->pcsg) | |
| { | |
| free_signature(ref->pcsg); | |
| free(ref->pcsg); | |
| } | |
| if (ref->constant_buffers) | |
| { | |
| unsigned int i; | |
| for (i = 0; i < ref->constant_buffer_count; ++i) | |
| { | |
| free_constant_buffer(&ref->constant_buffers[i]); | |
| } | |
| } | |
| wine_rb_destroy(&ref->types, d3dcompiler_shader_reflection_type_destroy, NULL); | |
| free(ref->constant_buffers); | |
| free(ref->bound_resources); | |
| free(ref->resource_string); | |
| free(ref->creator); | |
| } | |
| /* IUnknown methods */ | |
| static inline struct d3dcompiler_shader_reflection *impl_from_ID3D11ShaderReflection(ID3D11ShaderReflection *iface) | |
| { | |
| return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection, ID3D11ShaderReflection_iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_QueryInterface(ID3D11ShaderReflection *iface, REFIID riid, void **object) | |
| { | |
| TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object); | |
| if (IsEqualGUID(riid, &IID_ID3D11ShaderReflection) | |
| || IsEqualGUID(riid, &IID_IUnknown) | |
| || (D3D_COMPILER_VERSION >= 47 && IsEqualGUID(riid, &IID_ID3D12ShaderReflection))) | |
| { | |
| IUnknown_AddRef(iface); | |
| *object = iface; | |
| return S_OK; | |
| } | |
| WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); | |
| *object = NULL; | |
| return E_NOINTERFACE; | |
| } | |
| static ULONG STDMETHODCALLTYPE d3dcompiler_shader_reflection_AddRef(ID3D11ShaderReflection *iface) | |
| { | |
| struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface); | |
| ULONG refcount = InterlockedIncrement(&This->refcount); | |
| TRACE("%p increasing refcount to %lu.\n", This, refcount); | |
| return refcount; | |
| } | |
| static ULONG STDMETHODCALLTYPE d3dcompiler_shader_reflection_Release(ID3D11ShaderReflection *iface) | |
| { | |
| struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface); | |
| ULONG refcount = InterlockedDecrement(&This->refcount); | |
| TRACE("%p decreasing refcount to %lu.\n", This, refcount); | |
| if (!refcount) | |
| { | |
| reflection_cleanup(This); | |
| free(This); | |
| } | |
| return refcount; | |
| } | |
| /* ID3D11ShaderReflection methods */ | |
| static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetDesc(ID3D11ShaderReflection *iface, D3D11_SHADER_DESC *desc) | |
| { | |
| struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface); | |
| FIXME("iface %p, desc %p partial stub!\n", iface, desc); | |
| if (!desc) | |
| { | |
| WARN("Invalid argument specified\n"); | |
| return E_FAIL; | |
| } | |
| desc->Version = reflection->version; | |
| desc->Creator = reflection->creator; | |
| desc->Flags = reflection->flags; | |
| desc->ConstantBuffers = reflection->constant_buffer_count; | |
| desc->BoundResources = reflection->bound_resource_count; | |
| desc->InputParameters = reflection->isgn ? reflection->isgn->element_count : 0; | |
| desc->OutputParameters = reflection->osgn ? reflection->osgn->element_count : 0; | |
| desc->InstructionCount = reflection->instruction_count; | |
| desc->TempRegisterCount = reflection->temp_register_count; | |
| desc->TempArrayCount = reflection->temp_array_count; | |
| desc->DefCount = reflection->def_count; | |
| desc->DclCount = reflection->dcl_count; | |
| desc->TextureNormalInstructions = reflection->texture_normal_instructions; | |
| desc->TextureLoadInstructions = reflection->texture_load_instructions; | |
| desc->TextureCompInstructions = reflection->texture_comp_instructions; | |
| desc->TextureBiasInstructions = reflection->texture_bias_instructions; | |
| desc->TextureGradientInstructions = reflection->texture_gradient_instructions; | |
| desc->FloatInstructionCount = reflection->float_instruction_count; | |
| desc->IntInstructionCount = reflection->int_instruction_count; | |
| desc->UintInstructionCount = reflection->uint_instruction_count; | |
| desc->StaticFlowControlCount = reflection->static_flow_control_count; | |
| desc->DynamicFlowControlCount = reflection->dynamic_flow_control_count; | |
| desc->MacroInstructionCount = reflection->macro_instruction_count; | |
| desc->ArrayInstructionCount = reflection->array_instruction_count; | |
| desc->CutInstructionCount = reflection->cut_instruction_count; | |
| desc->EmitInstructionCount = reflection->emit_instruction_count; | |
| desc->GSOutputTopology = reflection->gs_output_topology; | |
| desc->GSMaxOutputVertexCount = reflection->gs_max_output_vertex_count; | |
| #if D3D_COMPILER_VERSION | |
| desc->InputPrimitive = reflection->input_primitive; | |
| desc->PatchConstantParameters = reflection->pcsg ? reflection->pcsg->element_count : 0; | |
| desc->cGSInstanceCount = 0; | |
| desc->cControlPoints = reflection->c_control_points; | |
| desc->HSOutputPrimitive = reflection->hs_output_primitive; | |
| desc->HSPartitioning = reflection->hs_partitioning; | |
| desc->TessellatorDomain = reflection->tessellator_domain; | |
| desc->cBarrierInstructions = 0; | |
| desc->cInterlockedInstructions = 0; | |
| desc->cTextureStoreInstructions = 0; | |
| #endif | |
| return S_OK; | |
| } | |
| static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByIndex( | |
| ID3D11ShaderReflection *iface, UINT index) | |
| { | |
| struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface); | |
| TRACE("iface %p, index %u\n", iface, index); | |
| if (index >= This->constant_buffer_count) | |
| { | |
| WARN("Invalid argument specified\n"); | |
| return &null_constant_buffer.ID3D11ShaderReflectionConstantBuffer_iface; | |
| } | |
| return &This->constant_buffers[index].ID3D11ShaderReflectionConstantBuffer_iface; | |
| } | |
| static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByName( | |
| ID3D11ShaderReflection *iface, const char *name) | |
| { | |
| struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface); | |
| unsigned int i; | |
| TRACE("iface %p, name %s\n", iface, debugstr_a(name)); | |
| if (!name) | |
| { | |
| WARN("Invalid argument specified\n"); | |
| return &null_constant_buffer.ID3D11ShaderReflectionConstantBuffer_iface; | |
| } | |
| for (i = 0; i < This->constant_buffer_count; ++i) | |
| { | |
| struct d3dcompiler_shader_reflection_constant_buffer *d = &This->constant_buffers[i]; | |
| if (!strcmp(d->name, name)) | |
| { | |
| TRACE("Returning ID3D11ShaderReflectionConstantBuffer %p.\n", d); | |
| return &d->ID3D11ShaderReflectionConstantBuffer_iface; | |
| } | |
| } | |
| WARN("Invalid name specified\n"); | |
| return &null_constant_buffer.ID3D11ShaderReflectionConstantBuffer_iface; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDesc( | |
| ID3D11ShaderReflection *iface, UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc) | |
| { | |
| struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface); | |
| TRACE("iface %p, index %u, desc %p\n", iface, index, desc); | |
| if (!desc || index >= reflection->bound_resource_count) | |
| { | |
| WARN("Invalid argument specified\n"); | |
| return E_INVALIDARG; | |
| } | |
| memcpy(desc, &reflection->bound_resources[index], | |
| reflection->interface_version == D3DCOMPILER_REFLECTION_VERSION_D3D12 | |
| ? sizeof(D3D12_SHADER_INPUT_BIND_DESC) : sizeof(D3D11_SHADER_INPUT_BIND_DESC)); | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetInputParameterDesc( | |
| ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) | |
| { | |
| struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface); | |
| TRACE("iface %p, index %u, desc %p\n", iface, index, desc); | |
| if (!desc || !reflection->isgn || index >= reflection->isgn->element_count) | |
| { | |
| WARN("Invalid argument specified\n"); | |
| return E_INVALIDARG; | |
| } | |
| *desc = reflection->isgn->elements[index]; | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetOutputParameterDesc( | |
| ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) | |
| { | |
| struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface); | |
| TRACE("iface %p, index %u, desc %p\n", iface, index, desc); | |
| if (!desc || !reflection->osgn || index >= reflection->osgn->element_count) | |
| { | |
| WARN("Invalid argument specified\n"); | |
| return E_INVALIDARG; | |
| } | |
| *desc = reflection->osgn->elements[index]; | |
| return S_OK; | |
| } | |
| #if D3D_COMPILER_VERSION | |
| static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetPatchConstantParameterDesc( | |
| ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) | |
| { | |
| struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface); | |
| TRACE("iface %p, index %u, desc %p\n", iface, index, desc); | |
| if (!desc || !reflection->pcsg || index >= reflection->pcsg->element_count) | |
| { | |
| WARN("Invalid argument specified\n"); | |
| return E_INVALIDARG; | |
| } | |
| *desc = reflection->pcsg->elements[index]; | |
| return S_OK; | |
| } | |
| static struct ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetVariableByName( | |
| ID3D11ShaderReflection *iface, const char *name) | |
| { | |
| struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface); | |
| unsigned int i, k; | |
| TRACE("iface %p, name %s\n", iface, debugstr_a(name)); | |
| if (!name) | |
| { | |
| WARN("Invalid name specified\n"); | |
| return &null_variable.ID3D11ShaderReflectionVariable_iface; | |
| } | |
| for (i = 0; i < This->constant_buffer_count; ++i) | |
| { | |
| struct d3dcompiler_shader_reflection_constant_buffer *cb = &This->constant_buffers[i]; | |
| for (k = 0; k < cb->variable_count; ++k) | |
| { | |
| struct d3dcompiler_shader_reflection_variable *v = &cb->variables[k]; | |
| if (!strcmp(v->name, name)) | |
| { | |
| TRACE("Returning ID3D11ShaderReflectionVariable %p.\n", v); | |
| return &v->ID3D11ShaderReflectionVariable_iface; | |
| } | |
| } | |
| } | |
| WARN("Invalid name specified\n"); | |
| return &null_variable.ID3D11ShaderReflectionVariable_iface; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDescByName( | |
| ID3D11ShaderReflection *iface, const char *name, D3D11_SHADER_INPUT_BIND_DESC *desc) | |
| { | |
| struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface); | |
| unsigned int i; | |
| TRACE("iface %p, name %s, desc %p\n", iface, debugstr_a(name), desc); | |
| if (!desc || !name) | |
| { | |
| WARN("Invalid argument specified\n"); | |
| return E_INVALIDARG; | |
| } | |
| for (i = 0; i < reflection->bound_resource_count; ++i) | |
| { | |
| D3D12_SHADER_INPUT_BIND_DESC *d = &reflection->bound_resources[i]; | |
| if (!strcmp(d->Name, name)) | |
| { | |
| TRACE("Returning D3D11_SHADER_INPUT_BIND_DESC %p.\n", d); | |
| memcpy(desc, d, reflection->interface_version == D3DCOMPILER_REFLECTION_VERSION_D3D12 | |
| ? sizeof(D3D12_SHADER_INPUT_BIND_DESC) : sizeof(D3D11_SHADER_INPUT_BIND_DESC)); | |
| return S_OK; | |
| } | |
| } | |
| WARN("Invalid name specified\n"); | |
| return E_INVALIDARG; | |
| } | |
| static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMovInstructionCount( | |
| ID3D11ShaderReflection *iface) | |
| { | |
| struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface); | |
| TRACE("iface %p\n", iface); | |
| return This->mov_instruction_count; | |
| } | |
| static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMovcInstructionCount( | |
| ID3D11ShaderReflection *iface) | |
| { | |
| FIXME("iface %p stub!\n", iface); | |
| return 0; | |
| } | |
| static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConversionInstructionCount( | |
| ID3D11ShaderReflection *iface) | |
| { | |
| struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface); | |
| TRACE("iface %p\n", iface); | |
| return This->conversion_instruction_count; | |
| } | |
| static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetBitwiseInstructionCount( | |
| ID3D11ShaderReflection *iface) | |
| { | |
| FIXME("iface %p stub!\n", iface); | |
| return 0; | |
| } | |
| static D3D_PRIMITIVE STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetGSInputPrimitive( | |
| ID3D11ShaderReflection *iface) | |
| { | |
| FIXME("iface %p stub!\n", iface); | |
| return 0; | |
| } | |
| static BOOL STDMETHODCALLTYPE d3dcompiler_shader_reflection_IsSampleFrequencyShader( | |
| ID3D11ShaderReflection *iface) | |
| { | |
| FIXME("iface %p stub!\n", iface); | |
| return FALSE; | |
| } | |
| static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetNumInterfaceSlots( | |
| ID3D11ShaderReflection *iface) | |
| { | |
| FIXME("iface %p stub!\n", iface); | |
| return 0; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMinFeatureLevel( | |
| ID3D11ShaderReflection *iface, D3D_FEATURE_LEVEL *level) | |
| { | |
| FIXME("iface %p, level %p stub!\n", iface, level); | |
| return E_NOTIMPL; | |
| } | |
| static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetThreadGroupSize( | |
| ID3D11ShaderReflection *iface, UINT *sizex, UINT *sizey, UINT *sizez) | |
| { | |
| struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface); | |
| TRACE("iface %p, sizex %p, sizey %p, sizez %p.\n", iface, sizex, sizey, sizez); | |
| if (!sizex || !sizey || !sizez) | |
| { | |
| WARN("Invalid argument specified.\n"); | |
| return E_INVALIDARG; | |
| } | |
| *sizex = reflection->thread_group_size_x; | |
| *sizey = reflection->thread_group_size_y; | |
| *sizez = reflection->thread_group_size_z; | |
| return *sizex * *sizey * *sizez; | |
| } | |
| static UINT64 STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetRequiresFlags( | |
| ID3D11ShaderReflection *iface) | |
| { | |
| FIXME("iface %p stub!\n", iface); | |
| return 0; | |
| } | |
| #endif | |
| static const struct ID3D11ShaderReflectionVtbl d3dcompiler_shader_reflection_vtbl = | |
| { | |
| /* IUnknown methods */ | |
| d3dcompiler_shader_reflection_QueryInterface, | |
| d3dcompiler_shader_reflection_AddRef, | |
| d3dcompiler_shader_reflection_Release, | |
| /* ID3D11ShaderReflection methods */ | |
| d3dcompiler_shader_reflection_GetDesc, | |
| d3dcompiler_shader_reflection_GetConstantBufferByIndex, | |
| d3dcompiler_shader_reflection_GetConstantBufferByName, | |
| d3dcompiler_shader_reflection_GetResourceBindingDesc, | |
| d3dcompiler_shader_reflection_GetInputParameterDesc, | |
| d3dcompiler_shader_reflection_GetOutputParameterDesc, | |
| #if D3D_COMPILER_VERSION | |
| d3dcompiler_shader_reflection_GetPatchConstantParameterDesc, | |
| d3dcompiler_shader_reflection_GetVariableByName, | |
| d3dcompiler_shader_reflection_GetResourceBindingDescByName, | |
| d3dcompiler_shader_reflection_GetMovInstructionCount, | |
| d3dcompiler_shader_reflection_GetMovcInstructionCount, | |
| d3dcompiler_shader_reflection_GetConversionInstructionCount, | |
| d3dcompiler_shader_reflection_GetBitwiseInstructionCount, | |
| d3dcompiler_shader_reflection_GetGSInputPrimitive, | |
| d3dcompiler_shader_reflection_IsSampleFrequencyShader, | |
| d3dcompiler_shader_reflection_GetNumInterfaceSlots, | |
| d3dcompiler_shader_reflection_GetMinFeatureLevel, | |
| d3dcompiler_shader_reflection_GetThreadGroupSize, | |
| d3dcompiler_shader_reflection_GetRequiresFlags, | |
| #endif | |
| }; | |
| /* ID3D11ShaderReflectionConstantBuffer methods */ | |
| static inline struct d3dcompiler_shader_reflection_constant_buffer *impl_from_ID3D11ShaderReflectionConstantBuffer(ID3D11ShaderReflectionConstantBuffer *iface) | |
| { | |
| return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection_constant_buffer, ID3D11ShaderReflectionConstantBuffer_iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_constant_buffer_GetDesc( | |
| ID3D11ShaderReflectionConstantBuffer *iface, D3D11_SHADER_BUFFER_DESC *desc) | |
| { | |
| struct d3dcompiler_shader_reflection_constant_buffer *This = impl_from_ID3D11ShaderReflectionConstantBuffer(iface); | |
| TRACE("iface %p, desc %p\n", iface, desc); | |
| if (This == &null_constant_buffer) | |
| { | |
| WARN("Null constant buffer specified\n"); | |
| return E_FAIL; | |
| } | |
| if (!desc) | |
| { | |
| WARN("Invalid argument specified\n"); | |
| return E_FAIL; | |
| } | |
| desc->Name = This->name; | |
| desc->Type = This->type; | |
| desc->Variables = This->variable_count; | |
| desc->Size = This->size; | |
| desc->uFlags = This->flags; | |
| return S_OK; | |
| } | |
| static ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_constant_buffer_GetVariableByIndex( | |
| ID3D11ShaderReflectionConstantBuffer *iface, UINT index) | |
| { | |
| struct d3dcompiler_shader_reflection_constant_buffer *This = impl_from_ID3D11ShaderReflectionConstantBuffer(iface); | |
| TRACE("iface %p, index %u\n", iface, index); | |
| if (index >= This->variable_count) | |
| { | |
| WARN("Invalid index specified\n"); | |
| return &null_variable.ID3D11ShaderReflectionVariable_iface; | |
| } | |
| return &This->variables[index].ID3D11ShaderReflectionVariable_iface; | |
| } | |
| static ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_constant_buffer_GetVariableByName( | |
| ID3D11ShaderReflectionConstantBuffer *iface, const char *name) | |
| { | |
| struct d3dcompiler_shader_reflection_constant_buffer *This = impl_from_ID3D11ShaderReflectionConstantBuffer(iface); | |
| unsigned int i; | |
| TRACE("iface %p, name %s\n", iface, debugstr_a(name)); | |
| if (!name) | |
| { | |
| WARN("Invalid argument specified\n"); | |
| return &null_variable.ID3D11ShaderReflectionVariable_iface; | |
| } | |
| for (i = 0; i < This->variable_count; ++i) | |
| { | |
| struct d3dcompiler_shader_reflection_variable *v = &This->variables[i]; | |
| if (!strcmp(v->name, name)) | |
| { | |
| TRACE("Returning ID3D11ShaderReflectionVariable %p.\n", v); | |
| return &v->ID3D11ShaderReflectionVariable_iface; | |
| } | |
| } | |
| WARN("Invalid name specified\n"); | |
| return &null_variable.ID3D11ShaderReflectionVariable_iface; | |
| } | |
| static const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_reflection_constant_buffer_vtbl = | |
| { | |
| /* ID3D11ShaderReflectionConstantBuffer methods */ | |
| d3dcompiler_shader_reflection_constant_buffer_GetDesc, | |
| d3dcompiler_shader_reflection_constant_buffer_GetVariableByIndex, | |
| d3dcompiler_shader_reflection_constant_buffer_GetVariableByName, | |
| }; | |
| /* ID3D11ShaderReflectionVariable methods */ | |
| static inline struct d3dcompiler_shader_reflection_variable *impl_from_ID3D11ShaderReflectionVariable(ID3D11ShaderReflectionVariable *iface) | |
| { | |
| return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection_variable, ID3D11ShaderReflectionVariable_iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_variable_GetDesc( | |
| ID3D11ShaderReflectionVariable *iface, D3D11_SHADER_VARIABLE_DESC *desc) | |
| { | |
| struct d3dcompiler_shader_reflection_variable *This = impl_from_ID3D11ShaderReflectionVariable(iface); | |
| TRACE("iface %p, desc %p\n", iface, desc); | |
| if (This == &null_variable) | |
| { | |
| WARN("Null variable specified\n"); | |
| return E_FAIL; | |
| } | |
| if (!desc) | |
| { | |
| WARN("Invalid argument specified\n"); | |
| return E_FAIL; | |
| } | |
| desc->Name = This->name; | |
| desc->StartOffset = This->start_offset; | |
| desc->Size = This->size; | |
| desc->uFlags = This->flags; | |
| desc->DefaultValue = This->default_value; | |
| #if D3D_COMPILER_VERSION | |
| /* TODO test and set proper values for texture. */ | |
| desc->StartTexture = 0xffffffff; | |
| desc->TextureSize = 0; | |
| desc->StartSampler = 0xffffffff; | |
| desc->SamplerSize = 0; | |
| #endif | |
| return S_OK; | |
| } | |
| static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_variable_GetType( | |
| ID3D11ShaderReflectionVariable *iface) | |
| { | |
| struct d3dcompiler_shader_reflection_variable *This = impl_from_ID3D11ShaderReflectionVariable(iface); | |
| TRACE("iface %p\n", iface); | |
| return &This->type->ID3D11ShaderReflectionType_iface; | |
| } | |
| #if D3D_COMPILER_VERSION | |
| static ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_variable_GetBuffer( | |
| ID3D11ShaderReflectionVariable *iface) | |
| { | |
| struct d3dcompiler_shader_reflection_variable *This = impl_from_ID3D11ShaderReflectionVariable(iface); | |
| TRACE("iface %p\n", iface); | |
| return &This->constant_buffer->ID3D11ShaderReflectionConstantBuffer_iface; | |
| } | |
| static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_variable_GetInterfaceSlot( | |
| ID3D11ShaderReflectionVariable *iface, UINT index) | |
| { | |
| FIXME("iface %p, index %u stub!\n", iface, index); | |
| return 0; | |
| } | |
| #endif | |
| static const struct ID3D11ShaderReflectionVariableVtbl d3dcompiler_shader_reflection_variable_vtbl = | |
| { | |
| /* ID3D11ShaderReflectionVariable methods */ | |
| d3dcompiler_shader_reflection_variable_GetDesc, | |
| d3dcompiler_shader_reflection_variable_GetType, | |
| #if D3D_COMPILER_VERSION | |
| d3dcompiler_shader_reflection_variable_GetBuffer, | |
| d3dcompiler_shader_reflection_variable_GetInterfaceSlot, | |
| #endif | |
| }; | |
| /* ID3D11ShaderReflectionType methods */ | |
| static inline struct d3dcompiler_shader_reflection_type *impl_from_ID3D11ShaderReflectionType(ID3D11ShaderReflectionType *iface) | |
| { | |
| return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection_type, ID3D11ShaderReflectionType_iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetDesc( | |
| ID3D11ShaderReflectionType *iface, D3D11_SHADER_TYPE_DESC *desc) | |
| { | |
| struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface); | |
| TRACE("iface %p, desc %p\n", iface, desc); | |
| if (This == &null_type) | |
| { | |
| WARN("Null type specified\n"); | |
| return E_FAIL; | |
| } | |
| if (!desc) | |
| { | |
| WARN("Invalid argument specified\n"); | |
| return E_FAIL; | |
| } | |
| *desc = This->desc; | |
| return S_OK; | |
| } | |
| static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetMemberTypeByIndex( | |
| ID3D11ShaderReflectionType *iface, UINT index) | |
| { | |
| struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface); | |
| TRACE("iface %p, index %u\n", iface, index); | |
| if (index >= This->desc.Members) | |
| { | |
| WARN("Invalid index specified\n"); | |
| return &null_type.ID3D11ShaderReflectionType_iface; | |
| } | |
| return &This->members[index].type->ID3D11ShaderReflectionType_iface; | |
| } | |
| static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetMemberTypeByName( | |
| ID3D11ShaderReflectionType *iface, const char *name) | |
| { | |
| struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface); | |
| unsigned int i; | |
| TRACE("iface %p, name %s\n", iface, debugstr_a(name)); | |
| if (!name) | |
| { | |
| WARN("Invalid argument specified\n"); | |
| return &null_type.ID3D11ShaderReflectionType_iface; | |
| } | |
| for (i = 0; i < This->desc.Members; ++i) | |
| { | |
| struct d3dcompiler_shader_reflection_type_member *member = &This->members[i]; | |
| if (!strcmp(member->name, name)) | |
| { | |
| TRACE("Returning ID3D11ShaderReflectionType %p.\n", member->type); | |
| return &member->type->ID3D11ShaderReflectionType_iface; | |
| } | |
| } | |
| WARN("Invalid name specified\n"); | |
| return &null_type.ID3D11ShaderReflectionType_iface; | |
| } | |
| static const char * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetMemberTypeName( | |
| ID3D11ShaderReflectionType *iface, UINT index) | |
| { | |
| struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface); | |
| TRACE("iface %p, index %u\n", iface, index); | |
| if (This == &null_type) | |
| { | |
| WARN("Null type specified\n"); | |
| return "$Invalid"; | |
| } | |
| if (index >= This->desc.Members) | |
| { | |
| WARN("Invalid index specified\n"); | |
| return NULL; | |
| } | |
| return This->members[index].name; | |
| } | |
| #if D3D_COMPILER_VERSION | |
| static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_IsEqual( | |
| ID3D11ShaderReflectionType *iface, ID3D11ShaderReflectionType *type) | |
| { | |
| struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface); | |
| TRACE("iface %p, type %p\n", iface, type); | |
| if (This == &null_type) | |
| { | |
| WARN("Null type specified\n"); | |
| return E_FAIL; | |
| } | |
| if (iface == type) | |
| return S_OK; | |
| return S_FALSE; | |
| } | |
| static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetSubType( | |
| ID3D11ShaderReflectionType *iface) | |
| { | |
| FIXME("iface %p stub!\n", iface); | |
| return NULL; | |
| } | |
| static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetBaseClass( | |
| ID3D11ShaderReflectionType *iface) | |
| { | |
| FIXME("iface %p stub!\n", iface); | |
| return NULL; | |
| } | |
| static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetNumInterfaces( | |
| ID3D11ShaderReflectionType *iface) | |
| { | |
| FIXME("iface %p stub!\n", iface); | |
| return 0; | |
| } | |
| static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetInterfaceByIndex( | |
| ID3D11ShaderReflectionType *iface, UINT index) | |
| { | |
| FIXME("iface %p, index %u stub!\n", iface, index); | |
| return NULL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_IsOfType( | |
| ID3D11ShaderReflectionType *iface, ID3D11ShaderReflectionType *type) | |
| { | |
| FIXME("iface %p, type %p stub!\n", iface, type); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_ImplementsInterface( | |
| ID3D11ShaderReflectionType *iface, ID3D11ShaderReflectionType *base) | |
| { | |
| FIXME("iface %p, base %p stub!\n", iface, base); | |
| return E_NOTIMPL; | |
| } | |
| #endif | |
| static const struct ID3D11ShaderReflectionTypeVtbl d3dcompiler_shader_reflection_type_vtbl = | |
| { | |
| /* ID3D11ShaderReflectionType methods */ | |
| d3dcompiler_shader_reflection_type_GetDesc, | |
| d3dcompiler_shader_reflection_type_GetMemberTypeByIndex, | |
| d3dcompiler_shader_reflection_type_GetMemberTypeByName, | |
| d3dcompiler_shader_reflection_type_GetMemberTypeName, | |
| #if D3D_COMPILER_VERSION | |
| d3dcompiler_shader_reflection_type_IsEqual, | |
| d3dcompiler_shader_reflection_type_GetSubType, | |
| d3dcompiler_shader_reflection_type_GetBaseClass, | |
| d3dcompiler_shader_reflection_type_GetNumInterfaces, | |
| d3dcompiler_shader_reflection_type_GetInterfaceByIndex, | |
| d3dcompiler_shader_reflection_type_IsOfType, | |
| d3dcompiler_shader_reflection_type_ImplementsInterface, | |
| #endif | |
| }; | |
| static HRESULT d3dcompiler_parse_stat(struct d3dcompiler_shader_reflection *r, const char *data, size_t data_size) | |
| { | |
| const char *ptr = data; | |
| size_t size = data_size >> 2; | |
| TRACE("Size %Iu.\n", size); | |
| r->instruction_count = read_u32(&ptr); | |
| TRACE("InstructionCount: %u.\n", r->instruction_count); | |
| r->temp_register_count = read_u32(&ptr); | |
| TRACE("TempRegisterCount: %u.\n", r->temp_register_count); | |
| r->def_count = read_u32(&ptr); | |
| TRACE("DefCount: %u.\n", r->def_count); | |
| r->dcl_count = read_u32(&ptr); | |
| TRACE("DclCount: %u.\n", r->dcl_count); | |
| r->float_instruction_count = read_u32(&ptr); | |
| TRACE("FloatInstructionCount: %u.\n", r->float_instruction_count); | |
| r->int_instruction_count = read_u32(&ptr); | |
| TRACE("IntInstructionCount: %u.\n", r->int_instruction_count); | |
| r->uint_instruction_count = read_u32(&ptr); | |
| TRACE("UintInstructionCount: %u.\n", r->uint_instruction_count); | |
| r->static_flow_control_count = read_u32(&ptr); | |
| TRACE("StaticFlowControlCount: %u.\n", r->static_flow_control_count); | |
| r->dynamic_flow_control_count = read_u32(&ptr); | |
| TRACE("DynamicFlowControlCount: %u.\n", r->dynamic_flow_control_count); | |
| r->macro_instruction_count = read_u32(&ptr); | |
| TRACE("MacroInstructionCount: %u.\n", r->macro_instruction_count); | |
| r->temp_array_count = read_u32(&ptr); | |
| TRACE("TempArrayCount: %u.\n", r->temp_array_count); | |
| r->array_instruction_count = read_u32(&ptr); | |
| TRACE("ArrayInstructionCount: %u.\n", r->array_instruction_count); | |
| r->cut_instruction_count = read_u32(&ptr); | |
| TRACE("CutInstructionCount: %u.\n", r->cut_instruction_count); | |
| r->emit_instruction_count = read_u32(&ptr); | |
| TRACE("EmitInstructionCount: %u.\n", r->emit_instruction_count); | |
| r->texture_normal_instructions = read_u32(&ptr); | |
| TRACE("TextureNormalInstructions: %u.\n", r->texture_normal_instructions); | |
| r->texture_load_instructions = read_u32(&ptr); | |
| TRACE("TextureLoadInstructions: %u.\n", r->texture_load_instructions); | |
| r->texture_comp_instructions = read_u32(&ptr); | |
| TRACE("TextureCompInstructions: %u.\n", r->texture_comp_instructions); | |
| r->texture_bias_instructions = read_u32(&ptr); | |
| TRACE("TextureBiasInstructions: %u.\n", r->texture_bias_instructions); | |
| r->texture_gradient_instructions = read_u32(&ptr); | |
| TRACE("TextureGradientInstructions: %u.\n", r->texture_gradient_instructions); | |
| r->mov_instruction_count = read_u32(&ptr); | |
| TRACE("MovInstructionCount: %u.\n", r->mov_instruction_count); | |
| skip_u32_unknown(&ptr, 1); | |
| r->conversion_instruction_count = read_u32(&ptr); | |
| TRACE("ConversionInstructionCount: %u.\n", r->conversion_instruction_count); | |
| skip_u32_unknown(&ptr, 1); | |
| r->input_primitive = read_u32(&ptr); | |
| TRACE("InputPrimitive: %x.\n", r->input_primitive); | |
| r->gs_output_topology = read_u32(&ptr); | |
| TRACE("GSOutputTopology: %x.\n", r->gs_output_topology); | |
| r->gs_max_output_vertex_count = read_u32(&ptr); | |
| TRACE("GSMaxOutputVertexCount: %u.\n", r->gs_max_output_vertex_count); | |
| skip_u32_unknown(&ptr, 2); | |
| /* old dx10 stat size */ | |
| if (size == 28) return S_OK; | |
| skip_u32_unknown(&ptr, 1); | |
| /* dx10 stat size */ | |
| if (size == 29) return S_OK; | |
| skip_u32_unknown(&ptr, 1); | |
| r->c_control_points = read_u32(&ptr); | |
| TRACE("cControlPoints: %u.\n", r->c_control_points); | |
| r->hs_output_primitive = read_u32(&ptr); | |
| TRACE("HSOutputPrimitive: %x.\n", r->hs_output_primitive); | |
| r->hs_partitioning = read_u32(&ptr); | |
| TRACE("HSPartitioning: %x.\n", r->hs_partitioning); | |
| r->tessellator_domain = read_u32(&ptr); | |
| TRACE("TessellatorDomain: %x.\n", r->tessellator_domain); | |
| skip_u32_unknown(&ptr, 3); | |
| /* dx11 stat size */ | |
| if (size == 37) return S_OK; | |
| FIXME("Unhandled size %Iu.\n", size); | |
| return E_FAIL; | |
| } | |
| static HRESULT d3dcompiler_parse_type_members(struct d3dcompiler_shader_reflection *ref, | |
| struct d3dcompiler_shader_reflection_type_member *member, const char *data, const char **ptr) | |
| { | |
| uint32_t offset; | |
| offset = read_u32(ptr); | |
| if (!copy_name(data + offset, &member->name)) | |
| { | |
| ERR("Failed to copy name.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| TRACE("Member name: %s.\n", debugstr_a(member->name)); | |
| offset = read_u32(ptr); | |
| TRACE("Member type offset: %x.\n", offset); | |
| member->type = get_reflection_type(ref, data, offset); | |
| if (!member->type) | |
| { | |
| ERR("Failed to get member type\n"); | |
| free(member->name); | |
| return E_FAIL; | |
| } | |
| member->offset = read_u32(ptr); | |
| TRACE("Member offset %x.\n", member->offset); | |
| return S_OK; | |
| } | |
| static HRESULT d3dcompiler_parse_type(struct d3dcompiler_shader_reflection_type *type, const char *data, uint32_t offset) | |
| { | |
| const char *ptr = data + offset; | |
| uint32_t temp; | |
| D3D11_SHADER_TYPE_DESC *desc; | |
| unsigned int i; | |
| struct d3dcompiler_shader_reflection_type_member *members = NULL; | |
| HRESULT hr; | |
| uint32_t member_offset; | |
| desc = &type->desc; | |
| temp = read_u32(&ptr); | |
| desc->Class = temp & 0xffff; | |
| desc->Type = temp >> 16; | |
| TRACE("Class %s, Type %s\n", debug_d3dcompiler_shader_variable_class(desc->Class), | |
| debug_d3dcompiler_shader_variable_type(desc->Type)); | |
| temp = read_u32(&ptr); | |
| desc->Rows = temp & 0xffff; | |
| desc->Columns = temp >> 16; | |
| TRACE("Rows %u, Columns %u\n", desc->Rows, desc->Columns); | |
| temp = read_u32(&ptr); | |
| desc->Elements = temp & 0xffff; | |
| desc->Members = temp >> 16; | |
| TRACE("Elements %u, Members %u\n", desc->Elements, desc->Members); | |
| member_offset = read_u32(&ptr); | |
| TRACE("Member Offset %u.\n", member_offset); | |
| if ((type->reflection->target & D3DCOMPILER_SHADER_TARGET_VERSION_MASK) >= 0x500) | |
| skip_u32_unknown(&ptr, 4); | |
| if (desc->Members) | |
| { | |
| const char *ptr2 = data + member_offset; | |
| members = calloc(desc->Members, sizeof(*members)); | |
| if (!members) | |
| { | |
| ERR("Failed to allocate type memory.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| for (i = 0; i < desc->Members; ++i) | |
| { | |
| hr = d3dcompiler_parse_type_members(type->reflection, &members[i], data, &ptr2); | |
| if (hr != S_OK) | |
| { | |
| FIXME("Failed to parse type members.\n"); | |
| goto err_out; | |
| } | |
| } | |
| } | |
| #if D3D_COMPILER_VERSION | |
| if ((type->reflection->target & D3DCOMPILER_SHADER_TARGET_VERSION_MASK) >= 0x500) | |
| { | |
| offset = read_u32(&ptr); | |
| if (!copy_name(data + offset, &type->name)) | |
| { | |
| ERR("Failed to copy name.\n"); | |
| free(members); | |
| return E_OUTOFMEMORY; | |
| } | |
| desc->Name = type->name; | |
| TRACE("Type name: %s.\n", debugstr_a(type->name)); | |
| } | |
| #endif | |
| type->members = members; | |
| return S_OK; | |
| err_out: | |
| for (i = 0; i < desc->Members; ++i) | |
| { | |
| free_type_member(&members[i]); | |
| } | |
| free(members); | |
| return hr; | |
| } | |
| static struct d3dcompiler_shader_reflection_type *get_reflection_type(struct d3dcompiler_shader_reflection *reflection, const char *data, uint32_t offset) | |
| { | |
| struct d3dcompiler_shader_reflection_type *type; | |
| struct wine_rb_entry *entry; | |
| HRESULT hr; | |
| entry = wine_rb_get(&reflection->types, &offset); | |
| if (entry) | |
| { | |
| TRACE("Returning existing type.\n"); | |
| return WINE_RB_ENTRY_VALUE(entry, struct d3dcompiler_shader_reflection_type, entry); | |
| } | |
| type = calloc(1, sizeof(*type)); | |
| if (!type) | |
| return NULL; | |
| type->ID3D11ShaderReflectionType_iface.lpVtbl = &d3dcompiler_shader_reflection_type_vtbl; | |
| type->id = offset; | |
| type->reflection = reflection; | |
| hr = d3dcompiler_parse_type(type, data, offset); | |
| if (FAILED(hr)) | |
| { | |
| ERR("Failed to parse type info, hr %#lx.\n", hr); | |
| free(type); | |
| return NULL; | |
| } | |
| if (wine_rb_put(&reflection->types, &offset, &type->entry) == -1) | |
| { | |
| ERR("Failed to insert type entry.\n"); | |
| free(type); | |
| return NULL; | |
| } | |
| return type; | |
| } | |
| static HRESULT d3dcompiler_parse_variables(struct d3dcompiler_shader_reflection_constant_buffer *cb, | |
| const char *data, size_t data_size, const char *ptr) | |
| { | |
| struct d3dcompiler_shader_reflection_variable *variables; | |
| unsigned int i; | |
| HRESULT hr; | |
| variables = calloc(cb->variable_count, sizeof(*variables)); | |
| if (!variables) | |
| { | |
| ERR("Failed to allocate variables memory.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| for (i = 0; i < cb->variable_count; i++) | |
| { | |
| struct d3dcompiler_shader_reflection_variable *v = &variables[i]; | |
| uint32_t offset; | |
| v->ID3D11ShaderReflectionVariable_iface.lpVtbl = &d3dcompiler_shader_reflection_variable_vtbl; | |
| v->constant_buffer = cb; | |
| offset = read_u32(&ptr); | |
| if (!copy_name(data + offset, &v->name)) | |
| { | |
| ERR("Failed to copy name.\n"); | |
| hr = E_OUTOFMEMORY; | |
| goto err_out; | |
| } | |
| TRACE("Variable name: %s.\n", debugstr_a(v->name)); | |
| v->start_offset = read_u32(&ptr); | |
| TRACE("Variable offset: %u\n", v->start_offset); | |
| v->size = read_u32(&ptr); | |
| TRACE("Variable size: %u\n", v->size); | |
| v->flags = read_u32(&ptr); | |
| TRACE("Variable flags: %u\n", v->flags); | |
| offset = read_u32(&ptr); | |
| TRACE("Variable type offset: %x.\n", offset); | |
| v->type = get_reflection_type(cb->reflection, data, offset); | |
| if (!v->type) | |
| { | |
| ERR("Failed to get type.\n"); | |
| hr = E_FAIL; | |
| goto err_out; | |
| } | |
| offset = read_u32(&ptr); | |
| TRACE("Variable default value offset: %x.\n", offset); | |
| if (!copy_value(data + offset, &v->default_value, offset ? v->size : 0)) | |
| { | |
| ERR("Failed to copy name.\n"); | |
| hr = E_OUTOFMEMORY; | |
| goto err_out; | |
| } | |
| if ((cb->reflection->target & D3DCOMPILER_SHADER_TARGET_VERSION_MASK) >= 0x500) | |
| skip_u32_unknown(&ptr, 4); | |
| } | |
| cb->variables = variables; | |
| return S_OK; | |
| err_out: | |
| for (i = 0; i < cb->variable_count; i++) | |
| { | |
| free_variable(&variables[i]); | |
| } | |
| free(variables); | |
| return hr; | |
| } | |
| static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, const char *data, size_t data_size) | |
| { | |
| struct d3dcompiler_shader_reflection_constant_buffer *constant_buffers = NULL; | |
| uint32_t offset, cbuffer_offset, resource_offset, creator_offset; | |
| unsigned int i, string_data_offset, string_data_size; | |
| D3D12_SHADER_INPUT_BIND_DESC *bound_resources = NULL; | |
| char *string_data = NULL, *creator = NULL; | |
| size_t size = data_size >> 2; | |
| uint32_t target_version; | |
| const char *ptr = data; | |
| #if D3D_COMPILER_VERSION < 47 | |
| uint32_t shader_type; | |
| #endif | |
| HRESULT hr; | |
| TRACE("Size %Iu.\n", size); | |
| r->constant_buffer_count = read_u32(&ptr); | |
| TRACE("Constant buffer count: %u.\n", r->constant_buffer_count); | |
| cbuffer_offset = read_u32(&ptr); | |
| TRACE("Constant buffer offset: %#x.\n", cbuffer_offset); | |
| r->bound_resource_count = read_u32(&ptr); | |
| TRACE("Bound resource count: %u.\n", r->bound_resource_count); | |
| resource_offset = read_u32(&ptr); | |
| TRACE("Bound resource offset: %#x.\n", resource_offset); | |
| r->target = read_u32(&ptr); | |
| TRACE("Target: %#x.\n", r->target); | |
| target_version = r->target & D3DCOMPILER_SHADER_TARGET_VERSION_MASK; | |
| #if D3D_COMPILER_VERSION < 47 | |
| shader_type = (r->target & D3DCOMPILER_SHADER_TARGET_SHADERTYPE_MASK) | |
| >> D3DCOMPILER_SHADER_TARGET_SHADERTYPE_SHIFT; | |
| if ((target_version >= 0x501 && shader_type != D3DCOMPILER_SHDR_SHADER_TYPE_CS) | |
| || (!D3D_COMPILER_VERSION && shader_type == D3DCOMPILER_SHDR_SHADER_TYPE_CS)) | |
| { | |
| WARN("Target version %#x is not supported in d3dcompiler %u.\n", target_version, D3D_COMPILER_VERSION); | |
| return E_INVALIDARG; | |
| } | |
| #endif | |
| r->flags = read_u32(&ptr); | |
| TRACE("Flags: %u.\n", r->flags); | |
| creator_offset = read_u32(&ptr); | |
| TRACE("Creator at offset %#x.\n", creator_offset); | |
| if (!copy_name(data + creator_offset, &creator)) | |
| { | |
| ERR("Failed to copy name.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| TRACE("Creator: %s.\n", debugstr_a(creator)); | |
| /* todo: Parse RD11 */ | |
| if (target_version >= 0x500) | |
| { | |
| skip_u32_unknown(&ptr, 8); | |
| } | |
| if (r->bound_resource_count) | |
| { | |
| /* 8 for each bind desc */ | |
| string_data_offset = resource_offset + r->bound_resource_count * 8 * sizeof(uint32_t); | |
| string_data_size = (cbuffer_offset ? cbuffer_offset : creator_offset) - string_data_offset; | |
| string_data = malloc(string_data_size); | |
| if (!string_data) | |
| { | |
| ERR("Failed to allocate string data memory.\n"); | |
| hr = E_OUTOFMEMORY; | |
| goto err_out; | |
| } | |
| memcpy(string_data, data + string_data_offset, string_data_size); | |
| bound_resources = calloc(r->bound_resource_count, sizeof(*bound_resources)); | |
| if (!bound_resources) | |
| { | |
| ERR("Failed to allocate resources memory.\n"); | |
| hr = E_OUTOFMEMORY; | |
| goto err_out; | |
| } | |
| ptr = data + resource_offset; | |
| for (i = 0; i < r->bound_resource_count; i++) | |
| { | |
| D3D12_SHADER_INPUT_BIND_DESC *desc = &bound_resources[i]; | |
| offset = read_u32(&ptr); | |
| desc->Name = string_data + (offset - string_data_offset); | |
| TRACE("Input bind Name: %s.\n", debugstr_a(desc->Name)); | |
| desc->Type = read_u32(&ptr); | |
| TRACE("Input bind Type: %#x.\n", desc->Type); | |
| desc->ReturnType = read_u32(&ptr); | |
| TRACE("Input bind ReturnType: %#x.\n", desc->ReturnType); | |
| desc->Dimension = read_u32(&ptr); | |
| TRACE("Input bind Dimension: %#x.\n", desc->Dimension); | |
| desc->NumSamples = read_u32(&ptr); | |
| TRACE("Input bind NumSamples: %u.\n", desc->NumSamples); | |
| desc->BindPoint = read_u32(&ptr); | |
| TRACE("Input bind BindPoint: %u.\n", desc->BindPoint); | |
| desc->BindCount = read_u32(&ptr); | |
| TRACE("Input bind BindCount: %u.\n", desc->BindCount); | |
| desc->uFlags = read_u32(&ptr); | |
| TRACE("Input bind uFlags: %u.\n", desc->uFlags); | |
| if (target_version >= 0x501) | |
| { | |
| desc->Space = read_u32(&ptr); | |
| TRACE("Input bind Space %u.\n", desc->Space); | |
| desc->uID = read_u32(&ptr); | |
| TRACE("Input bind uID %u.\n", desc->uID); | |
| } | |
| else | |
| { | |
| desc->uID = desc->BindPoint; | |
| } | |
| } | |
| } | |
| if (r->constant_buffer_count) | |
| { | |
| constant_buffers = calloc(r->constant_buffer_count, sizeof(*constant_buffers)); | |
| if (!constant_buffers) | |
| { | |
| ERR("Failed to allocate constant buffer memory.\n"); | |
| hr = E_OUTOFMEMORY; | |
| goto err_out; | |
| } | |
| ptr = data + cbuffer_offset; | |
| for (i = 0; i < r->constant_buffer_count; i++) | |
| { | |
| struct d3dcompiler_shader_reflection_constant_buffer *cb = &constant_buffers[i]; | |
| cb->ID3D11ShaderReflectionConstantBuffer_iface.lpVtbl = &d3dcompiler_shader_reflection_constant_buffer_vtbl; | |
| cb->reflection = r; | |
| offset = read_u32(&ptr); | |
| if (!copy_name(data + offset, &cb->name)) | |
| { | |
| ERR("Failed to copy name.\n"); | |
| hr = E_OUTOFMEMORY; | |
| goto err_out; | |
| } | |
| TRACE("Name: %s.\n", debugstr_a(cb->name)); | |
| cb->variable_count = read_u32(&ptr); | |
| TRACE("Variable count: %u.\n", cb->variable_count); | |
| offset = read_u32(&ptr); | |
| TRACE("Variable offset: %x.\n", offset); | |
| hr = d3dcompiler_parse_variables(cb, data, data_size, data + offset); | |
| if (hr != S_OK) | |
| { | |
| FIXME("Failed to parse variables.\n"); | |
| goto err_out; | |
| } | |
| cb->size = read_u32(&ptr); | |
| TRACE("Cbuffer size: %u.\n", cb->size); | |
| cb->flags = read_u32(&ptr); | |
| TRACE("Cbuffer flags: %u.\n", cb->flags); | |
| cb->type = read_u32(&ptr); | |
| TRACE("Cbuffer type: %#x.\n", cb->type); | |
| } | |
| } | |
| r->creator = creator; | |
| r->resource_string = string_data; | |
| r->bound_resources = bound_resources; | |
| r->constant_buffers = constant_buffers; | |
| return S_OK; | |
| err_out: | |
| for (i = 0; i < r->constant_buffer_count; ++i) | |
| { | |
| free_constant_buffer(&constant_buffers[i]); | |
| } | |
| free(constant_buffers); | |
| free(bound_resources); | |
| free(string_data); | |
| free(creator); | |
| return hr; | |
| } | |
| static HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *s, | |
| const struct vkd3d_shader_dxbc_section_desc *section) | |
| { | |
| enum D3DCOMPILER_SIGNATURE_ELEMENT_SIZE element_size; | |
| const char *ptr = section->data.code; | |
| D3D11_SIGNATURE_PARAMETER_DESC *d; | |
| unsigned int string_data_offset; | |
| unsigned int string_data_size; | |
| unsigned int i, count; | |
| char *string_data; | |
| switch (section->tag) | |
| { | |
| case TAG_OSG5: | |
| element_size = D3DCOMPILER_SIGNATURE_ELEMENT_SIZE7; | |
| break; | |
| case TAG_ISGN: | |
| case TAG_OSGN: | |
| case TAG_PCSG: | |
| element_size = D3DCOMPILER_SIGNATURE_ELEMENT_SIZE6; | |
| break; | |
| default: | |
| FIXME("Unhandled section %s!\n", debugstr_fourcc(section->tag)); | |
| element_size = D3DCOMPILER_SIGNATURE_ELEMENT_SIZE6; | |
| break; | |
| } | |
| count = read_u32(&ptr); | |
| TRACE("%u elements\n", count); | |
| skip_u32_unknown(&ptr, 1); | |
| d = calloc(count, sizeof(*d)); | |
| if (!d) | |
| { | |
| ERR("Failed to allocate signature memory.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| /* 2 u32s for the header, element_size for each element. */ | |
| string_data_offset = 2 * sizeof(uint32_t) + count * element_size * sizeof(uint32_t); | |
| string_data_size = section->data.size - string_data_offset; | |
| string_data = malloc(string_data_size); | |
| if (!string_data) | |
| { | |
| ERR("Failed to allocate string data memory.\n"); | |
| free(d); | |
| return E_OUTOFMEMORY; | |
| } | |
| memcpy(string_data, (const char *)section->data.code + string_data_offset, string_data_size); | |
| for (i = 0; i < count; ++i) | |
| { | |
| uint32_t name_offset, mask; | |
| #if D3D_COMPILER_VERSION >= 46 | |
| /* FIXME */ | |
| d[i].MinPrecision = D3D_MIN_PRECISION_DEFAULT; | |
| #endif | |
| #if D3D_COMPILER_VERSION | |
| if (element_size == D3DCOMPILER_SIGNATURE_ELEMENT_SIZE7) | |
| { | |
| d[i].Stream = read_u32(&ptr); | |
| } | |
| #endif | |
| name_offset = read_u32(&ptr); | |
| d[i].SemanticName = string_data + (name_offset - string_data_offset); | |
| d[i].SemanticIndex = read_u32(&ptr); | |
| d[i].SystemValueType = read_u32(&ptr); | |
| d[i].ComponentType = read_u32(&ptr); | |
| d[i].Register = read_u32(&ptr); | |
| mask = read_u32(&ptr); | |
| d[i].ReadWriteMask = (mask >> 8) & 0xff; | |
| d[i].Mask = mask & 0xff; | |
| if (!stricmp(d[i].SemanticName, "sv_depth")) | |
| d[i].SystemValueType = D3D_NAME_DEPTH; | |
| else if (!stricmp(d[i].SemanticName, "sv_coverage")) | |
| d[i].SystemValueType = D3D_NAME_COVERAGE; | |
| else if (!stricmp(d[i].SemanticName, "sv_depthgreaterequal")) | |
| d[i].SystemValueType = D3D_NAME_DEPTH_GREATER_EQUAL; | |
| else if (!stricmp(d[i].SemanticName, "sv_depthlessequal")) | |
| d[i].SystemValueType = D3D_NAME_DEPTH_LESS_EQUAL; | |
| else if (!stricmp(d[i].SemanticName, "sv_target")) | |
| d[i].SystemValueType = D3D_NAME_TARGET; | |
| } | |
| s->elements = d; | |
| s->element_count = count; | |
| s->string_data = string_data; | |
| return S_OK; | |
| } | |
| #define SM4_OPCODE_MASK 0xff | |
| #define SM4_INSTRUCTION_LENGTH_SHIFT 24 | |
| #define SM4_INSTRUCTION_LENGTH_MASK (0x1fu << SM4_INSTRUCTION_LENGTH_SHIFT) | |
| enum sm4_opcode | |
| { | |
| SM5_OP_DCL_THREAD_GROUP = 0x9b, | |
| }; | |
| static HRESULT d3dcompiler_parse_shdr(struct d3dcompiler_shader_reflection *r, const char *data, size_t data_size) | |
| { | |
| uint32_t opcode_token, opcode; | |
| uint32_t size, shader_type; | |
| const char *ptr = data; | |
| const uint32_t *u_ptr; | |
| unsigned int len; | |
| r->version = read_u32(&ptr); | |
| TRACE("Shader version: %u\n", r->version); | |
| shader_type = (r->version & D3DCOMPILER_SHADER_TARGET_SHADERTYPE_MASK) | |
| >> D3DCOMPILER_SHADER_TARGET_SHADERTYPE_SHIFT; | |
| if (shader_type != D3DCOMPILER_SHADER_TYPE_CS) | |
| { | |
| /* TODO: Check if anything else is needed from the SHDR or SHEX blob. */ | |
| return S_OK; | |
| } | |
| size = read_u32(&ptr); | |
| TRACE("size %u.\n", size); | |
| if (size * sizeof(uint32_t) != data_size || size < 2) | |
| { | |
| WARN("Invalid size %u.\n", size); | |
| return E_FAIL; | |
| } | |
| size -= 2; | |
| u_ptr = (uint32_t *)ptr; | |
| while (size) | |
| { | |
| opcode_token = *u_ptr; | |
| opcode = opcode_token & SM4_OPCODE_MASK; | |
| len = (opcode_token & SM4_INSTRUCTION_LENGTH_MASK) >> SM4_INSTRUCTION_LENGTH_SHIFT; | |
| if (!len) | |
| { | |
| if (size < 2) | |
| { | |
| WARN("End of byte-code, failed to read length token.\n"); | |
| return E_FAIL; | |
| } | |
| len = u_ptr[1]; | |
| } | |
| if (!len || size < len) | |
| { | |
| WARN("Invalid instruction length %u, size %u.\n", len, size); | |
| return E_FAIL; | |
| } | |
| if (opcode == SM5_OP_DCL_THREAD_GROUP) | |
| { | |
| if (len != 4) | |
| { | |
| WARN("Invalid dcl_thread_group opcode length %u.\n", len); | |
| return E_FAIL; | |
| } | |
| r->thread_group_size_x = u_ptr[1]; | |
| r->thread_group_size_y = u_ptr[2]; | |
| r->thread_group_size_z = u_ptr[3]; | |
| TRACE("Found dcl_thread_group %u, %u, %u.\n", | |
| r->thread_group_size_x, r->thread_group_size_y, r->thread_group_size_z); | |
| } | |
| size -= len; | |
| u_ptr += len; | |
| } | |
| return S_OK; | |
| } | |
| static HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_reflection *reflection, | |
| const void *data, SIZE_T data_size) | |
| { | |
| const struct vkd3d_shader_code src_dxbc = {.code = data, .size = data_size}; | |
| struct vkd3d_shader_dxbc_desc src_dxbc_desc; | |
| HRESULT hr = S_OK; | |
| unsigned int i; | |
| int ret; | |
| wine_rb_init(&reflection->types, d3dcompiler_shader_reflection_type_compare); | |
| if ((ret = vkd3d_shader_parse_dxbc(&src_dxbc, 0, &src_dxbc_desc, NULL)) < 0) | |
| { | |
| WARN("Failed to parse reflection, ret %d.\n", ret); | |
| return E_FAIL; | |
| } | |
| for (i = 0; i < src_dxbc_desc.section_count; ++i) | |
| { | |
| const struct vkd3d_shader_dxbc_section_desc *section = &src_dxbc_desc.sections[i]; | |
| switch (section->tag) | |
| { | |
| case TAG_RDEF: | |
| hr = d3dcompiler_parse_rdef(reflection, section->data.code, section->data.size); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to parse RDEF section.\n"); | |
| goto err_out; | |
| } | |
| break; | |
| case TAG_ISGN: | |
| reflection->isgn = calloc(1, sizeof(*reflection->isgn)); | |
| if (!reflection->isgn) | |
| { | |
| ERR("Failed to allocate ISGN memory.\n"); | |
| hr = E_OUTOFMEMORY; | |
| goto err_out; | |
| } | |
| hr = d3dcompiler_parse_signature(reflection->isgn, section); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to parse section ISGN.\n"); | |
| goto err_out; | |
| } | |
| break; | |
| case TAG_OSG5: | |
| case TAG_OSGN: | |
| reflection->osgn = calloc(1, sizeof(*reflection->osgn)); | |
| if (!reflection->osgn) | |
| { | |
| ERR("Failed to allocate OSGN memory.\n"); | |
| hr = E_OUTOFMEMORY; | |
| goto err_out; | |
| } | |
| hr = d3dcompiler_parse_signature(reflection->osgn, section); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to parse section OSGN.\n"); | |
| goto err_out; | |
| } | |
| break; | |
| case TAG_PCSG: | |
| reflection->pcsg = calloc(1, sizeof(*reflection->pcsg)); | |
| if (!reflection->pcsg) | |
| { | |
| ERR("Failed to allocate PCSG memory.\n"); | |
| hr = E_OUTOFMEMORY; | |
| goto err_out; | |
| } | |
| hr = d3dcompiler_parse_signature(reflection->pcsg, section); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to parse section PCSG.\n"); | |
| goto err_out; | |
| } | |
| break; | |
| case TAG_SHEX: | |
| case TAG_SHDR: | |
| hr = d3dcompiler_parse_shdr(reflection, section->data.code, section->data.size); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to parse SHDR section.\n"); | |
| goto err_out; | |
| } | |
| break; | |
| case TAG_STAT: | |
| hr = d3dcompiler_parse_stat(reflection, section->data.code, section->data.size); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to parse section STAT.\n"); | |
| goto err_out; | |
| } | |
| break; | |
| default: | |
| FIXME("Unhandled section %s!\n", debugstr_fourcc(section->tag)); | |
| break; | |
| } | |
| } | |
| vkd3d_shader_free_dxbc(&src_dxbc_desc); | |
| return hr; | |
| err_out: | |
| reflection_cleanup(reflection); | |
| vkd3d_shader_free_dxbc(&src_dxbc_desc); | |
| return hr; | |
| } | |
| /* d3d10 reflection methods. */ | |
| #if !D3D_COMPILER_VERSION | |
| HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector) | |
| { | |
| struct d3dcompiler_shader_reflection *object; | |
| HRESULT hr; | |
| TRACE("data %p, data_size %Iu, reflector %p.\n", data, data_size, reflector); | |
| if (!(object = calloc(1, sizeof(*object)))) | |
| { | |
| ERR("Failed to allocate D3D10 shader reflection object memory.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| object->ID3D11ShaderReflection_iface.lpVtbl = &d3dcompiler_shader_reflection_vtbl; | |
| object->interface_version = D3DCOMPILER_REFLECTION_VERSION_D3D10; | |
| object->refcount = 1; | |
| hr = d3dcompiler_shader_reflection_init(object, data, data_size); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to initialize shader reflection.\n"); | |
| free(object); | |
| return hr; | |
| } | |
| *reflector = (ID3D10ShaderReflection *)&object->ID3D11ShaderReflection_iface; | |
| TRACE("Created ID3D10ShaderReflection %p.\n", object); | |
| return S_OK; | |
| } | |
| #else | |
| HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector) | |
| { | |
| struct d3dcompiler_shader_reflection *object; | |
| const uint32_t *temp = data; | |
| HRESULT hr; | |
| TRACE("data %p, data_size %Iu, riid %s, blob %p.\n", data, data_size, debugstr_guid(riid), reflector); | |
| if (!data || data_size < 32) | |
| { | |
| WARN("Invalid argument supplied.\n"); | |
| if (D3D_COMPILER_VERSION >= 43) | |
| return D3DERR_INVALIDCALL; | |
| if (D3D_COMPILER_VERSION) | |
| return E_INVALIDARG; | |
| return E_FAIL; | |
| } | |
| if (temp[6] != data_size) | |
| { | |
| WARN("Wrong size supplied.\n"); | |
| if (D3D_COMPILER_VERSION >= 46) | |
| return D3DERR_INVALIDCALL; | |
| if (D3D_COMPILER_VERSION == 42) | |
| return E_INVALIDARG; | |
| return E_FAIL; | |
| } | |
| if (!IsEqualGUID(riid, &IID_ID3D11ShaderReflection) | |
| && (D3D_COMPILER_VERSION < 47 || !IsEqualGUID(riid, &IID_ID3D12ShaderReflection))) | |
| { | |
| WARN("Wrong riid %s, accept only %s!\n", debugstr_guid(riid), debugstr_guid(&IID_ID3D11ShaderReflection)); | |
| #if D3D_COMPILER_VERSION >= 46 | |
| return E_INVALIDARG; | |
| #else | |
| return E_NOINTERFACE; | |
| #endif | |
| } | |
| object = calloc(1, sizeof(*object)); | |
| if (!object) | |
| return E_OUTOFMEMORY; | |
| object->ID3D11ShaderReflection_iface.lpVtbl = &d3dcompiler_shader_reflection_vtbl; | |
| object->refcount = 1; | |
| object->interface_version = IsEqualGUID(riid, &IID_ID3D12ShaderReflection) | |
| ? D3DCOMPILER_REFLECTION_VERSION_D3D12 : D3DCOMPILER_REFLECTION_VERSION_D3D11; | |
| hr = d3dcompiler_shader_reflection_init(object, data, data_size); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to initialize shader reflection\n"); | |
| free(object); | |
| return hr; | |
| } | |
| *reflector = object; | |
| TRACE("Created ID3D11ShaderReflection %p\n", object); | |
| return S_OK; | |
| } | |
| #endif |