| /* | |
| * Copyright 2024 Rémi Bernon for CodeWeavers | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #include <stddef.h> | |
| #include <stdarg.h> | |
| #define COBJMACROS | |
| #include "windef.h" | |
| #include "winbase.h" | |
| #include "gameinput.h" | |
| #include "wine/debug.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(ginput); | |
| HRESULT WINAPI GameInputCreate( v0_IGameInput **out ) | |
| { | |
| FIXME( "out %p, stub!\n", out ); | |
| return E_NOTIMPL; | |
| } | |
| HRESULT WINAPI DllGetClassObject( REFCLSID clsid, REFIID riid, void **out ) | |
| { | |
| FIXME( "clsid %s, riid %s, out %p stub!\n", debugstr_guid(clsid), debugstr_guid(riid), out ); | |
| return CLASS_E_CLASSNOTAVAILABLE; | |
| } |