Matrix3d m = Matrix3d::Random(); | |
cout << "Here is the matrix m:" << endl << m << endl; | |
Matrix3d inverse; | |
bool invertible; | |
m.computeInverseWithCheck(inverse, invertible); | |
if (invertible) { | |
cout << "It is invertible, and its inverse is:" << endl << inverse << endl; | |
} else { | |
cout << "It is not invertible." << endl; | |
} |