| // Copyright 2016 The Fuchsia Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| library fuchsia.modular; |
| |
| /// Sessionmgr passes a connection to this service to the SessionShell so it can |
| /// operate on stories for the user. |
| /// |
| /// Closing a `StoryProvider` connection has no effect on the state of the |
| /// framework. |
| [Discoverable] |
| protocol StoryProvider { |
| /// Returns a list of existing stories. If `watcher` is provided, the client will |
| /// be notified of story changes (new stories, deleted stories, runtime |
| /// state changes). |
| [Transitional = "Use GetStories2 instead"] |
| GetStories(StoryProviderWatcher? watcher) -> (vector<StoryInfo> story_infos); |
| /// For transition purposes only. |
| [Transitional = "Only use while GetStories is transitional"] |
| GetStories2(StoryProviderWatcher? watcher) -> (vector<StoryInfo2> story_infos); |
| |
| /// Requests detailed information about the given story. If the story doesn't |
| /// exist, returns null. |
| [Transitional = "Use GetStoryInfo2 instead"] |
| GetStoryInfo(string story_id) -> (StoryInfo? story_info); |
| /// For transition purposes only. |
| [Transitional = "Use only while GetStoryInfo is transitional"] |
| GetStoryInfo2(string story_id) -> (StoryInfo2 story_info); |
| |
| /// Obtains a controller for a previously created story identified by its story |
| /// ID. Obtaining the controller doesn't run it yet. If the story doesn't |
| /// exist, the interface request is closed. |
| GetController(string story_id, request<StoryController> request); |
| |
| /// Registers a watcher for changes in the story collection. |
| /// DEPRECATED: In favor of GetStories(). |
| Watch(StoryProviderWatcher watcher); |
| }; |
| |
| /// Implemented by clients of StoryProvider. |
| protocol StoryProviderWatcher { |
| /// Called in three different situations: |
| /// |
| /// * Immediately when a new watcher is registered with one OnChange() |
| /// invocation with the current infor and state of each story known on the |
| /// current device. |
| /// |
| /// * Every time a change to StoryInfo is applied to the record of the story |
| /// kept on the current device, including a new story created on another |
| /// device becoming known on this device for the first time. |
| /// |
| /// * Every time the StoryState of the story changes on this device. The |
| /// StoryState on another device of a story known on this device is not made |
| /// known on this device. |
| /// |
| /// * Every time the StoryVisibilityState of the story changes on this device. |
| /// The StoryVisibilityState on another device of a story known on this |
| /// device is not made known on this device. |
| /// |
| /// I.e. if the story is started or stopped on *another* device, it does |
| /// *not* cause an OnChange() call on *this* device. Cf. OnDelete() below. |
| /// |
| /// The ID of the story the notifications are about are part of StoryInfo. |
| /// |
| /// `story_state` is STOPPED if the story was just created or just became known |
| /// on this device and was not yet started on the current device. It's RUNNING |
| /// when the story is started on the current device. |
| /// |
| /// `story_visibility_state` is DEFAULT until a mod on the current device |
| /// requests for the visibility state to be changed. |
| [Transitional = "Implement OnChange2 instead"] |
| OnChange(StoryInfo story_info, StoryState story_state, |
| StoryVisibilityState story_visibility_state); |
| /// For transition purposes only. |
| [Transitional = "Implement only while OnChange is transitional"] |
| OnChange2(StoryInfo2 story_info, StoryState story_state, |
| StoryVisibilityState story_visibility_state); |
| |
| /// Called when a story record is permanently deleted. The deletion could |
| /// have originated on this or on another device. |
| /// |
| /// If the story is running on this device at the time it is deleted, |
| /// OnChange() will not be called first. |
| OnDelete(string story_id); |
| }; |