| package glfw |
| |
| //#define GLFW_INCLUDE_NONE |
| //#include <GLFW/glfw3.h> |
| import "C" |
| |
| //GetTime returns the value of the GLFW timer. Unless the timer has been set |
| //using SetTime, the timer measures time elapsed since GLFW was initialized. |
| // |
| //The resolution of the timer is system dependent, but is usually on the order |
| //of a few micro- or nanoseconds. It uses the highest-resolution monotonic time |
| //source on each supported platform. |
| func GetTime() float64 { |
| return float64(C.glfwGetTime()) |
| } |
| |
| //SetTime sets the value of the GLFW timer. It then continues to count up from |
| //that value. |
| // |
| //The resolution of the timer is system dependent, but is usually on the order |
| //of a few micro- or nanoseconds. It uses the highest-resolution monotonic time |
| //source on each supported platform. |
| func SetTime(time float64) { |
| C.glfwSetTime(C.double(time)) |
| } |